So you're claiming soviet lategame is weak w/o commanders? The IS2 is the go-to tank because it's A) a callin therefore ignores teching should you wish and B) the only reliable counter to the IS2 is a panther, outside of Jagd/ele ofc. When a unit a singular counter, you can prepare for that counter a 1000 times easier.
Every faction falls apart if they suffer at some point of the game. See UKF pre snares at GCS2. It isn't just a USF only thing. USF does not to be the pinacle of power in the lategame by an OMEGA margin, they just require more weaknesses. They don't require to be strung up by their gills, just give them small nerfs so they can actually be countered when fully amassed. 2x scotts covered by jacksons is similar to churchill 2x FF. They only viable counter is basically a heavy TD. And if you don't have that you basically just lose the game. Losing the game because your opponet just reached a certain point is no fun to play against, as we saw with OKW vet 5 system and the KT. Yet OKW being "the special snowflake faction" still got rolled by the nerf bat. Other factions should be no different.
Their original design was to fill in their needs with Commanders.
Is USF Lategame really that strong compared to the Axis or the other factions?
Unless I missed something, most of the complains came from the new 0 CP units, one which got nerfed already and the other as well as a variant as soon to follow.
And what weakness do you think should be added to this combination?
I should go check competitive events again, gotta see how USF is dominating them with 2x Scotts 2x Jacksons, if they are being picked over Soviets or Brits at all.
OKW got several nerfs yet is still crazy strong with their meta build though! Do tell what nerfs OKW is suffering next patch, because if there was any, I must have missed them.