i am having an excellent day
First post updated. I stand by 'weaker first three minutes + faster teching' being an improvement to OKW, but the 100 MP thing is throughly debunked.
Check soviet math again :/ 390+170 = 560
Posts: 4183 | Subs: 4
i am having an excellent day
First post updated. I stand by 'weaker first three minutes + faster teching' being an improvement to OKW, but the 100 MP thing is throughly debunked.
Posts: 3602 | Subs: 1
OKW needs to pay 15 fuel (and 100MP) for the medics. Or continuously pay 45 munitions per 3 med kits if they go Mechanized.
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Check soviet math again :/ 390+170 = 560
Posts: 3053
i am having an excellent day
First post updated. I stand by 'weaker first three minutes + faster teching' being an improvement to OKW, but the 100 MP thing is throughly debunked.
Posts: 3166 | Subs: 6
You can't seriously says USF only need 105 fuel to pay a Stuart, that's a completely false assumption in case of a balanced match. You must add the fuel cost of ambulance and BARs to get a something equal, and I do you a discount on not teching grenade.
Posts: 3602 | Subs: 1
He stated the minimum amount of fuel to get it. Nothing false about that. Lots of players rush the Stuart (or M20 or M15) and get the ambu afterwards, it's a common strat to get some shock value out of the unit. Weapon racks and grenade techs are usually skipped by going any of the meta commanders that offer Riflemen alternatives.
https://youtu.be/j9ZiqmYiE64?t=342
https://youtu.be/j12Tl-kcC0Y?t=419
https://youtu.be/7IxP3KWtX2w?t=536
https://youtu.be/4kwFr0AyR6c?t=276
etc
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Then what? What is supposed to be a strat Aka risk/reward become mandatory cuz otherwise you're late in any aspect of the game? That's what you want?
Posts: 3602 | Subs: 1
If you're going M20 Utility, you don't tech racks beforehand because you get a bazooka on the LT to support the Utility Car, and you need munitions to hand for smoke and possibly skirts.
If you're going M15 AAHT, you don't tech racks because you can tech a BAR on the Captain directly.
You don't rush the Stuart unless you're playing Mechanized because it's not a shock unit.
Once you've taken all that munition expenditure into account, you'd have the muni left for, what, one BAR? It seems crazy to delay your tech for that.
Posts: 4183 | Subs: 4
Here again what is the point? With your proposal everyone will be forced to rush the stuart since every OKW Lvs is going to hit the field faster. I mean it is not like there were no reasons for the balance team to delay the Luch behind a 60 second build.
Luchs: 100
Stuart: 105
Posts: 3260
Here again what is the point? With your proposal everyone will be forced to rush the stuart since every OKW Lvs is going to hit the field faster. I mean it is not like there were no reasons for the balance team to delay the Luch behind a 60 second build.
Posts: 3053
Then what? What is supposed to be a strat Aka risk/reward become mandatory cuz otherwise you're late in any aspect of the game? That's what you want?
Posts: 5279
Posts: 4474
the minimum fuel equation is inherently skewed in okws favour also because they get all their volks power spikes by first truck. minimum fuel for okw includes snare, garrison denial and weapon upgrades (and access to an mg i guess.1 okw pays more , its not free truck cost fuel 2 okw does not have healing too(if ur response is sturm by ur logic usf gets free weapon upgrade cause the captains can buy them or already have them)
minimum fuel for usf skips healing, skips grenades, skips weapons... rushing for the allies is a choice with trade offs, as okw its just good business and leaves nothing by the way side
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1 okw pays more , its not free truck cost fuel 2 okw does not have healing too(if ur response is sturm by ur logic usf gets free weapon upgrade cause the captains can buy them or already have them)
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That is if we are talking solely about teching. This is rushing a unit we're talking about. Bumping okw fuel so they can rush a unit faster while ignoring the other bonuses included in their teching is Ludacris.
Posts: 3602 | Subs: 1
What's wrong with that?
The luchs is 90% AI and the stuart is about 70% AT and 30% AI. The stuart will arrive roughly the same time when rushed, and the stuart will beat the luchs. You could even complain the luchs doesn't have the time to actually be a shock unit since they'd arrive at similar times. So again, what's the problem?
Posts: 3260
Stuart 105 fuel +15 fuel ambulance + 10 fuel racks + 10 fuel grenade rack to unlock access to the same tools OKW get the moment the luch hit the field.
If you don't see the problem, can't help you more from here.
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BuT STG hAvE mOrE DpS tHaN BAR
They do?
Time to try out these double BAR Volksgrenadiers with HE grenades.
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I keep seeing this "100mp" stuff and it is simply false based on all other factions. UKF have different starting MP than soviets etc. there is no magical value that all factions have.
But imagine this.... all factions start with the same resources....... cough*****and get nondoc flamers cough*****
Posts: 5279
Up the fuel, drop the manpower is the idea.
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