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Rifle squad and Calliope need more buff.

3 May 2019, 01:18 AM
#1
avatar of SpadeAce999

Posts: 44

Hi. I played Company of Heroes 2 for 2000 hours.
I recently saw patch notes and felt that I wanted to write a short story.

Of course, I know that some people will not agree with this article, and I respect them.

From now on, I'll write down why I need a buff for rifleman and calliope.
I checked wc51 and pathfinder nerf items in the recent patch history and confirmed the replay of the tournament vod and top rankers.

They had one thing in common. I was just minimizing the number of riflemen and raising the specs of the external units.On the other hand, I think this is very wrong. I think that in the end, we have to be strong enough to untie them even without them.

To do that, I think I need to adjust the Rifleman's vaterancy bonus and fire power.

here is my suggestion.

Rifle man
m1 garand damage increased 8 from 10.
1vet : open AT grenade and add recieve accuracy -10%
2vet : recieve accuracy -15% and cool down -20%
3vet : recieve accuracy -15% and accuracy +30%

that is my opinion the rifleman buff. And I think that the key of the buff for calliope is the firepower.

Here is my calliope buff suggestion.

Calliope
I feel the issue of launch rate is seriously slow.
Calliope's firing rate is not the same as before but more need reload buff.

reduce reload 1.25 from 0.5

that is all my opinion. Of course, I do not think this opinion is right for everyone. But as I respect your opinion, I think it is not bad if you also discuss your opinion.

have a nice day. guys.
3 May 2019, 01:26 AM
#2
avatar of distrofio

Posts: 2358

Well i agree on the part of riflemen vs specs variation, but its not because riflemen got worse in any sense at all. They are still great infantry. To buff them to outperform the current doctrinal call in infantry for USF would be a bad idea IMO.
I understand that riflemen are better being generalist infantry, that can adapt to many situations. But the current meta forces early CQC encounters, specialists to have an edge in combats and cost efficient trades. Reworking vets sounds a good idea but also take account that riflemen with AT would vet much faster too.

I would sincerely swap the order of the vets you prupose and remove so much ra bonuses.
1st AT nades and cd
2nd Acc
3rd RA bonus.

if you start buffing RA they will snowball easily and as a premium generalist mainline inf is too much, even at their cost.
3 May 2019, 01:33 AM
#3
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4

Calliope just needs its HP dropped hard to 160 like literally every other rocket arty outside of the LM, price adjusted, then buffed accordingly. It's too hard to justify having a mediocre rocket arty with 400 HP in both stat regards.

As far as those specific riflemen stat adjustments, no sir. As distro said, riflemen not being used because callins are stronger, and then buffing riflemen is the bad way to do things. Specifically from your stats, that would make riflemen too good too early similar to volks, except better because they have the better lategame stat power as well.

I'm all for getting rid of the callin crap that shapes literally every single meta, but not with buffs to overtake the callins.
3 May 2019, 02:05 AM
#4
avatar of SpadeAce999

Posts: 44

Calliope just needs its HP dropped hard to 160 like literally every other rocket arty outside of the LM, price adjusted, then buffed accordingly. It's too hard to justify having a mediocre rocket arty with 400 HP in both stat regards.

As far as those specific riflemen stat adjustments, no sir. As distro said, riflemen not being used because callins are stronger, and then buffing riflemen is the bad way to do things. Specifically from your stats, that would make riflemen too good too early similar to volks, except better because they have the better lategame stat power as well.

I'm all for getting rid of the callin crap that shapes literally every single meta, but not with buffs to overtake the callins.


I respect your opinion. But my opinion is different. I think the intention of putting a calliope in this patch is not wrong for something you definitely wanted to use.

Instead, I think that the price is higher than other rocket arty, and even better for them, the higher the cp requirement, the better the performance.

In addition, I do not think it's a game for a rocket car, but rather a xylophone rocket.

I also think that the avoidance figure of the rifle is a bonus when it is lower than usual. And I agree with the opposition to the increase in damage, but I think it is not bad if you think about the cover damage because the normal engagements fight over the cover.
3 May 2019, 02:09 AM
#5
avatar of SpadeAce999

Posts: 44

Well i agree on the part of riflemen vs specs variation, but its not because riflemen got worse in any sense at all. They are still great infantry. To buff them to outperform the current doctrinal call in infantry for USF would be a bad idea IMO.
I understand that riflemen are better being generalist infantry, that can adapt to many situations. But the current meta forces early CQC encounters, specialists to have an edge in combats and cost efficient trades. Reworking vets sounds a good idea but also take account that riflemen with AT would vet much faster too.

I would sincerely swap the order of the vets you prupose and remove so much ra bonuses.
1st AT nades and cd
2nd Acc
3rd RA bonus.

if you start buffing RA they will snowball easily and as a premium generalist mainline inf is too much, even at their cost.


The current evasion rate is lower than the existing data. I thought that it would be a good idea to adjust the evasion rate so that the rifle could have a better firepower and prevent the subsequent performance.

Your opinion is not bad either.
ddd
3 May 2019, 05:47 AM
#6
avatar of ddd

Posts: 528 | Subs: 1

Callippe is absolute garbage, easily the worst rocket artillery in the game AND the most expensive one. Making it on par with land mattress but costing 110 fuel for additional survivability would be good enough but unfortunately all we get is more calliope nerfs.

I dont think riflemen are weak, they are too expensive, with too expensive sidetech and too expensive healing. Their performance is "okey". They are still slightly stronger than volks and grens, its good enough.
3 May 2019, 06:10 AM
#7
avatar of SpadeAce999

Posts: 44

jump backJump back to quoted post3 May 2019, 05:47 AMddd
Callippe is absolute garbage, easily the worst rocket artillery in the game AND the most expensive one. Making it on par with land mattress but costing 110 fuel for additional survivability would be good enough but unfortunately all we get is more calliope nerfs.

I dont think riflemen are weak, they are too expensive, with too expensive sidetech and too expensive healing. Their performance is "okey". They are still slightly stronger than volks and grens, its good enough.


The idea of ​​your calliope is like me. Opinion is right. The idea of ​​rifle squad seems a little different. I question the combat power of the rifle squad because they have a lot of bad parts when they deal with OKW.
ddd
3 May 2019, 06:31 AM
#8
avatar of ddd

Posts: 528 | Subs: 1



The idea of ​​your calliope is like me. Opinion is right. The idea of ​​rifle squad seems a little different. I question the combat power of the rifle squad because they have a lot of bad parts when they deal with OKW.


True, but rifles are ok versus ostheer, okw is overpowered and everyone knows that. Dropping cost on sidetech, ambulance and reinforcement (mostly manpower) would help vs okw but remain relatively the same vs ostheer (i guess bleeding usf with sniper would be less viable, but thats a good thing).
3 May 2019, 06:36 AM
#9
avatar of SpadeAce999

Posts: 44

jump backJump back to quoted post3 May 2019, 06:31 AMddd


True, but rifles are ok versus ostheer, okw is overpowered and everyone knows that. Dropping cost on sidetech, ambulance and reinforcement (mostly manpower) would help vs okw but remain relatively the same vs ostheer (i guess bleeding usf with sniper would be less viable, but thats a good thing).


It's like me. If you increase the damage of the rifle squad, Wer will not be able to deal with it, but they already have a great man power loss machine called mg42 and a sniper. So I think it will not be a problem to raise the damage.
3 May 2019, 06:45 AM
#10
avatar of Esxile

Posts: 3602 | Subs: 1

Don't worry Riflemen are probably going to be the next underperforming infantry with the Pzgren buff.
3 May 2019, 07:12 AM
#11
avatar of SpadeAce999

Posts: 44

jump backJump back to quoted post3 May 2019, 06:45 AMEsxile
Don't worry Riflemen are probably going to be the next underperforming infantry with the Pzgren buff.


um simply quite opinion good. )
3 May 2019, 07:46 AM
#12
avatar of WAAAGH2000

Posts: 732



The idea of ​​your calliope is like me. Opinion is right. The idea of ​​rifle squad seems a little different. I question the combat power of the rifle squad because they have a lot of bad parts when they deal with OKW.

In fact 1xBAR Riflemen can beat STG44Volks at all range,OKW hard to deal in early game because they have StormPioneer at start
And if increase M1 damage to 10,max range dps will same as Grenadier k98 and more high in close-medium range,and Riflemen is 5 men squad with more Vet bonus than Ost and OKW mainline infantry
3 May 2019, 08:15 AM
#13
avatar of SpadeAce999

Posts: 44


In fact 1xBAR Riflemen can beat STG44Volks at all range,OKW hard to deal in early game because they have StormPioneer at start


The story is true. But to nurf OKW's strum pioneer, I think I need some conditions. First, I feel strum pioneer should be to make the armament more lightweight. The stg44 they carry is powerful in infantry firepower fighting in early game.

That's why the Armor of strum pioneer applies 2 mp40 and 2 stg44. And I think it would be a little more appropriate if you give them a shock grenade.
3 May 2019, 08:26 AM
#14
avatar of WAAAGH2000

Posts: 732



The story is true. But to nurf OKW's strum pioneer, I think I need some conditions. First, I feel I need to make the armament more lightweight. The stg44 they carry is powerful in infantry firepower fighting.

That's why the Armor of strum pioneer applies 2 mp40 and 2 stg44. And I think it would be a little more appropriate if you give them a shock grenade.

No way,OKW is very weak in medium game,and USF now unlock T2/T3 will get free infantry squad,USF units not weak ,and tech tree more better than OKW,if you want nerf stormpioneer,you should reduce population and manpower cost,also give Volks more Vet bouns
3 May 2019, 08:33 AM
#15
avatar of SpadeAce999

Posts: 44


No way,OKW is very weak in medium game,and USF now unlock T2/T3 will get free infantry squad,USF units not weak ,and tech tree more better than OKW,if you want nerf stormpioneer,you should reduce population and manpower cost,also give Volks more Vet bouns


I forgot. Of course, I think that strum pioneer manpower is better than the existing one. It would be a little more reasonable if we reduced it from the existing 300 to 260. And I think that for op if the VOLK gets more vets bonus)
3 May 2019, 08:34 AM
#16
avatar of SpadeAce999

Posts: 44

And I think the national grenade is not weak. They armed two stg44 with 60 ammunition and also have a good anti-vehicle weapon called the Panzer Faust. Moreover, considering the combination of Racketten verfer, I think it is not weak.
3 May 2019, 08:47 AM
#17
avatar of WAAAGH2000

Posts: 732



I forgot. Of course, I think that strum pioneer manpower is better than the existing one. It would be a little more reasonable if we reduced it from the existing 300 to 260. And I think that for op if the VOLK gets more vets bonus)

Volks in vet3 received accuracy is 0.78,Cons and Grens vet3 is 0.71,Riflemen is0.64,Infantry section in vet2 is0.63,Volks got worst Vet bouns even Vet5.
3 May 2019, 08:53 AM
#18
avatar of SpadeAce999

Posts: 44


Volks in vet3 received accuracy is 0.78,Cons and Grens vet3 is 0.71,Riflemen is0.64,Infantry section in vet2 is0.63,Volks got worst Vet bouns even Vet5.


And I do not want to talk about the Volk Grenadier. Because it is difficult to discuss this topic. The reason for this is that the difference in betters between each other is too large. but definately thing is volk manpower is 250 that is cheaper than rifle squad
3 May 2019, 08:58 AM
#19
avatar of WAAAGH2000

Posts: 732



And I do not want to talk about the Volk Grenadier. Because it is difficult to discuss this topic. The reason for this is that the difference in betters between each other is too large. but definately thing is volk manpower is 250 that is cheaper than rifle squad

So,I think Riflemen need not more buff,they are little expensive than Volks,and little better than Volks,is balance
3 May 2019, 09:00 AM
#20
avatar of Vipper

Posts: 13496 | Subs: 1

Can we stop buffing units and start nerfing instead?
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