Great answer, all other infantry units can use both cover and advanced weapons. But you use only cover.
Have you tested the unit in game?
Posts: 13496 | Subs: 1
Great answer, all other infantry units can use both cover and advanced weapons. But you use only cover.
Posts: 2184 | Subs: 2
Have you tested the unit in game?
Posts: 13496 | Subs: 1
Yes, and compared to the SVT-40 drop it is completely useless.
Posts: 5279
Great, one rifle. it is not even close to one DP-27 worst machine gun in the game. And lose a real chance of improvement by taking abandoned MG-42/34.
Posts: 2184 | Subs: 2
You are comparing a stock ability with a commander ability and that simply leads to the wrong conclusions.
One could argue that compared to command panther, Panther is useless so lets buff the Panther...
Posts: 3166 | Subs: 6
- replace rifles with an old barrel and a rusty bolt with new rifles with a chrome-plated barrel (improve accuracy) and a smooth bolt (increases the rate of fire)
Posts: 2184 | Subs: 2
And how would you communicate this to the player? How is it even really different from adding a 7th man that adds DPS (as well as durability and utility)?
Posts: 783
No, because SVT-40 provides real benefits, cjnscripts become stronger in attack and in defense and in motion. 7 people 50 ammunition from 10-15 minutes are not even close to the usefulness of SVT-40. With your logic, what is useful should be blocked only in the commanders, let's take MG-42 from the grenadiers and put them in the commanders, because MG-42 is a real improvement.
Posts: 13496 | Subs: 1
No, because SVT-40 provides real benefits, cjnscripts become stronger in attack and in defense and in motion. 7 people 50 ammunition from 10-15 minutes are not even close to the usefulness of SVT-40. With your logic, what is useful should be blocked only in the commanders, let's take MG-42 from the grenadiers and put them in the commanders, because MG-42 is a real improvement.
Posts: 2184 | Subs: 2
You seem to be confusing balance issues with diversity issues.
If LMG42 is moved to a commander the Ostheer faction will be completely UP and will only be playable with certain commanders.
The changes to Conscripts is there to increase diversity in builts and not to solve balance issues. The Soviet faction is doing quite well balance wise, since it has a number of other options besides conscripts.
This stock changes should be tested vs enemy units like grenadiers and not compared with the SVT which in untested doctrinal ability.
Posts: 2458 | Subs: 1
Posts: 783
Posts: 607
Can someone from the balance team enlighten me why we need 7 men Conscripts with cover bonus instead of a small and simple buff like slightly better accuracy for the Mosins or cheaper/free grenades, better vet, better RA etc.? To this day I still don´t understand what the idea behind all of this is if I am completly honest.
Posts: 2184 | Subs: 2
Do the SU Paratroopers parachute?
Or
Will they just appear like ghosts?
Posts: 783
Many have already asked this question, but there was no answer, apparently modders can not attach the animation of a parachute from the American and German paratroopers to a different model.
Posts: 607
Posts: 833
Can someone from the balance team enlighten me why we need 7 men Conscripts with cover bonus instead of a small and simple buff like slightly better accuracy for the Mosins or cheaper/free grenades, better vet, better RA etc.? To this day I still don´t understand what the idea behind all of this is if I am completly honest.
Posts: 5279
Hmmm maybe we could replace the 7 man upgrade with this upgrade instead:
Increase upgraded conscript damage output by 17%
Increase upgraded conscript durability by 17%
Decrease upgraded conscript reinforce cost by 15%
Keep the cover bonus which would stack with the dps increase
Keep the xp modifier as well
Sure any one of these buffs alone isnt great but combine them all and that's pretty potent.
Kappa
Posts: 2184 | Subs: 2
the exact same as we have now without the buff for merge
@crecer13 you need to keep in mind that the soviet have a number of infantry options and conscripts are not intended to replace any of them but instead work along side them. if you want DP28 lmgs, there is a squad for that. if you want SVTs there is a squad for that too. if you turn cons into any one of those things you make the others pointless. like wtf would be the point in penals if cons had non doc SVTs? who is going to dump 160mp into teching t1 and another 300(!!!!!!!!!!!) mp into penals if you get a reasonable facsimile in svt cons for a much lower price? and the DP28, that horrible idea.... great, now you have less cost efficient ostroppen... good change. you solved the issue. wooot. much fresh, such buff.
the 7th man reinforces cons role without stepping on other soviet squads toes. they are meant to hold the line and keep other units fighting, the 7th man accomplishes both of those tasks and also allows replacing squads to be less painful via increased vet rate and reduced reinforcement cost.
Posts: 711
34 | |||||
7 | |||||
219 | |||||
2 | |||||
1 | |||||
1 |