The call-in 1,2,3 cap
30 Apr 2019, 18:57 PM
#1

Posts: 56
During one of the last hotfixes the issue of valentine spam was addressed. I see this as a step in the right direction. Spamming call-ins is not a fun thing when being on the receiving end. I propose a somewhat elegant (or childishly simple) way to manage these units across the board. To make a cap. 1 vehicle, 2 infantry units, 3 artillery pieces max. on the field. To clarify - no more than the cap for a particular unit. If the doctrine has 2 different call-in inf units (OKW Breaktrough) you can build two squads of both.
30 Apr 2019, 21:13 PM
#2

Posts: 17914 | Subs: 8
Just to point out how retardedly stupid the idea is, I will leave this here:
If you have problems with particular unit, list it, we'll tell you how to counter it so you can L2P and not make stupid threads.
If you have problems with particular unit, list it, we'll tell you how to counter it so you can L2P and not make stupid threads.
30 Apr 2019, 21:52 PM
#3

Posts: 3260
Just to point out how retardedly stupid the idea is, I will leave this here:
If you have problems with particular unit, list it, we'll tell you how to counter it so you can L2P and not make stupid threads.
The only call-ins that are still a problem as call-ins are heavies.
The simplest, cleanest and most elegant fix is to tie them to tech.
1 May 2019, 00:31 AM
#4

Posts: 5279
Really? 2 infantry but 3 Artillery? 3 howitzers but only 2 ostroppen. I was told you could count on ostroppen but when they are out numbered by howitzers I don't think you can.
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