Hi there,
at the moment I´m not sure how to get the maximum out of my infantry with bulletins. I don´t know what bulletin is best and what´s worst. The bulletins for standard infantry are:
- "Bronze": 3% increased accuracy
- "Silver": 3% decreased reload time
- "Gold": 2% decreased cooldown time, 2% decreased reload time
- "Grenadier": 5% decreased cooldown time
- "Conscript": 5% decreased reload time
So now I´m confused. Someone here said that the "bronze" accuracy multiplier was the best as it directly increased dps. But then again that bulletin comes earlier and I somewhat expected the "gold" one to be better. Also the percentages differ, so I don´t know whether 3% decreased reload time aren´t better than 5% decreased cooldown time. I would be grateful if someone could make a ranking for me what´s best and what´s worse.
I´m not quite sure how this is also affected by the use of LMGs and PPSHs, would be nice to explain what´s best for regular unupgraded troops and how much upgraded troops profit from that.
Cheers.
Infantry bulletin chaos
5 Oct 2013, 23:08 PM
#1
Posts: 978
6 Oct 2013, 00:50 AM
#2

Posts: 950 | Subs: 1
for unupgraded squads, the order of bulletins from best to worst is:
3% accuracy, 5% cooldown, 2% cooldown and 2% reload, 3% reload.
i ran the numbers before for someone else. i dont think this order would change for lmgs or ppsh, but i havent done the math yet. heres the sheet for the unupgraded squads though. the numbers above the bold dps number is the % change in dps. as you can see, 3% accuracy directly gives 3% dps.
https://docs.google.com/spreadsheet/ccc?key=0ApmrrrPr20ncdEpuSHcxNko1VGVFYjczYXpFZWhqOHc&usp=drive_web#gid=15
3% accuracy, 5% cooldown, 2% cooldown and 2% reload, 3% reload.
i ran the numbers before for someone else. i dont think this order would change for lmgs or ppsh, but i havent done the math yet. heres the sheet for the unupgraded squads though. the numbers above the bold dps number is the % change in dps. as you can see, 3% accuracy directly gives 3% dps.
https://docs.google.com/spreadsheet/ccc?key=0ApmrrrPr20ncdEpuSHcxNko1VGVFYjczYXpFZWhqOHc&usp=drive_web#gid=15
6 Oct 2013, 11:08 AM
#3
Posts: 978
Thank you very much, wooof. Your post pretty much answers all my important questions about the bulletins.


7 Oct 2013, 21:00 PM
#4

Posts: 75
So then my question is, why the eff would i NOT choose 3% acc.?
what are the benefits for choosing reload speed & cool down? (since accuarcy is that critical and game changing).
Also, based on how vauge the bulletins are, i would think it would relate to upgraded weps and "cool downs" might better affect LMGs, g43s and PPSHs as they guns tend to have an animation of a mini-reload (or at least from what i remember the LMGs do reload, sometimes).
what are the benefits for choosing reload speed & cool down? (since accuarcy is that critical and game changing).
Also, based on how vauge the bulletins are, i would think it would relate to upgraded weps and "cool downs" might better affect LMGs, g43s and PPSHs as they guns tend to have an animation of a mini-reload (or at least from what i remember the LMGs do reload, sometimes).
7 Oct 2013, 21:50 PM
#5

Posts: 950 | Subs: 1
cooldown is something that happens after every shot (or burst for burst weapons). its a seperate stat, completely unrelated to reload. since cooldown happens much more often, a cooldown reduction is obvioulsy more useful than reload reduction.
lmgs do reload. all weapons reload. some weapons just reload much more frequently than others. i honestly think reload bulletins are useless though. most weapons only reload once every 15-20 seconds or so and youll end up saving about .15 seconds in that amount of time.
lmgs do reload. all weapons reload. some weapons just reload much more frequently than others. i honestly think reload bulletins are useless though. most weapons only reload once every 15-20 seconds or so and youll end up saving about .15 seconds in that amount of time.
7 Oct 2013, 21:51 PM
#6

Posts: 604
Edit: Nooo, wooof was faster D:
Cool down time is a major part of the time between each shot whereas the reload time only comes into play once the magazine has been emptied. Therefore, cooldown reduction is more likely to influence a battle because it both comes into play earlier in a combat and because the decrease is used more often inside a firing cycle.
For example, look at the stats for the Grenadiers' Kar98K rifle.
Its cooldown duration is 2 seconds (before multipliers) and its reload duration is 4 seconds (before multipliers). So when ignoring the range multipliers, cooldown reduction is better once you fire more than 2 shots, which you of course need to complete a full firing cycle of 5 shots, after which you will reload.
Of course the whole firing cycle also has aim times etc. but to put it short, cooldown reduction is much better than reload time reduction for the basic infantry weapons.
For weapons like a tank gun, reload reduction might be better because it needs to reload after every shot.
Cool down time is a major part of the time between each shot whereas the reload time only comes into play once the magazine has been emptied. Therefore, cooldown reduction is more likely to influence a battle because it both comes into play earlier in a combat and because the decrease is used more often inside a firing cycle.
For example, look at the stats for the Grenadiers' Kar98K rifle.
Its cooldown duration is 2 seconds (before multipliers) and its reload duration is 4 seconds (before multipliers). So when ignoring the range multipliers, cooldown reduction is better once you fire more than 2 shots, which you of course need to complete a full firing cycle of 5 shots, after which you will reload.
Of course the whole firing cycle also has aim times etc. but to put it short, cooldown reduction is much better than reload time reduction for the basic infantry weapons.
For weapons like a tank gun, reload reduction might be better because it needs to reload after every shot.
8 Oct 2013, 09:11 AM
#7

Posts: 688
Am I nuts or are two of the soviet bulletins not exactly identical? (except the name)
PAGES (1)

0 user is browsing this thread:
SHOUT IT OUT!



LimaOscarMike: My laptop can't even run COH3. Should I get them on my Series X or is it dead yet?
Yesterday, 05:10 AM
Yesterday, 05:10 AM
Rosbone: One of my last major gripes about Coh3. Price is still too high I feel for growth. But progress is always good.
Yesterday, 04:43 AM
Yesterday, 04:43 AM
Rosbone: I am not 100% sure but I think Relic actually fixed up the skirmish menus a little last patch. If so, thank you and keep it coming.
Yesterday, 04:39 AM
Yesterday, 04:39 AM
Osinyagov: Suddenly, coh2 is slowly dying, but you can play it, playerbase still big enough
09 Apr 2025, 17:00 PM
09 Apr 2025, 17:00 PM
SupremeStefan: https://steamcommunity.com/sharedfiles/filedetails/?id=3457737797
04 Apr 2025, 12:42 PM
04 Apr 2025, 12:42 PM
Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus 
02 Apr 2025, 00:16 AM

02 Apr 2025, 00:16 AM
aerafield: yeah I already prepared my "Can't believe there's comic mode for the 10 daily visitors even on this April 1st" 
01 Apr 2025, 20:29 PM

01 Apr 2025, 20:29 PM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
27 Mar 2025, 09:30 AM
Livestreams
![]() |
![]() |
![]() |
7 | ||
![]() |
![]() |
![]() |
31 | ||
![]() |
![]() |
![]() |
1 | ||
![]() |
![]() |
![]() |
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.59682.879+10
- 2.43163.872+9
- 3.14839.791+7
- 4.14046.753-1
- 5.288162.640+6
- 6.18151.780+4
- 7.313114.733+9
- 8.389260.599+3
- 9.14265.686+10
- 10.18678.705+1
Replay highlight
VS
-
cblanco ★
-
보드카 중대
-
VonManteuffel
-
Heartless Jäger

Einhoven Country

Honor it
14

Download
1370
Board Info
390 users are online:
390 guests
0 post in the last 24h
6 posts in the last week
39 posts in the last month
6 posts in the last week
39 posts in the last month
Registered members: 53815
Welcome our newest member, ae888build
Most online: 2043 users on 29 Oct 2023, 01:04 AM
Welcome our newest member, ae888build
Most online: 2043 users on 29 Oct 2023, 01:04 AM