Kubel Upgrades
11 Apr 2019, 11:34 AM
#21
Posts: 4474
how about giving it timed suppression at vet 2 ?
11 Apr 2019, 11:41 AM
#22
Posts: 591 | Subs: 1
It already gets a whole slew of veterancy upgrades.
Start with the shared vet so people can actually play with it using the features that it has but never see the light of day.
If it needs more tweaks after that, review it then.
Start with the shared vet so people can actually play with it using the features that it has but never see the light of day.
If it needs more tweaks after that, review it then.
11 Apr 2019, 12:07 PM
#23
Posts: 17914 | Subs: 8
+1 to the above.
Do you people even realize it gets suppression, accuracy, RECEIVED ACCURACY, burst length, all increasing its utility and combat potential massively?
You don't see that, because it never gets there.
Do you people even realize it gets suppression, accuracy, RECEIVED ACCURACY, burst length, all increasing its utility and combat potential massively?
You don't see that, because it never gets there.
11 Apr 2019, 13:10 PM
#24
Posts: 2243
when someone manage it to get a vet 5 kubel in the actually state, he should get a free KT instantly as reward. I guess it will take around 30-35min to get a vet 5 kubel on a rank around 0-500
but sadly if he manged it to get a vet5 kubel he will instantly lose it due to enormous AT on the field...which sadly have no problem to hit a fast driving kubel (lol--try to hit a kubel with AT / tank gun while it driving with the tech from 1943)
but sadly if he manged it to get a vet5 kubel he will instantly lose it due to enormous AT on the field...which sadly have no problem to hit a fast driving kubel (lol--try to hit a kubel with AT / tank gun while it driving with the tech from 1943)
11 Apr 2019, 14:26 PM
#25
Posts: 5279
when someone manage it to get a vet 5 kubel in the actually state, he should get a free KT instantly as reward. I guess it will take around 30-35min to get a vet 5 kubel on a rank around 0-500
but sadly if he manged it to get a vet5 kubel he will instantly lose it due to enormous AT on the field...which sadly have no problem to hit a fast driving kubel (lol--try to hit a kubel with AT / tank gun while it driving with the tech from 1943)
Well. If it had shared vet it could use its vet 1 minimaphax to let you know where that AT is and avoid it or ambush it with infantry.
It has all the tools to transition into a rapid response support unit when it's fighting window closes and capping becomes too risky. It just needs to unlock them
11 Apr 2019, 14:28 PM
#26
Posts: 4183 | Subs: 4
A King Tiger rolling over a mine because a Sturmpioneer's stood next to it is also counterintuitive.
But the KT isn't detecting the mines ITSELF
11 Apr 2019, 14:34 PM
#27
Posts: 3260
But the KT isn't detecting the mines ITSELF
So?
If a Sturmpioneer can carry a magic mine suppressor, you can hand it to the guy in the back of the Kubel.
It works for all the open-top halftracks.
11 Apr 2019, 14:35 PM
#28
Posts: 4183 | Subs: 4
So?
If a Sturmpioneer can carry a magic mine suppressor, you can hand it to the guy in the back of the Kubel.
It works for all the open-top halftracks.
So your arugment is the kubel should be immune to triggering mines? ok
11 Apr 2019, 16:04 PM
#29
Posts: 3260
So your arugment is the kubel should be immune to triggering mines? ok
If it has a mine detector upgrade, of course it should.
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