Login

russian armor

Kubel Upgrades

11 Apr 2019, 11:34 AM
#21
avatar of Stug life

Posts: 4474

how about giving it timed suppression at vet 2 ?
11 Apr 2019, 11:41 AM
#22
avatar of SeductiveCardbordBox

Posts: 591 | Subs: 1

It already gets a whole slew of veterancy upgrades.

Start with the shared vet so people can actually play with it using the features that it has but never see the light of day.

If it needs more tweaks after that, review it then.
11 Apr 2019, 12:07 PM
#23
avatar of Katitof

Posts: 17914 | Subs: 8

+1 to the above.

Do you people even realize it gets suppression, accuracy, RECEIVED ACCURACY, burst length, all increasing its utility and combat potential massively?
You don't see that, because it never gets there.
11 Apr 2019, 13:10 PM
#24
avatar of ullumulu

Posts: 2243

when someone manage it to get a vet 5 kubel in the actually state, he should get a free KT instantly as reward. I guess it will take around 30-35min to get a vet 5 kubel on a rank around 0-500

but sadly if he manged it to get a vet5 kubel he will instantly lose it due to enormous AT on the field...which sadly have no problem to hit a fast driving kubel (lol--try to hit a kubel with AT / tank gun while it driving with the tech from 1943)
11 Apr 2019, 14:26 PM
#25
avatar of thedarkarmadillo

Posts: 5279

when someone manage it to get a vet 5 kubel in the actually state, he should get a free KT instantly as reward. I guess it will take around 30-35min to get a vet 5 kubel on a rank around 0-500

but sadly if he manged it to get a vet5 kubel he will instantly lose it due to enormous AT on the field...which sadly have no problem to hit a fast driving kubel (lol--try to hit a kubel with AT / tank gun while it driving with the tech from 1943)


Well. If it had shared vet it could use its vet 1 minimaphax to let you know where that AT is and avoid it or ambush it with infantry.

It has all the tools to transition into a rapid response support unit when it's fighting window closes and capping becomes too risky. It just needs to unlock them
11 Apr 2019, 14:28 PM
#26
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4

jump backJump back to quoted post11 Apr 2019, 10:44 AMLago


A King Tiger rolling over a mine because a Sturmpioneer's stood next to it is also counterintuitive.


But the KT isn't detecting the mines ITSELF
11 Apr 2019, 14:34 PM
#27
avatar of Lago

Posts: 3260

But the KT isn't detecting the mines ITSELF


So?

If a Sturmpioneer can carry a magic mine suppressor, you can hand it to the guy in the back of the Kubel.

It works for all the open-top halftracks.
11 Apr 2019, 14:35 PM
#28
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4

jump backJump back to quoted post11 Apr 2019, 14:34 PMLago


So?

If a Sturmpioneer can carry a magic mine suppressor, you can hand it to the guy in the back of the Kubel.

It works for all the open-top halftracks.


So your arugment is the kubel should be immune to triggering mines? ok
11 Apr 2019, 16:04 PM
#29
avatar of Lago

Posts: 3260



So your arugment is the kubel should be immune to triggering mines? ok


If it has a mine detector upgrade, of course it should.
1 user is browsing this thread: 1 guest

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

846 users are online: 846 guests
2 posts in the last 24h
10 posts in the last week
29 posts in the last month
Registered members: 50036
Welcome our newest member, Bendiger
Most online: 2043 users on 29 Oct 2023, 01:04 AM