Maxims are useless in Team Games
Posts: 12
But now, the Maxims are just utterly useless in team games.
It can barely suppress anything whereas the Vickers, MG34 and 42 can almost always suppress in the first burst.
The crewmen health is so poor that I find maxims dying faster before they can even suppress or even retreat (because of the unique game logic for the crew to pick up the Maxim)
The Suppressing Ability is far far less useful than the Incendiary rounds. You also have to reload, which by that time the Maxim crew is being targeted by overwhelming firepower.
And oddly Maxims are now 260, apparently Relic thinks a Maxim = Vickers or MG42.
The only use of Maxims seems to be last desperate defense lines or being in buildings
Posts: 13496 | Subs: 1
I remember the early days of CoH2 where players stupidly spammed Maxims because of the fast deployment time.
But now, the Maxims are just utterly useless in team games.
It can barely suppress anything whereas the Vickers, MG34 and 42 can almost always suppress in the first burst.
The crewmen health is so poor that I find maxims dying faster before they can even suppress or even retreat (because of the unique game logic for the crew to pick up the Maxim)
The Suppressing Ability is far far less useful than the Incendiary rounds. You also have to reload, which by that time the Maxim crew is being targeted by overwhelming firepower.
And oddly Maxims are now 260, apparently Relic thinks a Maxim = Vickers or MG42.
The only use of Maxims seems to be last desperate defense lines or being in buildings
The crew of the maxim has the same health and target size as other Mgs.
Posts: 956
But yeah, its no doubt the worst MG in the game. A suppression buff so that its halfway between the old OP level and the current one, would sure be deserved.
P.S. Vipper, this is a bit off-topic but dont you know whether USF weapon crews (50. cal and Pack howie) have bigger target size/ lower survival-ability, compared to their counter parts?
Posts: 1593 | Subs: 1
(And only with consucks as support who are super duper bad)
Posts: 13496 | Subs: 1
...
P.S. Vipper, this is a bit off-topic but dont you know whether USF weapon crews (50. cal and Pack howie) have bigger target size/ lower survival-ability, compared to their counter parts?
Check your stat they seem to be off.
Posts: 2147 | Subs: 2
Personally I could see the maxim with just a touch more suppression. When maxim was king I easily had a good rank with SOV. Now its one of my worst ranks. Feels slow to setup, doesnt suppress, and goes into a death loop. So many times units just walk right thru the arc and are not suppressed. If the change from old to new is 100%, maybe add back 10% of the lost suppression???
Posts: 1484
4v4 as Soviets is tough now. If you think you need MGs the maxim/conscripts combo is so meh that I always pray for a Brit team mate. And if your micro is not super good you need to go MGs because snipers or scout car can be hard to manage and its an all or nothing solution. Not to mention that you may need to go MGs so you can have AT gun support.
Personally I could see the maxim with just a touch more suppression. When maxim was king I easily had a good rank with SOV. Now its one of my worst ranks. Feels slow to setup, doesnt suppress, and goes into a death loop. So many times units just walk right thru the arc and are not suppressed. If the change from old to new is 100%, maybe add back 10% of the lost suppression???
That's why I always have the verterancy 10% increase bulletins on MG for 4 v 4 games.
Posts: 783
Every other factions has on average limit to 4 models per team weapon. I would say buff maxim but they would definitely have to nerf the amount of models when equipping a team weapon.
6 models on maxim makes it the most durable MG there is but its output the supression is the downside. It does better damage than MG42 tough behind cover.
If it supresses better than it currently does. Imagine it as a mobile MG cuz of its set up time which makes it the fastest and better supression.
Currently the damage is the highlight of Maxim, 6 models, set up time. Its supression is lackluster for good reason. It would be nice for it to get buff but needs to follow up with certain nerfs.
So it would make sense to nerf the amount of models per team weapon equipped. Buff then the Maxim.
Here is a balance:
For any team weapon equipped, say MG42, which is limited to 4 models, SU will therefore have 4 models on MG42. Why should they be the only faction to have 150% survivability for team weapons. That is a huge advantage.
It is unbalanced currently. SU always has the upper hand when equipping others team weapons.
If all team weapons are balanced, buff the maxims suppression and mortars scatter
The amount of models it has now, it would be better to stay the way it currently is.
Posts: 591 | Subs: 1
They already admitted they can't fix the death loop, so the 6 man crew is never going away.
Posts: 155
They don't need to be as damaging as a vickers or powerful as an MG42 to be effective.
The death loop is an issue that could be fixed as others have said.
I pretty much only play team games and I always find a use for them.
Posts: 5279
Posts: 17914 | Subs: 8
They can easily make it more expensive but good.
They really can't, because DSHK. I'm completely unaware of state of DSHK, but given how no one ever uses it anymore, it probably isn't much better then maxim.
Posts: 1593 | Subs: 1
They really can't, because DSHK. I'm completely unaware of state of DSHK, but given how no one ever uses it anymore, it probably isn't much better then maxim.
how about buffing both of them?
Posts: 1527
Permanently BannedPosts: 1276
Posts: 5279
They really can't, because DSHK. I'm completely unaware of state of DSHK, but given how no one ever uses it anymore, it probably isn't much better then maxim.
Same treatment. The DSHK isn't worth it anymore (although they did buff its pen so that's exciting) same thing though. Make it more expensive and better.
It needs the 6 men on account of deathloop unless we experiment with something like increased range to keep it a bit further from the fight and give it more time to suppress (god knows it needs it)
Edit: or you could try swapping the DSHK and maxim and bump them both up in price a bit. Then you have a good MG that will devour your map control if you try and over rely on it or you can doctrinally lean on cheaper but worse support. It would complement a penal build by having a cheap MG and also promote side teching if there was a half decent MG to be worth side teching to. Cons might be viable because they have support that supports.... Interesting thought if nothing else.
Posts: 38
Can you imagine 5 dudes just watching and waiting for the dude on MG to die to replace him? dont make sense
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