[POLL] Regular barrage for Walking Stuka
Posts: 1660
That is mainly due to the fact that the creeping barrage won't guarantee more than 1 hit at any range on a structure and is 100% sure to not give 3 hits even with the largest building.
Other people proposed to give it a normal barrage like it was in coh1. We have an example of how it would work with this (wonderful) mod about bringing coh1 in coh2.
https://youtu.be/BMTIE685m70
Posts: 17914 | Subs: 8
Its incendiary barrage now has actual purpose.
Posts: 3166 | Subs: 6
Look at it this way:
Its incendiary barrage now has actual purpose.
Honestly the incendiary barrage would at least have some purpose in denying VPs or specific areas if it didn't hit the moon instead of the spot you actually aimed for.
Posts: 591 | Subs: 1
Posts: 1660
Look at it this way:
Its incendiary barrage now has actual purpose.
Incendiary barrage would work if it didn't leave a trail of fire
Posts: 13496 | Subs: 1
That would solve the OKW problem of dealing with garrison when going T2 while it would the Stuka performance more consistent.
HE barrage could be a vet ability.
Currently the incendiary barrage is not worth the cost or xp level needed. Its a rather pointless ability.
Posts: 94
Permanently BannedPosts: 94
Permanently BannedLook at it this way:
Its incendiary barrage now has actual purpose.
Except it is hidden behind unreachable very 4 and overpriced munition requirements
Posts: 1660
Except it is hidden behind unreachable very 4 and overpriced munition requirements
He has got a point this time.
Posts: 184
Posts: 1096
Might make it more useful in some ways but also stop it from hard-countering support weapon play.
Posts: 2358
The only special feature of Wstukas was its line formation of the bombs falling.
IMO a circle radius wont hurt Wstukas that much, they will even be deadlier to a single support weapon.
I think the spread should be increased with increased AOE. Stuka bombs already hit hard, concentrating them too much its just overkill against infantry. Other solution would be to add serious vehicle damage to stuka bomb impacts and near aoe
Posts: 246
Posts: 44
Posts: 1660
You would have to heavily nerf its vehicle damage. It already does very good damage to light vehicles and decent damage to Jacksons, Fireflies and other not so well armoured mediums. Them falling in a circle would make them kill or atleast heavily damage any medium tank destroyer and would grant 1veterancy star per barrage.
False, it does basically nothing to vehicles already.
Posts: 44
False, it does basically nothing to vehicles already.
This is either biased and factually wrong. Just recently a stuart was reversing along the stuka barrage and I got him down to like 20% health.
Fireflies and Jacksons often easily get 30% damage by two rockets hitting.
Just tested it in cheatmods: firefly got 40% damage.
Posts: 1220
Maybe with circular strike it might be able to kill something so +1lol in good hands current stuka can be op especially on maps like hamburg.
Posts: 1660
This is either biased and factually wrong. Just recently a stuart was reversing along the stuka barrage and I got him down to like 20% health.
Fireflies and Jacksons often easily get 30% damage by two rockets hitting.
Just tested it in cheatmods: firefly got 40% damage.
Stuka rockets act through AOE, if two rockets hit 2 meters or less away from the vehicles the damage is 200, from 2 meters to 4 the damage is only 30.
For a Stuka to kill a medium, it requires 3 rockets to hit at less than 2 meters from a vehicle and 2 to hit at less than 4 meters. That's moronic to even consider such a case.
The only possible way to destroy a vehicle with rocket arty is to bring unrealistically close panzerwerfer and land mattress and fire on a stationary vehicle at 10-20 range.
Posts: 44
Stuka rockets act through AOE, if two rockets hit 2 meters or less away from the vehicles the damage is 200, from 2 meters to 4 the damage is only 30.
For a Stuka to kill a medium, it requires 3 rockets to hit at less than 2 meters from a vehicle and 2 to hit at less than 4 meters. That's moronic to even consider such a case.
The only possible way to destroy a vehicle with rocket arty is to bring unrealistically close panzerwerfer and land mattress and fire on a stationary vehicle at 10-20 range.
The panzerwerfer does not have the penetration, so the rockets just bounce off. The same happens when you stuka zu fuß an IS2 or ISU152. You get exactly 0 damage.
I did 40% damage in one test when I just fired up the cheatmod, one another I did 30-40%.
This was in a straight line randomly aimed at the sherman.
If you do that in a circle, the damage would be brutal and very likely result in 60-90% damage on a medium like Jackons or Firely.
Just test it yourself, if you don't believe me. The Cheatmod can be downloaded in the workshop and is easily to use.
I play OKW myself and the feuersturms doctrinal barrage is devastating, if something is caught within the circle.
In 4v4 just like in the Bloodbath tournament you have people dedicate themselves to go for specOps + command panther + rest walking stuka like DevM going for 3+. Use 2 barrages together in a circle and you WILL wipe any medium you only wouldve done 50% in a worst case scenario damage to in one barrage.
But I have a fleeting hint you might be axis biased seeing you how switch your avatar from one german unit to another frequently.
Posts: 1660
The panzerwerfer does not have the penetration, so the rockets just bounce off. The same happens when you stuka zu fuß an IS2 or ISU152. You get exactly 0 damage.
I did 40% damage in one test when I just fired up the cheatmod, one another I did 30-40%.
This was in a straight line randomly aimed at the sherman.
If you do that in a circle, the damage would be brutal and very likely result in 60-90% damage on a medium like Jackons or Firely.
Just test it yourself, if you don't believe me. The Cheatmod can be downloaded in the workshop and is easily to use.
I play OKW myself and the feuersturms doctrinal barrage is devastating, if something is caught within the circle.
In 4v4 just like in the Bloodbath tournament you have people dedicate themselves to go for specOps + command panther + rest walking stuka like DevM going for 3+. Use 2 barrages together in a circle and you WILL wipe any medium you only wouldve done 50% in a worst case scenario damage to in one barrage.
But I have a fleeting hint you might be axis biased seeing you how switch your avatar from one german unit to another frequently.
Stuka has 0 penetration, deflection damage is 40 as opposed to 20 for Panzerwerfer
Panzerwerfer has 50 penetration.
Just quit it dude.
My avatar is german so i'm biased.
Should i keep it "neutral" or allies to not be biased ?
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