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russian armor

Eventually, need free commanders with a DLC ability

2 Oct 2013, 04:42 AM
#1
avatar of Turtle

Posts: 401

I purchased the Soviet DLC commanders once it was announced that bigger balance changes were in the works, and actually shown some of them.

I'm cool with the need to get income, and yadda yadda. It's always been about maintaining actual balance of the whole game.

But I'm going to have to say it, while I don't think these new commanders are overpowered (besides bugs and unintentional issues), I do think they they provide a distinctly powerful variety to a player who has them.

Variety meaning they have more tools at hand, meaning they're more likely to have the right tool for the job, even if they can only take 3 commanders at a time into a match.

Variety is a quality of its own, and this shows even more in team games.

As such, I'd like to see some free commanders at some point that have 1 of the unique abilities of these commanders. Basically, it makes 1 of the unique abilities of each DLC commander into something freely usable. However, the remaining ability stays locked behind the pay wall, and of course any similar mixes avoided.

Alternatively, some kind of rotation of these paid DLC commanders into free use, every weekend would do a lot help the community adjust to both their use, and how to fight against them.
2 Oct 2013, 04:55 AM
#2
avatar of Appleseed

Posts: 622

+1

also i could like to see they test those paid commander more before they release, i brought all 4 new commander and right now i pretty much stop using the Agren commander and russian counter attack commander already because call-in troop need MU? Agren doesn't worth the 50mu, 203 range is far but felt not useful compare to 152mm so i went back use the 152mm
2 Oct 2013, 07:23 AM
#3
avatar of wayward516

Posts: 229

IMHO the new commanders (with the exception of the German one with Assault Grens) are highly situational and come with lots of tradeoffs. Look at Urban Defense, for instance. No Shocks or Guards, no KV-8 or IS-2, and a special ability which is a huge fuel sink in the early game.

In my humble opinion, what players are giving up should be considered when talking about the utility of these commanders, and not just any fancy gimmicks they might come with. For instance, one of the best new Soviet commanders is the Shock Army, which came with Case Blue, since it has Shocks, the 120MM mortar, and Conscripts Assault Package. It's all about what you're giving up weighed against the value of what you're getting.

As such, I'd like to see some free commanders at some point that have 1 of the unique abilities of these commanders. Basically, it makes 1 of the unique abilities of each DLC commander into something freely usable. However, the remaining ability stays locked behind the pay wall, and of course any similar mixes avoided.


That being said, I agree with this and fully expect to see something like it with the next couple commanders, as well.
2 Oct 2013, 07:27 AM
#4
avatar of Nullist

Posts: 2425

Permanently Banned
In my humble opinion, what players are giving up should be considered when talking about the utility of these commanders, and not just any fancy gimmicks they might come with.


You aren't "giving up" anything when you pay to buy units that other players don't have access to.
2 Oct 2013, 07:34 AM
#5
avatar of wayward516

Posts: 229

Having purchased and tried out both Soviet paid DLC commanders, I'm now happily using the same old commanders I was using before they became available. I get what I want from existing doctrines. And having fought against both new German commanders, I don't fear them particularly more than any other commanders. Assault grens are nasty but I'm already usually going for Shocks and tons of Conscripts, so it's usually not too huge a deal.

What, in particular, is hurting players that don't have these commanders? I find them highly situational and not really better than existing ones.

Also, in the case of Urban Defense, you're clearly giving up Shocks (or Guards), Conscript upgrades, and heavy call-in tanks. Commanders are all about trading off certain potential units, upgrades or off-map abilities in exchange for other ones.
2 Oct 2013, 07:39 AM
#6
avatar of Nullist

Posts: 2425

Permanently Banned
Commanders are all about trading off certain potential units, upgrades or off-map abilities in exchange for other ones.


Yes. For ones that your asymmetric opponents don't have access to unless they buy them, and which grant you units, upgrades and offmaps that they otherwise wouldn't have to face vs a vanilla opponent.
2 Oct 2013, 07:43 AM
#7
avatar of tengen

Posts: 432

Maybe they should rename "Commanders" into "Champions", and every week there's a different rotation of 3 commanders available for everyone to use. If you want to use a non-preselected commander, you buy it.

If you want to grind it out, you spend the XP you've gained from your games.
2 Oct 2013, 09:43 AM
#8
avatar of Le Wish
Patrion 14

Posts: 813 | Subs: 1

jump backJump back to quoted post2 Oct 2013, 04:42 AMTurtle

As such, I'd like to see some free commanders at some point that have 1 of the unique abilities of these commanders. Basically, it makes 1 of the unique abilities of each DLC commander into something freely usable. However, the remaining ability stays locked behind the pay wall, and of course any similar mixes avoided.

Alternatively, some kind of rotation of these paid DLC commanders into free use, every weekend would do a lot help the community adjust to both their use, and how to fight against them.


Theese two suggestions are really great. I do hope that the first one is already planned in one way or the other. It would make sense to incorporate new abilities in new commanders, and perhaps carefully swap some in on existing commanders. Like the replacement infantry and osttruppen come to mind.

The latter idea sounds very clever I think, even from a businesspoint of view. Relic can this wasy both give players the ability to use the commanders, and if they like it, they can buy it. Something they might have not cared about at all otherwise (could work both ways though, as new commanders can be to gimmicky or situational).
2 Oct 2013, 11:19 AM
#9
avatar of Hirmetrium
Patrion 14

Posts: 179

I'll be honest, I'd rather see the older commanders get updated with new units and abilities. Some of them are really dull, samey and outright boring. The panzer command tank is in everything it seems, and isn't really a great unit like the field officer is. A lot of abilities are recycled and they tend to just make the game boring.
2 Oct 2013, 17:23 PM
#10
avatar of starwolf64

Posts: 44

In the beginning I sort of expected them to release a set of two or three commanders whenever new abilities get released so everyone online gets them along with paid counterparts that also have the new abilities but shuffled differently. Either way I doubt it costs relic a lot to come up and put together the new commanders so it's unlikely they'll change the paid only formula even if they're making very little from it. They really missed out on the unlocking (some) new commanders for free aspect by playing the game, I think that would have really encouraged more people to play online and would increase the games popularity. Not to sound negative but there was like only 1 unlockable commander per faction wow they truly outdone themselves.
2 Oct 2013, 17:34 PM
#11
avatar of undostrescuatro

Posts: 525

jump backJump back to quoted post2 Oct 2013, 07:43 AMtengen
Maybe they should rename "Commanders" into "Champions", and every week there's a different rotation of 3 commanders available for everyone to use. If you want to use a non-preselected commander, you buy it.

If you want to grind it out, you spend the XP you've gained from your games.


this is relic with an introduction to soviet counter attack commander!

2 Oct 2013, 17:54 PM
#12
avatar of alexshiro

Posts: 62



this is relic with an introduction to soviet counter attack commander!



What's your point?


Imo, the champion rotation thing would be good, as well as some free commanders every now and then, but I think it'd be best if the commanders were free. I'm all for selling skins and facplates (I even made a sarcastic post defending them), but I thought they were going for a competitive esport thing and I don't think selling multiplayer advantage, even situational, is the way to do that.
2 Oct 2013, 18:04 PM
#13
avatar of undostrescuatro

Posts: 525



What's your point?


Imo, the champion rotation thing would be good, as well as some free commanders every now and then, but I think it'd be best if the commanders were free. I'm all for selling skins and facplates (I even made a sarcastic post defending them), but I thought they were going for a competitive esport thing and I don't think selling multiplayer advantage, even situational, is the way to do that.




joke

2 Oct 2013, 18:31 PM
#14
avatar of Turtle

Posts: 401

Actually, it's pretty applicable. It's clear Relic is taking inspiration for this commander system from free to play MOBA style games, as a way to monetize the game after release.

I also think the MP mode should go free to play with just 3 free commanders, and maybe 1 co-op ToW mission and some better tutorials.

But they kind of have to fix a lot of technical issues before that.
2 Oct 2013, 18:45 PM
#15
avatar of tengen

Posts: 432

If Relic goes the way of Riot, then what you'll end up with is a few good commanders for the metagame, and a whole slew of worthless commanders. Out of Riot's what, 110+ champions, only a dozen are used in top-tier gaming, and that's reflected on the ladder.
2 Oct 2013, 18:46 PM
#16
avatar of alexshiro

Posts: 62



joke


I figured it was a joke I didn't get. Sry I ruined it.

jump backJump back to quoted post2 Oct 2013, 18:31 PMTurtle
Actually, it's pretty applicable. It's clear Relic is taking inspiration for this commander system from free to play MOBA style games, as a way to monetize the game after release.

I also think the MP mode should go free to play with just 3 free commanders, and maybe 1 co-op ToW mission and some better tutorials.

But they kind of have to fix a lot of technical issues before that.


Yeah, but I already paid 30 euro, plus they have a more expensive edition, and then they're talking about a season pass I hear. That's... really pushing it to put it politely.

Btw, the commander and skin prices struck me as pretty steep, how do they compare to Champion and skin prices or other free to play stuff?
2 Oct 2013, 19:31 PM
#17
avatar of KingAnj

Posts: 75

jump backJump back to quoted post2 Oct 2013, 18:45 PMtengen
If Relic goes the way of Riot, then what you'll end up with is a few good commanders for the metagame, and a whole slew of worthless commanders. Out of Riot's what, 110+ champions, only a dozen are used in top-tier gaming, and that's reflected on the ladder.


This is why i stopped playing LoL.

I like the idea of COH2 MP +3 commanders being Free to play, as it will increase the automatch pool for low-level players.

Right now, i feel COH2 has WAYYYYYYYYYYYYYYYY too many commanders and not a single one is balanced. I feel the orginial 3 commanders are awful in alot of ways but, OMG-BROKEN in another way(
2 Oct 2013, 22:12 PM
#18
avatar of sir muffin

Posts: 531

No, i paid for them, no way someone who didn't should get them
2 Oct 2013, 23:43 PM
#19
avatar of undostrescuatro

Posts: 525

No, i paid for them, no way someone who didn't should get them


tipical DCE mentality. i am DCE owner too.
3 Oct 2013, 00:37 AM
#20
avatar of sir muffin

Posts: 531



tipical DCE mentality. i am DCE owner too.


well excuse me for not wanting my money wasted
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SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
LimaOscarMike: My laptop can't even run COH3. Should I get them on my Series X or is it dead yet?
Last Saturday, 05:10 AM
Rosbone: One of my last major gripes about Coh3. Price is still too high I feel for growth. But progress is always good.
Last Saturday, 04:43 AM
Rosbone: I am not 100% sure but I think Relic actually fixed up the skirmish menus a little last patch. If so, thank you and keep it coming.
Last Saturday, 04:39 AM
Osinyagov: Suddenly, coh2 is slowly dying, but you can play it, playerbase still big enough
09 Apr 2025, 17:00 PM
Osinyagov: Wow, i remember you from zansi and vali videos, good old memories
09 Apr 2025, 16:58 PM
Beinhard: o7 miss this game and zansi
09 Apr 2025, 14:09 PM
Lady Xenarra: @Willy Pete The lack of April Fools this year is odd lol
02 Apr 2025, 01:34 AM
Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus :*(
02 Apr 2025, 00:16 AM
dasheepeh: it was an honor guys :guyokay:
01 Apr 2025, 20:34 PM
aerafield: yeah I already prepared my "Can't believe there's comic mode for the 10 daily visitors even on this April 1st" :guyokay:
01 Apr 2025, 20:29 PM
Rosbone: @dasheepeh I guess that means this site is officially dead :guyokay:
01 Apr 2025, 20:19 PM
dasheepeh: no comic sans font for april 1st this year?
01 Apr 2025, 19:56 PM
Willy Pete: @Lady Xenarra this you? https://i.imgflip.com/3e4thi.jpg
01 Apr 2025, 02:53 AM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
27 Mar 2025, 04:31 AM
Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
Willy Pete: @Nickbn you didn't ask a question, and this is a chat box...
20 Mar 2025, 13:11 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him.
20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3.
18 Mar 2025, 19:01 PM
Nickbn: @Rosbone do you speak on his behalf? I didn't know. In that case keep us updated please.
18 Mar 2025, 16:47 PM
Rosbone: #RelicModdedEchoChamber
16 Mar 2025, 17:54 PM
Rosbone: @Nickbn True except, the only people on the Relic Discord/Reddit/Steam are brain washed monkey zealots. They wont even understand what @adamírcz is talking about. Anyone else is banned.
16 Mar 2025, 17:54 PM
Nickbn: @adamírcz might be a better idea to voice this to relic directly than to voice it here, in a shoutbox of a nearly deade fansite #justsaying...
16 Mar 2025, 16:36 PM
webdesign-muenchen-w: @Rosbone it is sick
14 Mar 2025, 22:09 PM
aerafield: @adamírcz aren't the first two disconnects free every day?
14 Mar 2025, 19:26 PM
Rosbone: It is so unlike Relic to punish its fans and community.
14 Mar 2025, 12:07 PM
adamírcz: So, I just got a leaver penalty without even getting onto the loading screen because of the game disconnecting, bravo Relic
14 Mar 2025, 10:45 AM
Rosbone: It is an indicator of the very short sighted capitalist view that plagues any company where leadership does not understand the product.
13 Mar 2025, 20:00 PM
Rosbone: They dont care about Coh3 or Coh in general. They are just trying to grab cash by ripping off the small user base they have.
13 Mar 2025, 19:58 PM
Rosbone: Just making mistake after mistake after mistake.
13 Mar 2025, 19:57 PM
Rosbone: It is clear they crapped out an unfinished game. And are now barely supporting it as they make new smaller games. Coh3 is stillborn. It will be meh for at least another 2-4 years. Meaning they killed the whole franchise instead of growing it.
13 Mar 2025, 19:56 PM
Rosbone: For a thing they could fix in minutes. Literally minutes.
13 Mar 2025, 19:53 PM
Rosbone: If I did play coh3 and was mainly a skirmish player, I would be pissed and probably stop playing. And it has been like this since release. Why? I would not tell my friends to buy a game I am not even playing. Lost sales and angered users.
13 Mar 2025, 19:53 PM
Rosbone: I am just saddened how Relic keeps hurting themselves by not fixing 5 minute things like menus. Why anger users with stuff that could be fixed in minutes???
13 Mar 2025, 19:50 PM
Rosbone: I was wondering why people think I was raging. I think it was when I said "because coh3 sucks so bad". That was not my opinion. Just a general feel from top players/streamers. I dont play Coh3 and have NO opinion of it.
13 Mar 2025, 19:48 PM
OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny.
12 Mar 2025, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
12 Mar 2025, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
12 Mar 2025, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
12 Mar 2025, 04:07 AM
theekvn: + 33% dmg rear hit was best deal ever.
12 Mar 2025, 04:00 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
12 Mar 2025, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
12 Mar 2025, 03:54 AM
theekvn: you rather go 76 to unity Whizbang 2.0 or go home.
12 Mar 2025, 03:52 AM
theekvn: also US tier 4 is 145f and Sherman pen 140 nerf is too much.
12 Mar 2025, 03:52 AM
theekvn: Whizbang lock behind CP, meanwhile stuka is techtree progress
12 Mar 2025, 03:51 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
07 Mar 2025, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
06 Mar 2025, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
06 Mar 2025, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
06 Mar 2025, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! :P
06 Mar 2025, 10:49 AM
Willy Pete: Cool you wanna lose your stock lategame arty too then?
06 Mar 2025, 03:20 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. :rofl:
05 Mar 2025, 20:27 PM

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