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russian armor

Eventually, need free commanders with a DLC ability

2 Oct 2013, 04:42 AM
#1
avatar of Turtle

Posts: 401

I purchased the Soviet DLC commanders once it was announced that bigger balance changes were in the works, and actually shown some of them.

I'm cool with the need to get income, and yadda yadda. It's always been about maintaining actual balance of the whole game.

But I'm going to have to say it, while I don't think these new commanders are overpowered (besides bugs and unintentional issues), I do think they they provide a distinctly powerful variety to a player who has them.

Variety meaning they have more tools at hand, meaning they're more likely to have the right tool for the job, even if they can only take 3 commanders at a time into a match.

Variety is a quality of its own, and this shows even more in team games.

As such, I'd like to see some free commanders at some point that have 1 of the unique abilities of these commanders. Basically, it makes 1 of the unique abilities of each DLC commander into something freely usable. However, the remaining ability stays locked behind the pay wall, and of course any similar mixes avoided.

Alternatively, some kind of rotation of these paid DLC commanders into free use, every weekend would do a lot help the community adjust to both their use, and how to fight against them.
2 Oct 2013, 04:55 AM
#2
avatar of Appleseed

Posts: 622

+1

also i could like to see they test those paid commander more before they release, i brought all 4 new commander and right now i pretty much stop using the Agren commander and russian counter attack commander already because call-in troop need MU? Agren doesn't worth the 50mu, 203 range is far but felt not useful compare to 152mm so i went back use the 152mm
2 Oct 2013, 07:23 AM
#3
avatar of wayward516

Posts: 229

IMHO the new commanders (with the exception of the German one with Assault Grens) are highly situational and come with lots of tradeoffs. Look at Urban Defense, for instance. No Shocks or Guards, no KV-8 or IS-2, and a special ability which is a huge fuel sink in the early game.

In my humble opinion, what players are giving up should be considered when talking about the utility of these commanders, and not just any fancy gimmicks they might come with. For instance, one of the best new Soviet commanders is the Shock Army, which came with Case Blue, since it has Shocks, the 120MM mortar, and Conscripts Assault Package. It's all about what you're giving up weighed against the value of what you're getting.

As such, I'd like to see some free commanders at some point that have 1 of the unique abilities of these commanders. Basically, it makes 1 of the unique abilities of each DLC commander into something freely usable. However, the remaining ability stays locked behind the pay wall, and of course any similar mixes avoided.


That being said, I agree with this and fully expect to see something like it with the next couple commanders, as well.
2 Oct 2013, 07:27 AM
#4
avatar of Nullist

Posts: 2425

Permanently Banned
In my humble opinion, what players are giving up should be considered when talking about the utility of these commanders, and not just any fancy gimmicks they might come with.


You aren't "giving up" anything when you pay to buy units that other players don't have access to.
2 Oct 2013, 07:34 AM
#5
avatar of wayward516

Posts: 229

Having purchased and tried out both Soviet paid DLC commanders, I'm now happily using the same old commanders I was using before they became available. I get what I want from existing doctrines. And having fought against both new German commanders, I don't fear them particularly more than any other commanders. Assault grens are nasty but I'm already usually going for Shocks and tons of Conscripts, so it's usually not too huge a deal.

What, in particular, is hurting players that don't have these commanders? I find them highly situational and not really better than existing ones.

Also, in the case of Urban Defense, you're clearly giving up Shocks (or Guards), Conscript upgrades, and heavy call-in tanks. Commanders are all about trading off certain potential units, upgrades or off-map abilities in exchange for other ones.
2 Oct 2013, 07:39 AM
#6
avatar of Nullist

Posts: 2425

Permanently Banned
Commanders are all about trading off certain potential units, upgrades or off-map abilities in exchange for other ones.


Yes. For ones that your asymmetric opponents don't have access to unless they buy them, and which grant you units, upgrades and offmaps that they otherwise wouldn't have to face vs a vanilla opponent.
2 Oct 2013, 07:43 AM
#7
avatar of tengen

Posts: 432

Maybe they should rename "Commanders" into "Champions", and every week there's a different rotation of 3 commanders available for everyone to use. If you want to use a non-preselected commander, you buy it.

If you want to grind it out, you spend the XP you've gained from your games.
2 Oct 2013, 09:43 AM
#8
avatar of Le Wish
Patrion 14

Posts: 813 | Subs: 1

jump backJump back to quoted post2 Oct 2013, 04:42 AMTurtle

As such, I'd like to see some free commanders at some point that have 1 of the unique abilities of these commanders. Basically, it makes 1 of the unique abilities of each DLC commander into something freely usable. However, the remaining ability stays locked behind the pay wall, and of course any similar mixes avoided.

Alternatively, some kind of rotation of these paid DLC commanders into free use, every weekend would do a lot help the community adjust to both their use, and how to fight against them.


Theese two suggestions are really great. I do hope that the first one is already planned in one way or the other. It would make sense to incorporate new abilities in new commanders, and perhaps carefully swap some in on existing commanders. Like the replacement infantry and osttruppen come to mind.

The latter idea sounds very clever I think, even from a businesspoint of view. Relic can this wasy both give players the ability to use the commanders, and if they like it, they can buy it. Something they might have not cared about at all otherwise (could work both ways though, as new commanders can be to gimmicky or situational).
2 Oct 2013, 11:19 AM
#9
avatar of Hirmetrium
Patrion 14

Posts: 179

I'll be honest, I'd rather see the older commanders get updated with new units and abilities. Some of them are really dull, samey and outright boring. The panzer command tank is in everything it seems, and isn't really a great unit like the field officer is. A lot of abilities are recycled and they tend to just make the game boring.
2 Oct 2013, 17:23 PM
#10
avatar of starwolf64

Posts: 44

In the beginning I sort of expected them to release a set of two or three commanders whenever new abilities get released so everyone online gets them along with paid counterparts that also have the new abilities but shuffled differently. Either way I doubt it costs relic a lot to come up and put together the new commanders so it's unlikely they'll change the paid only formula even if they're making very little from it. They really missed out on the unlocking (some) new commanders for free aspect by playing the game, I think that would have really encouraged more people to play online and would increase the games popularity. Not to sound negative but there was like only 1 unlockable commander per faction wow they truly outdone themselves.
2 Oct 2013, 17:34 PM
#11
avatar of undostrescuatro

Posts: 525

jump backJump back to quoted post2 Oct 2013, 07:43 AMtengen
Maybe they should rename "Commanders" into "Champions", and every week there's a different rotation of 3 commanders available for everyone to use. If you want to use a non-preselected commander, you buy it.

If you want to grind it out, you spend the XP you've gained from your games.


this is relic with an introduction to soviet counter attack commander!

2 Oct 2013, 17:54 PM
#12
avatar of alexshiro

Posts: 62



this is relic with an introduction to soviet counter attack commander!



What's your point?


Imo, the champion rotation thing would be good, as well as some free commanders every now and then, but I think it'd be best if the commanders were free. I'm all for selling skins and facplates (I even made a sarcastic post defending them), but I thought they were going for a competitive esport thing and I don't think selling multiplayer advantage, even situational, is the way to do that.
2 Oct 2013, 18:04 PM
#13
avatar of undostrescuatro

Posts: 525



What's your point?


Imo, the champion rotation thing would be good, as well as some free commanders every now and then, but I think it'd be best if the commanders were free. I'm all for selling skins and facplates (I even made a sarcastic post defending them), but I thought they were going for a competitive esport thing and I don't think selling multiplayer advantage, even situational, is the way to do that.




joke

2 Oct 2013, 18:31 PM
#14
avatar of Turtle

Posts: 401

Actually, it's pretty applicable. It's clear Relic is taking inspiration for this commander system from free to play MOBA style games, as a way to monetize the game after release.

I also think the MP mode should go free to play with just 3 free commanders, and maybe 1 co-op ToW mission and some better tutorials.

But they kind of have to fix a lot of technical issues before that.
2 Oct 2013, 18:45 PM
#15
avatar of tengen

Posts: 432

If Relic goes the way of Riot, then what you'll end up with is a few good commanders for the metagame, and a whole slew of worthless commanders. Out of Riot's what, 110+ champions, only a dozen are used in top-tier gaming, and that's reflected on the ladder.
2 Oct 2013, 18:46 PM
#16
avatar of alexshiro

Posts: 62



joke


I figured it was a joke I didn't get. Sry I ruined it.

jump backJump back to quoted post2 Oct 2013, 18:31 PMTurtle
Actually, it's pretty applicable. It's clear Relic is taking inspiration for this commander system from free to play MOBA style games, as a way to monetize the game after release.

I also think the MP mode should go free to play with just 3 free commanders, and maybe 1 co-op ToW mission and some better tutorials.

But they kind of have to fix a lot of technical issues before that.


Yeah, but I already paid 30 euro, plus they have a more expensive edition, and then they're talking about a season pass I hear. That's... really pushing it to put it politely.

Btw, the commander and skin prices struck me as pretty steep, how do they compare to Champion and skin prices or other free to play stuff?
2 Oct 2013, 19:31 PM
#17
avatar of KingAnj

Posts: 75

jump backJump back to quoted post2 Oct 2013, 18:45 PMtengen
If Relic goes the way of Riot, then what you'll end up with is a few good commanders for the metagame, and a whole slew of worthless commanders. Out of Riot's what, 110+ champions, only a dozen are used in top-tier gaming, and that's reflected on the ladder.


This is why i stopped playing LoL.

I like the idea of COH2 MP +3 commanders being Free to play, as it will increase the automatch pool for low-level players.

Right now, i feel COH2 has WAYYYYYYYYYYYYYYYY too many commanders and not a single one is balanced. I feel the orginial 3 commanders are awful in alot of ways but, OMG-BROKEN in another way(
2 Oct 2013, 22:12 PM
#18
avatar of sir muffin

Posts: 531

No, i paid for them, no way someone who didn't should get them
2 Oct 2013, 23:43 PM
#19
avatar of undostrescuatro

Posts: 525

No, i paid for them, no way someone who didn't should get them


tipical DCE mentality. i am DCE owner too.
3 Oct 2013, 00:37 AM
#20
avatar of sir muffin

Posts: 531



tipical DCE mentality. i am DCE owner too.


well excuse me for not wanting my money wasted
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aerafield: @Lady Xenarra :rofl:
Today, 01:45 AM
Lady Xenarra: Ah, the gren faust-replacing-rifles bug/exploit. :ph34r:
Yesterday, 18:24 PM
aerafield: CoH3 high elo is truly the dumbest CoH experience that ever existed
Yesterday, 17:25 PM
aerafield: @OKSpitfire tbh I find it quite challenging to get the Pershing in time, having to suffer through the CoH3 tickrate and this endless bullshit meta of massive blobs going back and forth to the forward heal truck
Yesterday, 17:24 PM
OKSpitfire: Well... going to be seeing the Pershing a lot for a little while, that thing is a monster.
Yesterday, 11:44 AM
NigelBallsworth: axis stuff is getting more meme by the second
Last Friday, 23:32 PM
aerafield: Cloaked instapin MGs at 0cp. I wanna see no more crying about the Dingo while that shit is in the game :snfPeter:
Last Friday, 20:38 PM
Willy Pete: And only on annihilation, and I have to let the AI live long enough...
Last Friday, 02:04 AM
Willy Pete: Pershing is absurd, but ive still only gotten to use it against AI
Last Friday, 02:03 AM
Lady Xenarra: WTB Pershing for Axis, that is all :lolol:
Last Thursday, 13:32 PM
donofsandiego: :clap:
Last Thursday, 02:34 AM
donofsandiego: Return of the chatGPT writing prompt. Lets see how shinasukac responds to these questions utilizing the Socratic Method. Maybe he will give us an interesting look into his opinions
Last Thursday, 02:34 AM
Willy Pete: I havent even seen a pershing yet. Coh3 games still move too fast for it lol
Last Thursday, 00:30 AM
shinasukac: kingtiger=kingjoker
Last Wednesday, 16:27 PM
Lady Xenarra: Has anyone actually used the KT much? My experience is that the match is usually over long before I get the CPs for it
Last Wednesday, 14:35 PM
Rosbone: Can someone message me the day you can look at Coh3 and not face palm yourself in disbelief that actual humans worked on it? Much appreciated.
Last Wednesday, 06:40 AM
Rosbone: The only way to feel good about Coh3 is to never look at Coh3. Once you see it, you cant unsee it.
Last Wednesday, 06:37 AM
Rosbone: Observer mode sucks, player stats pages are scatter brained mess, etc etc etc
Last Wednesday, 06:35 AM
Rosbone: It is really hard to tell people to buy the DLC with feeling like they are throwing their money down the toilet for a nearly dead game. But Big Tonks!!! Oh well, not my problem.
Last Tuesday, 18:12 PM
Rosbone: No 4v4 maps, busted menus 2 years after release, still have not fixed janky sounds people have complained about for over 2 years, etc etc.
Last Tuesday, 18:10 PM
Rosbone: And the skirmish menus are still at a BETA level. Just the largest game play mode completely ignored... again.
Last Tuesday, 18:09 PM
Willy Pete: Oh wtf. Yeah the crossing remake was in the 2v2 demo. No more 3s and 4s is a bummer tho
Last Tuesday, 16:42 PM
aerafield: What? No, he means that all the new maps are for 1v1. Though Im pretty sure they will be playable in 2v2 as well
Last Tuesday, 15:50 PM
Willy Pete: Are the maps really locked behind dlc? Surely they must be in the regular update
Last Tuesday, 15:22 PM
Rosbone: I would like to join in celebration with the 9% of Coh3 MP players who are getting ALL of the new maps. Woohoo! #3Tards
21 Feb 2025, 19:22 PM
OKSpitfire: I hope that at least one of heavies is a like-for-like reskin of the coh 2 ISU-152. I miss that thing.
21 Feb 2025, 10:23 AM
Rosbone: Buy our cool new large tanks that will never get played on the 4 new 1v1 maps added. Perfect synergy! :facepalm:
20 Feb 2025, 19:23 PM
Rosbone: Everyone ready for some deep penetration :snfPeter:
20 Feb 2025, 17:13 PM
Lady Xenarra: I'm sure the ppl who defended it as balanced for Allies will be screaming like they got scaled with boiling water, in COH3. How the tables turn.
20 Feb 2025, 11:33 AM
Willy Pete: I think it was nuts with any engine damage. Especially on superheavies
20 Feb 2025, 07:03 AM
aerafield: Personally I think without the ram ability, it's worse than loiters for example
20 Feb 2025, 00:09 AM
Willy Pete: It combined well with most slowing abilities, not just ram stuns
19 Feb 2025, 23:36 PM
Willy Pete: Only??? I think not being able to shoot it down and the ramp up effect also had something to do with it
19 Feb 2025, 23:34 PM
Willy Pete: Really
19 Feb 2025, 23:30 PM
aerafield: AT overwatch was broken only because it came with the faction of T34 ramming
19 Feb 2025, 22:29 PM
Willy Pete: Love to see Relic really learning from their past mistakes. Let's bring back the dumbest ability in coh2, and charge money for it
19 Feb 2025, 20:34 PM
Willy Pete: New DAK commander will have AT overwatch as alternate choice to elefant
19 Feb 2025, 20:33 PM
aaa: Funy thing new players dont know that. And are trying to compete vs hacks
19 Feb 2025, 10:33 AM
aaa: Online gaming is trash in general, not just coh. On high level there are all cheats in most games
19 Feb 2025, 10:24 AM
aaa: 2 cheaters in 3 days. MH and DH
19 Feb 2025, 09:57 AM
aerafield: I am a simple man, I build Humvees with Pathfinders and Missile Launchers inside, I am happy
18 Feb 2025, 20:57 PM
Lady Xenarra: aerafield lamevee spammer confirmed :nahnah:
18 Feb 2025, 20:42 PM
aerafield: those who know, know: https://www.reddit.com/r/CompanyOfHeroes/s/fPk4yLIgmK
18 Feb 2025, 15:40 PM
adamírcz: Might be onto somethin here, combine side armour existing, maps where flanking is a viable option, and hopefully also heavies actually being less manouverable than mediums (lookin at you coh2), and it might be fun gameplay
17 Feb 2025, 13:39 PM
Willy Pete: Shouldn't coh3 heavies actually have insane front armor values? The glory days of 400+ Kt armor wouldn't be as bad when side armor is a thing. Not to say its a good idea lol
14 Feb 2025, 23:14 PM
aerafield: But then again, maybe CoH3 superheavies should actually have insane armor values because the whole game is designed for the clumsy & inept anyway :snfPeter:
14 Feb 2025, 23:04 PM
aerafield: It's like you have to coordinate an entire orchestra of abilities and the correct units, meanwhile your opponent just clicks his 1 superheavy tank occasionally...
14 Feb 2025, 23:01 PM
aerafield: the giga frontal armor also made these units too oppressive in average or low ELO games
14 Feb 2025, 22:59 PM
aerafield: Massive HP pool but reasonable amount of armor is way healthier design
14 Feb 2025, 22:57 PM
aerafield: Say what you want, but the titanium frontal armor design of coh2 superheavies was bullshit. Too many bad players not getting punished for their bad micro because penetration RNG carries them
14 Feb 2025, 22:57 PM
Willy Pete: Also the attack ground with the pak40 looked perfect, that Pershing should be dead
14 Feb 2025, 19:18 PM
Willy Pete: Ahh just saw the other one that died. Some bad rng I think but there was an AT gun at med range for a chunk of that fight
14 Feb 2025, 19:14 PM
Willy Pete: Which KT? I saw one got almost deleted but it also showed its side to a hellcat AND the m5. I think the player even admitted he got lucky
14 Feb 2025, 19:10 PM
Lady Xenarra: I understand that the devs want to sell the Allied part of the DLC, but the KT got swiss cheesed like a COH2 bunker on treads :S
14 Feb 2025, 15:16 PM
SupremeStefan: They should make dlc separataly for axis and alies
14 Feb 2025, 10:28 AM
SupremeStefan: 25$ is actually a ok price for 40 abilites = 8 commanders = 4 battlegroups. But problem is that it comes in bundle
14 Feb 2025, 10:24 AM
Willy Pete: Have they shown the actual trees yet for the new commanders? Skimmed through the deep dive today, didnt see em
13 Feb 2025, 22:29 PM
Rosbone: Big Tonk boners incoming :hansGASM:
13 Feb 2025, 17:38 PM
donofsandiego: Probably not
12 Feb 2025, 14:57 PM
Lone-Wolf: Hi guys. Error code -4. Any fixes?
08 Feb 2025, 17:09 PM
donofsandiego: Probably not
07 Feb 2025, 16:57 PM
SkYisTheLimiT_CoH: any coh2.org admin there ?
07 Feb 2025, 12:43 PM
Lady Xenarra: Ever the contrarian, aerafield.
07 Feb 2025, 11:59 AM
aerafield: I havent seen the new units in action yet (whose BGs will not be purchased by too many people as they are pretty expensive I recon), but I can say with 100% confidence that the Pershing needs a buff
07 Feb 2025, 02:31 AM
Lady Xenarra: I would think lots more players would come/return since there's so many iconic units being added in the new BGs. I just don't want to hear another 8+ yrs of Pershing need buff complaints
06 Feb 2025, 23:22 PM
adamírcz: If I had my supply of copium, Id say they might at least get enough money to not have to wait 5 months with problems that should be a matter of bi-weekly hotfix
06 Feb 2025, 23:10 PM
adamírcz: I mean, its overpriced,
06 Feb 2025, 23:10 PM
Rosbone: Will it help or hurt the current player base is the real question. Should add more players, but may drive many away.
06 Feb 2025, 19:17 PM
Rosbone: Yes you too can play with a persdhing for the low price of $24.99 USD. Or be the poor schlub who gets his rectum reconfigured who doesnt have the latest pay to win stuffs.
06 Feb 2025, 19:16 PM
donofsandiego: persdhing in coh 3? 😳
06 Feb 2025, 18:42 PM
Rosbone: @aerafield Ahhh, I think I made a pershing like twice in my life since that commander is pretty bad in 4s.
05 Feb 2025, 23:20 PM
aerafield: @Rosbone coh2 pershing has the same ability so, whatever. Though it's probably gonna be a 30 seconds ability to make it super broken pay to win, then 2 months later it will get "hotfixed" into a skillshot like coh2 pershing
05 Feb 2025, 22:00 PM
Rosbone: How do we feel about Pershing shooting thru multiple buildings?
05 Feb 2025, 19:43 PM
Rosbone: I am just happy Relic was smart enough to put this out now because the community was falling asleep waiting 3 months between patches. And a new/old map was shown :banana:
05 Feb 2025, 19:38 PM
aerafield: Not even the trailer can hide the trash sound effects
05 Feb 2025, 18:46 PM
Lady Xenarra: https://www.youtube.com/watch?v=XSvwH2mXje8 Well this should result in 'interesting' reactions... :rofl:
05 Feb 2025, 18:43 PM
Ginaaa: how do i send replay to get him banned?
05 Feb 2025, 00:11 AM
Ginaaa: `just caught cooper47/ maphacking
05 Feb 2025, 00:11 AM
adamírcz: Oh well, I might look it up on dickcord and try upload anyway
02 Feb 2025, 00:27 AM
adamírcz: shiit, saw clean through me
02 Feb 2025, 00:26 AM
aerafield: That's exactly what a drophacker would say
01 Feb 2025, 22:37 PM
adamírcz: Just to be clear, Im askin cause I want someone banned, not coz I would wanna synchhack
01 Feb 2025, 15:10 PM
adamírcz: Do Relic still banana people for synchhacks in CoH2 or is it only for CoH3 now
01 Feb 2025, 15:09 PM
Lady Xenarra: Great, we're all getting somewhere B-)
30 Jan 2025, 21:32 PM
Rosbone: @Lady Xenarra Yes, I am more than happy that Kill Counts were added. I apologize for the insane rant. Like everything else, if you want it done right you have to do it yourself :romeoHairDay:
30 Jan 2025, 19:44 PM
adamírcz: Damn, didnt expect to trigger such impressive rant, but there is nothing I disagree with there :rofl:
30 Jan 2025, 19:33 PM
Lady Xenarra: Errr, browser error. Come on, aren't you happy the game finally got a kill counter? I mean it's fantastic for viewing how many inf you mowed down charging MGs frontally :rofl:
30 Jan 2025, 19:05 PM
Lady Xenarra: @Rosbone
30 Jan 2025, 19:04 PM
Rosbone: *trip on
30 Jan 2025, 18:13 PM
Rosbone: Damn it, you got me talking about Relic again. I had almost completely forgotten about Coh3, like most everyone else. You can only watch waterheads tri n the sidewalk so many times before its just sad.
30 Jan 2025, 18:13 PM
Rosbone: They offer no help to the underling because they dont know shit, they just annoy them until they quit and go somewhere else. There it is, the business in a nutshell.
30 Jan 2025, 18:08 PM
Rosbone: Like most companies, if someone is good at their job they dont get promoted. So only the dumb rise to management roles. These people are usually what I call list makers. All they understand is "I have a task on my list that needs done, did you do it?".
30 Jan 2025, 18:06 PM
Rosbone: It is extremely sad that some moron like me could go there and out work everyone there in multiple roles.
30 Jan 2025, 18:05 PM
Rosbone: So now it has multiple points of failure and relies on asynchronous internet calls. Just the dumbest of the dumb work at Relic. It is clear, they have no concept of what is good or bad.
30 Jan 2025, 18:02 PM
Rosbone: The old file had player name, position, rank, RelicID, SteamID. Coh3 should have included these and player color. Now it just has player name and IDs. You have to go search for the rest of the data from a Relic server.
30 Jan 2025, 18:01 PM
Rosbone: In typical Relic fashion, they did something truly great and then f*cked it beyond repair in a fit of retardation. I have not looked deep in Coh3s files but I would imagine it is still broken. They should have expanded the local info, but its Relic so....
30 Jan 2025, 17:58 PM
Rosbone: @adamírcz Not sure which CELO you are using, but all CELOs pull information from a Relic server. This is because Relic is retarded. All the data neded used to be in a local file, then Relic broke it.
30 Jan 2025, 17:56 PM
adamírcz: and now its back on; noice
29 Jan 2025, 22:56 PM
adamírcz: why the fuck is celo down?
29 Jan 2025, 22:41 PM
SteamNOC: teamkiller ban plz
29 Jan 2025, 16:21 PM
NigelBallsworth: @GenMe what you're saying makes sense, but if that's the case, the designers are creating a situation that makes it very irritating and not at all fun to play Allies, seeing as the player of average skill gets stomped 4 out of 5 times by players of noskill
28 Jan 2025, 23:49 PM
Soheil: Axis 3v3 , 4v4 but Alies strong in 1vs1 and 2vs2
28 Jan 2025, 22:41 PM
OKSpitfire: Relic*
28 Jan 2025, 16:05 PM
OKSpitfire: Which brings up back to the inevitable: How on earth could they allow- Oh of course, the game was released in a really broken and unfinished state, much like the last one. But this time the publisher has had enough. Cheers for that.
28 Jan 2025, 16:03 PM
OKSpitfire: I think these things especially annoy the community because it brings us back to obvious strategic bullshit and exploits that were already a 'thing' that got painstakingly corrected in the previous iteration of the game.
28 Jan 2025, 16:01 PM
OKSpitfire: I think it's more that the lessons learned from all the years of carefully balancing the previous game haven't been learned or carried over. Thats and mechanics have generally been dumbed down to make the game more noob friendly.
28 Jan 2025, 15:50 PM
OKSpitfire: I dunno. I find the idea that anyone would purposefully make one faction stronger than another in a multiplayer RTS game kind of dumb. Why would any designer do this? There's no upside.
28 Jan 2025, 15:49 PM
Rosbone: But the miss was for good reason, to increase the player count and sales. But it has removed too much of the pleasure of out skilling your opponent.
28 Jan 2025, 11:13 AM
Rosbone: Because noobs that cheese are too competitive. Coh2 really was as good as it gets in every aspect of RTS. Relic just needed to fix some small issues and add mechanics. They missed the mark a little.
28 Jan 2025, 11:10 AM
Rosbone: @GenMe Finally someone gets it. Coh2 was designed so varying levels of skill could play together. This increases the available players. Which helps everyone due to better match making. Sadly Coh3 took this idea too far. Which has alienated top players.
28 Jan 2025, 11:08 AM
GenMe: same in coh 2, you pretty much guarantee an axis late game victory, so all they have to do is last out, it also makes them easy to play for newer players, no need to flank, squad wipe late game units
28 Jan 2025, 09:47 AM
GenMe: the reason axis is OP is because they have a massive following, you cant blame relic for listening to thier target audience, a strong axis faction makes more money
28 Jan 2025, 09:45 AM
NigelBallsworth: and then "EZ", like no shit it's ez. team Axis is ez mode.
27 Jan 2025, 22:45 PM
NigelBallsworth: @aerafield "low effort, maximum reward" is an excellent way to phrase the shit that a LOT of Axis players do in team games.
27 Jan 2025, 22:38 PM
Lady Xenarra: @aerafield Given how much screaming there is about it already, there’s nothing for me to say to add to it.
27 Jan 2025, 14:04 PM
aerafield: Ofc the axis main won't mention the Wespe with double barrage and no cooldown :megusta:
27 Jan 2025, 00:26 AM
Lady Xenarra: So will we be seeing substantial nerfs to the SPG spam in 2.0? Bishops were already pretty obnoxious before 1.8 but the extra MP reinforce costs now make SPGs in general an ez click to win option.
26 Jan 2025, 13:47 PM
donofsandiego: the location will be dug double wide so that coh 3 can fit beside it
26 Jan 2025, 07:04 AM
donofsandiego: Upcoming: Operation Shed. For this operation, we will be relocating Coh2.org to it's permanent resting place behind the shed.
26 Jan 2025, 07:03 AM
Rosbone: This has been a paid for announcement from The People for the betterment of Coh Society.
23 Jan 2025, 20:11 PM
Rosbone: And at a point when they need to have as many positives as they can. Instead they drop the ball and beg people for upvotes. You wouldnt need begging if you just did your jobs, like ever.
23 Jan 2025, 20:08 PM
Rosbone: They put out new maps and increase the chance you get the new maps! Great idea! Thanks! Now its been 2 months of getting the same map over and over and over. How do they always fail themselves. Turn a positive into a negative everytime.
23 Jan 2025, 20:07 PM
Rosbone: Seriously now, how is Relic still around. They cant do anything at all without F'ing it up.
23 Jan 2025, 20:05 PM
GenMe: Its pointless even recording wins or losses in coh or any other RTS, they are being maphacked to death
22 Jan 2025, 05:16 AM
aerafield: But make no mistake, this is not supposed to be a "DAK OP" rant. The whole game CoH3 is designed in a way so that stupid players can perform well and reach high ladder spots. Low effort, maximum reward strategies are everywhere
21 Jan 2025, 22:51 PM
aerafield: Yeah I was gonna say, you clearly never saw the 10 IQ 10 APM blobbers roaming around on CoH3's top 20 ladders as DAK. Blobbing VSL Pgrens near the camouflage truck
21 Jan 2025, 22:47 PM
Lady Xenarra: Nvm, I was wrong about VSL. Ultra efficient blob smashers go brrrrrr
21 Jan 2025, 21:31 PM
Lady Xenarra: VSL is a myth, that is all.
17 Jan 2025, 20:10 PM
Rosbone: Ahhh I see the time span was less than a month for my view.
16 Jan 2025, 15:35 PM
Rosbone: 1600 is also lopsided based on 3v3 or 4v4.
16 Jan 2025, 15:32 PM
Rosbone: 4v4 has enough players or Wespe blobs but 3v3 doesnt? Some good axis teams are only playing 4v4?
16 Jan 2025, 15:31 PM
Rosbone: @aerafield What is up with the Coh3 win rates? 4v4 1500 has axis at 57% winrate. Same setting in 3v3 is allies at 52% win rate.
16 Jan 2025, 15:30 PM
Rosbone: Bueller? Bueller?
16 Jan 2025, 15:16 PM
aerafield: weekly shoutbox post :)
16 Jan 2025, 11:49 AM
Rosbone: :snfPeter:
09 Jan 2025, 11:04 AM
Willy Pete: So yes, he was very much doing Ullu things B-)
09 Jan 2025, 00:56 AM

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