mayby why axis is popular
Posts: 789
axis has to adapt to allies, with allies its about knowing your strat and making the most of it, and as axis its about knowing how to counter what the allied player chooses.
or mayby im crazy
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Posts: 1740
People like to identify better with the lone wolf that has the cool stuff and tend to glorify the gear beyond reality. In people's heads the Panzers were ten times better than anything the Allies had and stuff like the Tiger could take out single panzer division with ease.
Of course that's wrong but this is what people think.
You like to play the superhero (Axis heavy tanks) and not the spammy little minions (Allied mediums)
Posts: 3145 | Subs: 2
IMO why Axis is always the more popular faction in WW2 games is because they're armies are seen as better and more qualitative.
People like to identify better with the lone wolf that has the cool stuff and tend to glorify the gear beyond reality. In people's heads the Panzers were ten times better than anything the Allies had and stuff like the Tiger could take out single panzer division with ease.
Of course that's wrong but this is what people think.
You like to play the superhero (Axis heavy tanks) and not the spammy little minions (Allied mediums)
Of course their tanks had severe mechanical problems, were hard to maintain and guzzled a lot of fuel but you cannot deny that they were also pretty far ahead than anyone else at the time in terms of technology. I mean sure you can argue that most of their stuff was ineffective and that's why was not "copied" like the Maus, 800mm Dora, Me262, V1 and V2 rockets, Sturmtiger and hell they even had extremely experimental stuff like jet packs and helicopters and people are still arguing if they even sent people out in space in flying saucers or whatever. It's what that Iron Sky film is based on anyhow.
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The late game was for years 'if the Axis survive a long time they win'. Feeds into that bizzare mindset of 'welp if the axis just had more super buff king tigers they would have steamrolled the world'. Late game axis get the best tanks and the best infantry (usually) and some of the best air support.
If we were being a bit more faithful to history, axis armies would still get heavy tanks with no direct equivalent. But they would also have a late game cap of 1 decent unit supported by the barrel scraping reserve infantry, no air support and equipment that has been stripped down to the absolute minimum of production costs.
That said, even if we take the axis forces at their peak, the allies lack the tools they actually used to overcome their armies. No air supremacy, no blockading, no carpet bombing their manufacturing. In game we don't get late game upgrades to throttle axis fuel and gimp their manpower reserves, slow their repair speeds and deny their tanks gasoline. We just fight peak axis with none of the very real operational concerns that were used by armies who knew their ground forces were less experienced and not as ready for war.
But that's my tangent. OP only referenced soviets anyway. UKF and USF exist too.
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I think the design of CoH in particular helps to encourage that sort of 'Ubermensh' mentality of the oft romanticized axis forces.
Disagree. The only "elite" mainline is 1942-43 grens, which indeed were both pre war highly trained soldiers and vets of France and Poland. Their single model is a bit superior to wfa allies and much better than efa soviets, but they are few.
1944 volks are depicted as worse than WFA allies, a meshing of veterans from Grenadier divisions and recruits. Some of those divisions performed badly and some very well.
Doctrinal or not, all factions have powerful late game units tho.
USF Rangers and Paratroopers are next level badassery and shown as the competent combat units they rpoved to be at Point du Hoc and Bastogne for exanple.
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Disagree. The only "elite" mainline is 1942-43 grens, which indeed were both pre war highly trained soldiers and vets of France and Poland. Their single model is a bit superior to wfa allies and much better than efa soviets, but they are few.
1944 volks are depicted as worse than WFA allies, a meshing of veterans from Grenadier divisions and recruits. Some of those divisions performed badly and some very well.
Doctrinal or not, all factions have powerful late game units tho.
USF Rangers and Paratroopers are next level badassery and shown as the competent combat units they rpoved to be at Point du Hoc and Bastogne for exanple.
Model per model grens and volks are solid mainline, and non-doc Obers and Sturmpios exist.
The allies certainly have their strong units, don't get me wrong. But there is (and it used to be a lot, lot worse) a bias towards the late game axis troops.
Original release WFA and the old old soviet design were the worst culprits. It's not so bad now, but the design touches are there.
Posts: 2358
I think the design of CoH in particular helps to encourage that sort of 'Ubermensh' mentality of the oft romanticized axis forces.
... UKF and USF exist too.
That quote is so American Propaganda...
Two facts:
First. Its always harder to push into enemy lines. Somehow germans in WW2 did that with excellence thanks to strategy and after that in late ww2 americans and soviets had it really hard to push into german lines. Even though german had a lot of logistic complications.
Second. People. In both wars there were rookies and veterans in the same battlefield with the only trait that late ww2 germans were defending its native country. Yankees and Brits were just invading other country and after getting wouded they could come back to their countries. Germans did not had that luxury, hence many of them did fight like fanatics and gave the most of their will to the remaining soldiers.
Plus point. Na-i political agenda tried to inspire combat troops into superiority ideals to push them into epic battles and fanatism. Its not like they were really superior, but only they had an edge in engineering technology. It was meant to push the top of sinergy of men and weapon.
Edit: Game is not historically based and mentality is about what history was. Two different things
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Ukf, didnt have anti tank snares until last patch.
Wehr has everything after t2 upgrade.
Soviet doesn´t have any good infantry with snares.
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MG42s.
WHAT'S THAT YOU SAID?! I CAN'T HEAR YOU OVER THE SOUND OF THESE 1200 ROUNDS FIRING EVERY MINUTE
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Edit: I forgot russians! Ohh those russians, they are the best!
Posts: 2358
Personally, the reason I believe Axis is more popular, Is due to how much less micro there is in the faction then Allies. Allied units are pretty heavy on the micro tax, as tbh thats really the only way to make allied armour truly effective. Even the pershing sometimes feels like paper.
*Laughs in riflemen, penuls, cons, IS blobs (they are very micro intensive you know)
Any faction tanks requires micro, only those with decrew can use the magic key called SHIFT to queue the decrew, repair, and mount up repetitive task. Thats not worth even mentioning.
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Posts: 90
*Laughs in riflemen, penuls, cons, IS blobs (they are very micro intensive you know)
Any faction tanks requires micro, only those with decrew can use the magic key called SHIFT to queue the decrew, repair, and mount up repetitive task. Thats not worth even mentioning.
Axis: *puts MG on one side of the map* Well, Guess thats covered for the next 5 minutes.
Laughable.
Posts: 184
Axis: *puts MG on one side of the map* Well, Guess thats covered for the next 5 minutes.
Laughable.
Come on, it doesn't take 5 whole minutes to walk to that MG and kill it.
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