USF Ambulance
- Add the Handbrake ability.
- The healing aura turns on automatically when the Ambulance is stationary.
The USF Ambulance currently has a toggle for its healing aura. You turn it on and the Ambulance heals everything around it but can't move. You turn it off to move it again.
I suggest separating these: the ambulance automatically heals if stationary, and the Handbrake ability is used to lock it in place.
- The Ambulance will automatically start healing when you build it, so you don't have to move you camera back to your base, tell it where to go, wait for it to get there and turn the aura on.
- The Ambulance has a clear visual indicator (a big green lock) when it's locked down, so you're far less likely to have it ignore an order to run away or decide to follow your troops onto the front lines.
- It's much easier to use the Ambulance on the front, as you don't have to constantly toggle the aura on and off to move it.
- You can tell the Ambulance to go somewhere and then focus on something else: it'll automatically start healing as soon as it stops. No more babysitting the Ambulance while you're trying to micro an engagement.