Map List 2019 - REVAMP
Posts: 708 | Subs: 1
Snowmap live 2v2 it no lag rewinds events
snowmap starts at 1h:01 i did played and it wasnt effected it snow or any lag issues and i did have 1gb of amd grafics !
i realy miss those maps did haved fun playing on the rewinds events turney!
Posts: 184
Posts: 2238 | Subs: 15
Is the 1v1 map pool going to be affected? Think it could definitely do with a freshen up
Im not 1v1 expert, but I bring this to the table.
Semois (2)
Semois is the Semoiskiy Summer map version with French/Belgium buildings and constructions like the CoH1 classic map. This version fit perfect for 1v1 action only.
The Semois mapper (Zupadupadude) is the same mapper who made and bring Red Ball Express to CoH2 automatch.
Lets make the "Semois pin" great again?
https://steamcommunity.com/sharedfiles/filedetails/?id=286374316
Posts: 1389 | Subs: 1
Im not 1v1 expert, but I bring this to the table.
Semois (2)
Semois is the Semoiskiy Summer map version with French/Belgium buildings and constructions like the CoH1 classic map. This version fit perfect for 1v1 action only.
The Semois mapper (Zupadupadude) is the same mapper who made and bring Red Ball Express to CoH2 automatch.
Lets make the "Semois pin" great again?
https://steamcommunity.com/sharedfiles/filedetails/?id=286374316
I don‘t know about balance on this map, but design is marvelous!
Posts: 1660
+Duclair (2-4) - CoH 1 custom map went into automatch around 2010
+Winter Storm (2-4) - ToW Victory at Stalingrad 1942
+Road to Lingeuville (2-4) - Ardennes Assault multiplayer custom map
+Overgrowth (2 - 4) - Coh2 custom map in automatch around 2014
Those are all 1vs1 maps, right ?
Posts: 2238 | Subs: 15
+Semois (2) - CoH 1 official automatch map
+Duclair (2-4) - CoH 1 custom map went into automatch around 2010
+Winter Storm (2-4) - ToW Victory at Stalingrad 1942
+Road to Lingeuville (2-4) - Ardennes Assault multiplayer custom map
+Overgrowth (2 - 4) - Coh2 custom map in automatch around 2014
Those are all 1vs1 maps, right ?
Yes, but they are 2v2 too.
Some of them are more suitable to 2v2 in fact, like Duclair.
Posts: 1660
Yes, but they are 2v2 too.
Some of them are more suitable to 2v2 in fact, like Duclair.
I hope Lingeuville and Winter Storm can make it in 1vs1.
God knows if i had enough of The actual map pool
Posts: 3260
Using stone Western Front buildings means you can't even destroy them reliably.
If you brought that back, you'd need to make most of the buildings ungarrisonable props or you'll end up making another Arnhem.
Posts: 810
Posts: 5441 | Subs: 36
Posts: 2238 | Subs: 15
That Semois is pretty, but the whole problem with Semois is the huge number of buildings and chokepoints covered by said buildings.
Using stone Western Front buildings means you can't even destroy them reliably.
If you brought that back, you'd need to make most of the buildings ungarrisonable props or you'll end up making another Arnhem.
The ultimate goal in Semois CoH1 was the famous "Semois Pin", in that case to a easy win or the prevent a flawless victory.
So all this WFA buildings will help with that (the "Semois Pin").
I see another good oportunity to use more different commanders in that map, like the new USF Urban Assault, USF Riflemans, SOV Terror, SOV Anti-Inf, Brits Engs and etc.
Maybe copy and past vcoh high income fuels will help with balance.
VCoH Semois:
Posts: 3260
The ultimate goal in Semois CoH1 was the famous "Semois Pin", in that case to a easy win or the prevent a flawless victory.
And that sort of thing isn't popular. Angoville, Lost Glider and Arnhem are high level veto list staples.
The winter Semois was removed from automatch for being so unpopular.
Posts: 2238 | Subs: 15
And that sort of thing isn't popular. Angoville, Lost Glider and Arnhem are high level veto list staples.
The winter Semois was removed from automatch for being so unpopular.
Semois in CoH1 was one of top 3 maps for the competitive scene ( I know, this CoH2). Like I said, Im not a 1v1 expert and at end of the day Relic will choose the maps, not me (yes, there will be some kind of map revamp at some point in CoH2 near future).
My goal here is revamp the map list for 2v2, 3v3 and 4v4. Especially for teamgames because the map list is pretty stale for years in theses game modes.
Posts: 1096
Posts: 2238 | Subs: 15
Buzzing for more 3v3/4v4 maps so thank you for doing this!
I will bring more two maps for 3v3/ 4v4 and I think Im done with that. All these maps will bring a bright future for CoH2 automatch for more years if they are chosen by Relic.
Posts: 5441 | Subs: 36
I will bring more two maps for 3v3/ 4v4 and I think Im done with that. All these maps will bring a bright future for CoH2 automatch for more years if they are chosen by Relic.
I am looking forward for new 3vs3, 4vs4 maps.
You have 2 other new ones? Not maps you posted already.
Posts: 2238 | Subs: 15
I am looking forward for new 3vs3, 4vs4 maps.
You have 2 other new ones? Not maps you posted already.
Yes, more two new maps for 3v3/4v4 and Im done. They fit perfect to the future of this game.
Posts: 5441 | Subs: 36
Yes, more two new maps for 3v3/4v4 and Im done. They fit perfect to the future of this game.
I hope they will be better than the other 3vs3, 4vs4 map. Or I see sadly no future for them.
I am not talking about how a map look. Its about gameplay only. Which count most in automatch.
Posts: 1534 | Subs: 1
The current pool still needs work and some maps removed (road to karkov), certain maps still favor certain spawns and this needs to be addressed, e.g. north langres, west faymonville, north lost glider all need iteration.
The semois update is visually a massive improvement but gameplay wise it never worked in COH2, unless some big changes are made then there is no way semios should return.
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