Dodging Fausts By Hoping Out of Jeep
![avatar of Jack123456](/images/no_av.png)
Posts: 19
Anyone notice that you can dodge fausts by just hoping your riflemen/cav rifleman out of the jeep right when the faust animation begins? Basically, your rifleman will take the faust hit killing a couple of models and then you can hop back in the jeep and continue. Pretty broken.
![avatar of ddd](/uploads/avatar/28809.jpg?updated=1557177025)
Posts: 528 | Subs: 1
![avatar of SkysTheLimit](/images/avatars/rear_echelons.png?updated=1440837436)
Posts: 3423 | Subs: 1
![avatar of Jack123456](/images/no_av.png)
Posts: 19
![avatar of distrofio](/uploads/avatar/28836.png?updated=1537928242)
Posts: 2358
This should be fixed as it is a BUG and an unintended mechanic. Period.
![avatar of SkysTheLimit](/images/avatars/rear_echelons.png?updated=1440837436)
Posts: 3423 | Subs: 1
And bug fixing is not biased one way or the other...
![avatar of distrofio](/uploads/avatar/28836.png?updated=1537928242)
Posts: 2358
![avatar of thedarkarmadillo](/images/avatars/uberkubel.png?updated=1414778283)
Posts: 5279
probably a byproduct of units inside being able to be hit by small arms meaning they are target-able. worth testing if where you click makes a difference when snaring a transport
![avatar of Katitof](/images/avatars/partisan_at.png?updated=1414778183)
Posts: 17914 | Subs: 8
If the snare bug were on the allied side, there would be at least 8 threads about it. But its no big deal if its on axis side.
This should be fixed as it is a BUG and an unintended mechanic. Period.
Have you ever tried to AT nade 250 carrying troops?
AT nade targets troops.
![avatar of distrofio](/uploads/avatar/28836.png?updated=1537928242)
Posts: 2358
Have you ever tried to AT nade 250 carrying troops?
AT nade targets troops.
The first paragraph was intended to respond someone else "pointed out" about this bug not being a big deal to shutdown the previous argument. I find this bug simply annoying because ive seen it already on both sides...
Btw darkarmadillo mentioned a sticky satchel bug on troops and that must have been hilarious, To see them explode to smithereens.
![avatar of Antemurale](/uploads/avatar/17765.png?updated=1515046052)
![Senior Moderator Badge](/images/badges/badge_SENIOR_MODERATOR.png)
Posts: 951
So far, I have not yet come across a person who is able to fix this bug.
![avatar of Sander93](/images/no_av.png)
Posts: 3166 | Subs: 6
So far, I have not yet come across a person who is able to fix this bug.
We did recently manage to figure out what causes it. Hopefully we'll be able to fix it soon.
![avatar of SkysTheLimit](/images/avatars/rear_echelons.png?updated=1440837436)
Posts: 3423 | Subs: 1
The first paragraph was intended to respond someone else "pointed out" about this bug not being a big deal to shutdown the previous argument. I find this bug simply annoying because ive seen it already on both sides...
Then why'd you just say that "IF this was on the allied side there'd be 8 threads about it"?
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