You keep repeating that like a holy mantra.
You a Relic developer? Or do you actually work as a game designer?
No?
Then sorry to burst your bubble, but its not "design point of view", its "Vippers point of view" and as much as you try to make them the same, they are not, were not and never will be the same, so use the correct one.
Oh like they already do with Command Panther for YEARS? Its AI may not be the greatest, but it doesn't have to be with how strong voks are, it serves the exact same role regular heavies do in "wait on lights for call-in heavy" strats.
That's absolutely nothing new for OKW.
There is also nothing wrong with elite infantry and heavy armor call-ins, these doctrines may be preferred, but they don't automatically make other doctrines bad in any way. Less appealing, sure, but certainly not bad, especially after we've got couple of doctrinal reworks.
Going Volks into Luchs/Puma into Command Panther means you can´t get adequate late game infantry. Volks are a weakness in late game. Not sure how you can come to the conclusion that OKW doesn´t need AI from their tanks because of Volks. Compared to the typical Allied late game infantry Volks are pretty shit if we are honest.
Grand Offensive gives you infantry that scales well and basically becomes "elite" after vet 3 and also gives you minute 0 snares. And Spec Ops as it is right now is already too strong compared to any other OKW doctrine other than maybe Overwatch. So yeah a better Spec Ops would be completly braindead.
250 MP Füsilier spam with smoke and mass sprint is also a stupid combination.