Login

russian armor

Bring USF Artillery inline with OKW

  • This thread is locked
PAGES (5)down
15 Mar 2019, 11:25 AM
#41
avatar of Lago

Posts: 3260

I play soviet mainly. But I want my teammate become a bit more useful.
Axis always get nondoc rocket artillery no matter what kind of combination.


Doesn't mean they'll build it, use it or use it well. Never expect consistent or sensible behaviour from random teammates.
15 Mar 2019, 11:30 AM
#42
avatar of Vipper

Posts: 13496 | Subs: 1

This thread has nothing to do with balance.

It a simply case of the grass in greener on the other side of the fence. Pls lock or move to lobby.
15 Mar 2019, 11:50 AM
#43
avatar of kingdun3284

Posts: 392

jump backJump back to quoted post15 Mar 2019, 11:30 AMVipper
This thread has nothing to do with balance.

It a simply case of the grass in greener on the other side of the fence. Pls lock or move to lobby.

Balance is not just about unit stats. Strategic options allowance of a faction do matters. That's why they give USF a mortar when they nerf rifles.
15 Mar 2019, 13:05 PM
#44
avatar of Stug life

Posts: 4474


No, I play OKW If I suck so hard.
go ahead and show use 100 replays were u always win if they are so op
15 Mar 2019, 13:07 PM
#45
avatar of kingdun3284

Posts: 392

go ahead and show use 100 replays were u always win if they are so op

You are off topic again.
15 Mar 2019, 13:48 PM
#46
avatar of Stug life

Posts: 4474


You are off topic again.
no it's not u said "So, to bring USF inline with OKW, Its time to turn Priest/Calliope into a stock unit in T4, or even T3 which fits the timing when stuka arrive (You think it is stupid? so stuka has been that stupid for many years) and replace the doctrinal priest/Calliope with the 105mm howitzer in COH1 which can use the model of ML152 anyway. "

so that means that PROKW is too strong right now and u tested it, and want the same power for usf, fact is u have to prove OKW is too strong, or are u like the flat-earther "nah u have to prove the planet is round even thought it's already established fact with scientific proof, not us that want to make the change to flat"
15 Mar 2019, 13:50 PM
#47
avatar of Stug life

Posts: 4474



Doesn't OKW have emergency smokes that are faster to deploy than Sherman smokes?
no okw has smoke only on leig, maybe u are smoking not okw?
15 Mar 2019, 14:25 PM
#48
avatar of kingdun3284

Posts: 392

no it's not u said "So, to bring USF inline with OKW, Its time to turn Priest/Calliope into a stock unit in T4, or even T3 which fits the timing when stuka arrive (You think it is stupid? so stuka has been that stupid for many years) and replace the doctrinal priest/Calliope with the 105mm howitzer in COH1 which can use the model of ML152 anyway. "

so that means that PROKW is too strong right now and u tested it, and want the same power for usf, fact is u have to prove OKW is too strong, or are u like the flat-earther "nah u have to prove the planet is round even thought it's already established fact with scientific proof, not us that want to make the change to flat"

The win rate of a single player means nothing statistically. You also can't deduce a single unit is OP by looking at win rate only. This simply illustrate you have no understanding about game balancing.

Moreover, I am not even saying the stat of Stuka is OP or not. It is just too good to have whatever you need in stock. In ideal situation, this should be able to be shown by comparing the use rate, win rate and K/D ratio between stuka and priest and calliope in team game.
15 Mar 2019, 14:27 PM
#49
avatar of Stug life

Posts: 4474


The win rate of a single player means nothing statistically. You also can't deduce a single unit is OP by looking at win rate only. This simply illustrate you have no understanding about game balancing.

Moreover, I am not even saying the stat of Stuka is OP or not. It is just too good to have whatever you need in stock. In ideal situation, this should be able to be shown by comparing the use rate, win rate and K/D ratio between stuka and priest and calliope in team game.
as USF lacks tool so does OKW, example no mortar,no reliable at infantry, no smoke other than isg, etc

every faction has it's perks and cons
15 Mar 2019, 14:31 PM
#50
avatar of kingdun3284

Posts: 392

as USF lacks tool so does OKW, example no mortar,no reliable at infantry, no smoke other than isg, etc

every faction has it's perks and cons


No, you don't need the exact same tool when there is equivalent that can serve the same purpose. Reliable or not is performance issue which is another topic that you can simply start another thread to complain about it.

Just show me a stock unit of USF that can be a equivalent when compare to stuka while serving the same purpose. The definition of serving same purpose would be a unit with a powerful barrage that can deal a lot of output in a short time to an area without the need to holding the line and is devastating enough to kill a team weapon with a salvo if it hits while keeping itself in a relatively safe distance which can't be return fire by mortars. If it exists, I will be convinced


every faction has it's perks and cons is not an excuse to stop balancing. It contributes nothing that you can simply spam this useless sentences to end a discussion in every balance thread.
15 Mar 2019, 14:38 PM
#51
avatar of insaneHoshi

Posts: 911


So? We are talking about mobile artillery. You are off topic.


You being clinicly ignorant about the details of this game is on topic.

It shows that all your ideas are based on shaky logic.
15 Mar 2019, 14:52 PM
#52
avatar of Stug life

Posts: 4474



No, you don't need the exact same tool when there is equivalent that can serve the same purpose. Reliable or not is performance issue which is another topic that you can simply start another thread to complain about it.

Just show me a stock unit of USF that can be a equivalent when compare to stuka while serving the same purpose. The definition of serving same purpose would be a unit with a powerful barrage that can deal a lot of output in a short time to an area without the need to holding the line and is devastating enough to kill a team weapon with a salvo if it hits while keeping itself in a relatively safe distance which can't be return fire by mortars. If it exists, I will be convinced


every faction has it's perks and cons is not an excuse to stop balancing. It contributes nothing that you can simply spam this useless sentences to end a discussion in every balance thread.
Just show me a stock unit of OKW that can be a equivalent when compare to M20 while serving the same purpose. The definition of serving same purpose would be a unit with a low tech cost that can place mine has a good mg on top good speed a lot of line of sight and has a crew which has zooks. If it exists, I will be convinced

every faction has it's perks and cons is not an excuse to stop balancing. It contributes nothing that you can simply spam this useless sentences to end a discussion in every balance thread.


btw i can make this for every unit that usf has if u want
15 Mar 2019, 14:53 PM
#53
avatar of kingdun3284

Posts: 392



You being clinicly ignorant about the details of this game is on topic.

It shows that all your ideas are based on shaky logic.

So now you go personal with me and accuse me without providing any reasons or support just because you can't show the relationship between shermen performance and USF should get stock mobile artillery or not. Sounds logical and not rude. Reported.
15 Mar 2019, 14:57 PM
#54
avatar of kingdun3284

Posts: 392

Just show me a stock unit of OKW that can be a equivalent when compare to M20 while serving the same purpose. The definition of serving same purpose would be a unit with a low tech cost that can place mine has a good mg on top good speed a lot of line of sight and has a crew which has zooks. If it exists, I will be convinced

every faction has it's perks and cons is not an excuse to stop balancing. It contributes nothing that you can simply spam this useless sentences to end a discussion in every balance thread.

You get kubel for a good mg on top good speed and a lot of line of sight that serve the purpose of the recon utility of M20 and you get strum with a panzer sherck that serve the purpose of countering LV like bazooka. They are equivalent for serving those purpose.
15 Mar 2019, 14:59 PM
#55
avatar of Sander93

Posts: 3166 | Subs: 6

Yup, I am struggling to deal with heavy simcity of OKW in team game when I have chosen a commander without priest or calliope. I really hope l2p can solve my problem but I find that only learn to choose infantry company everytime can solve my problem which makes me feel unfair when OKW players are not limited to a single/two commander to be playable.


Are you being serious? It is exactly the point of this game that one has to make strategic choices (in this case, a commander selection to counter the enemy's commander selection) in order to win. If you are unwilling to make sacrifices in your own play to counter enemy builds, it most definitely IS a l2p issue.

OKW faces the exact same problem where they do not have any stock tools to reliably deal with British emplacement cancer commander and only the LeFH commander can deal with that.
15 Mar 2019, 15:03 PM
#56
avatar of kingdun3284

Posts: 392



Are you being serious? It is exactly the point of this game that one has to make strategic choices (in this case, a commander selection to counter the enemy's commander selection) in order to win. If you are unwilling to make sacrifices in your own play to counter enemy builds, it most definitely IS a l2p issue.

OKW faces the exact same problem where they do not have any stock tools to reliably deal with British emplacement cancer commander and only the LeFH commander can deal with that.

Your example is not the same as USF. OKW LeFH vs cancer commander is doctrinal vs doctrinal. But USF priest vs OKW simcity is a doctrinal vs stock case. If you don't understand the difference between that, it most definitely is a l2p issue.
15 Mar 2019, 15:04 PM
#57
avatar of Sander93

Posts: 3166 | Subs: 6

OKW sim city isn't doctrinal? What fortifications exactly can they build that aren't doctrinal?
You're not seriously talking about just the forward HQ, are you?
15 Mar 2019, 15:05 PM
#58
avatar of kingdun3284

Posts: 392

OKW sim city isn't doctrinal? What fortifications exactly can they build that isn't doctrinal?

T4 like Bofors, T2 like forward assembly, ISG like mortar emplacement and mg and atg as well and you need to face multiple things like that in team game that camps at VP.
15 Mar 2019, 15:08 PM
#59
avatar of Stug life

Posts: 4474


You get kubel for a good mg on top good speed and a lot of line of sight that serve the purpose of the recon utility of M20 and you get strum with a panzer sherck that serve the purpose of countering LV like bazooka. They are equivalent for serving those purpose.
well by the same logic doesn’t the pak Howy and m8a1 serve the same purpose as the Stuka ? Howy has gigantic barrage range while m8a1 or mayor are for more precise strikes
15 Mar 2019, 15:14 PM
#60
avatar of Bananenheld

Posts: 1593 | Subs: 1


T4 like Bofors, T2 like forward assembly, ISG like mortar emplacement and mg and atg as well and you need to face multiple things like that in team game that camps at VP.

Lol
PAGES (5)down
1 user is browsing this thread: 1 guest

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

825 users are online: 825 guests
0 post in the last 24h
5 posts in the last week
33 posts in the last month
Registered members: 49150
Welcome our newest member, Bohanan
Most online: 2043 users on 29 Oct 2023, 01:04 AM