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russian armor

The IS-2: What do we do with it?

15 Mar 2019, 01:21 AM
#41
avatar of distrofio

Posts: 2358



While cool, that would be wicked OP...

A risky idea, but maybe some risk is neccesary too.
The only problem with such buff to IS2 would be the aftermath, since other tanks could/should get some balances too. But i think its a good step to take.
Also the fear inflicting factor would be awsome, if you see an IS2, just move away your tanks, smoke it, stop it.
Armor should be toned down at least.
Its an aggressive focus.

I.E. Ost should rely on Pak43 (the bigger one) or AT guns instead of panthers.
15 Mar 2019, 02:51 AM
#42
avatar of thedarkarmadillo

Posts: 5279



IIRC it was changed to 240(?) damage and slower reload once, and it was apparently horrible to play with.

(Nitpicking: the IS-2 uses a 122mm gun. Soviets are weird)


The pen and accuracy made it awful not the design philosophy behind it. That was back when you needed 4 t34s to kill a p4. I remember testing the old is-2 with a buddy and it would lose to a tiger, with the tiger having its ass to it AND having to rotate the turret before shooting back.

With its current pen lower ROF would do wonders for flavour and really pin Soviet heavies as hard hitting but slow firing weapons.
15 Mar 2019, 02:59 AM
#43
avatar of kingdun3284

Posts: 392

Before talking anything else, first you have to hit. I had an IS2 with 20+ infantry kill counts which was all done by its MG instead of its main gun.
Slow reload is fine if accuracy compensate, but if you miss both, its just a armored DSHK.
15 Mar 2019, 04:06 AM
#44
avatar of thedarkarmadillo

Posts: 5279

Before talking anything else, first you have to hit. I had an IS2 with 20+ infantry kill counts which was all done by its MG instead of its main gun.
Slow reload is fine if accuracy compensate, but if you miss both, its just a armored DSHK.

At least the DSHK won't deathloop then.....
15 Mar 2019, 07:23 AM
#45
avatar of jincx

Posts: 4



IIRC it was changed to 240(?) damage and slower reload once, and it was apparently horrible to play with.

(Nitpicking: the IS-2 uses a 122mm gun. Soviets are weird)


240 dmg pretty average dmg output for is-2 to be effective heavy breakthru tank .
320&360 dmg would be ideal with longer reload time would fit more but the main problem of the tanks in this game is the game mechanics. Tanks are stoppable by T0 units in this game. . also infantry is verry effective vs tanks , heavy tanks fuel requirements are too high that tanks arrive to battllefield little late and dont have enough time to vet,

no matter how much relic does buff & nerf , is-2 and other heavy tanks wont be effective as what community expects/hopes. Game mechanis needs a redesign
15 Mar 2019, 21:35 PM
#46
avatar of distrofio

Posts: 2358

jump backJump back to quoted post15 Mar 2019, 07:23 AMjincx


240 dmg pretty average dmg output for is-2 to be effective heavy breakthru tank .
320&360 dmg would be ideal with longer reload time would fit more but the main problem of the tanks in this game is the game mechanics. Tanks are stoppable by T0 units in this game. . also infantry is verry effective vs tanks , heavy tanks fuel requirements are too high that tanks arrive to battllefield little late and dont have enough time to vet,

no matter how much relic does buff & nerf , is-2 and other heavy tanks wont be effective as what community expects/hopes. Game mechanis needs a redesign

TAnks are not that effective against inf, not he other way around. A single suqd of riflemen wont destroy a P4 unless they have 5 zooks. But on the other way TTK on tanks to inf is pretty big, damage being done mainly by their main gun rather their hull Mgs, wich is the most unlogical thing, unless the tank has HE and is used in a garrisoned building.

Is very unlikely to redesign such a deep game mechanic by now. Buy ay least you gave you PoV.
In a CoH2 mod, wikinger, all mgs suppress, even the tank ones. This way tanks at least can stop infantry coming frontally. Snares are needed if you dont want tanks to rush in to your base and literally breaking the game.
16 Mar 2019, 06:07 AM
#47
avatar of Serrith

Posts: 783


But on the other way TTK on tanks to inf is pretty big, damage being done mainly by their main gun rather their hull Mgs, wich is the most unlogical thing, unless the tank has HE and is used in a garrisoned building.


Depends on the tank. British tank mgs are horrible, german mgs are decent but they have 3 of them, american mgs are on par with their german counterparts but slightly worse, soviet mgs are excellent but typically only have 2 mgs. With exception of the brits though, tank mgs are actually pretty decent at doing damage to infantry.
The combined mgs on the t34 and upgraded panzer 4 have as much damage output as fully upgraded guard squad at long range, and this only improves as the range shortens.
16 Mar 2019, 07:16 AM
#48
avatar of thedarkarmadillo

Posts: 5279

jump backJump back to quoted post16 Mar 2019, 06:07 AMSerrith


Depends on the tank. British tank mgs are horrible, german mgs are decent but they have 3 of them, american mgs are on par with their german counterparts but slightly worse, soviet mgs are excellent but typically only have 2 mgs. With exception of the brits though, tank mgs are actually pretty decent at doing damage to infantry.
The combined mgs on the t34 and upgraded panzer 4 have as much damage output as fully upgraded guard squad at long range, and this only improves as the range shortens.


Gosh I'd like to see tanks primary AI come from the MGs instead of RNG cannons. Then you could have select tanks perform more AOE attacks to differentiate them from the rest.
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