Time on target should be better for its price
Posts: 392
Posts: 563
Posts: 306
it could get the okw firestorm stuka barrage treatment so that some shots always land in the middle , to work out the 1% stupid rng cases
Posts: 783
Time until the barrage starts
Small area of effect
Short barrage duration
The delay in barrage time means its near impossible to land even on stationary troops, the small area of effect means troops do not have to move far to dodge it, and coupled with the short barrage duration means its poor as area denial.
A generous buff to any of these would make it of use.
Posts: 528 | Subs: 1
Posts: 1002 | Subs: 2
Three attributes make this ability worth less than the cost you pay.
Time until the barrage starts
Small area of effect
Short barrage duration
The delay in barrage time means its near impossible to land even on stationary troops, the small area of effect means troops do not have to move far to dodge it, and coupled with the short barrage duration means its poor as area denial.
A generous buff to any of these would make it of use.
A "buff" to those would also go against the ability's use case though. Its strength is against static targets - Flak HQs, ambient structures, bunkers. The small area of effect is an important part of that, the barrage duration is kind of a non factor (maybe you're asking for more shells?), and the time until the barrage starts is a balancing factor to make sure it can do high amounts of damage to a small area without being overpowered.
I get why spending 180 munitions for this kind of thing can feel like a bad trade, but it makes destroying forward flak HQs pretty easy - making it able to do so at an even lower cost could result in a balance issue. Overall, I think time on target is a much cooler concept than basically every other arty ability which all come down to "deny an area," and a lot of these qualities are important to its current use case.
Posts: 2272 | Subs: 1
Sometimes it can't even destroy a lefh. Simply overpriced when compare to axis off-map.
replay pls
Used in fog of war hm?
Posts: 4183 | Subs: 4
Posts: 783
A "buff" to those would also go against the ability's use case though. Its strength is against static targets - Flak HQs, ambient structures, bunkers. The small area of effect is an important part of that, the barrage duration is kind of a non factor (maybe you're asking for more shells?), and the time until the barrage starts is a balancing factor to make sure it can do high amounts of damage to a small area without being overpowered.
I get why spending 180 munitions for this kind of thing can feel like a bad trade, but it makes destroying forward flak HQs pretty easy - making it able to do so at an even lower cost could result in a balance issue. Overall, I think time on target is a much cooler concept than basically every other arty ability which all come down to "deny an area," and a lot of these qualities are important to its current use case.
A longer barrage duration like the british concentrated fire operation, base howitzer barrage or major artillery that has shell drops spread over a long duration aiding its area denial.
I also agree that the primary use for the ability is destroying forward headquarters, but USF has tons of off map artillery options and they all perform this role adequately but are more flexible in their other usage.
Posts: 3032 | Subs: 3
Posts: 1323 | Subs: 1
I honestly don't know if it truly is underwhelming or if the other abilities are just too strong and annoying
The second!
For comparison:
Major Arty at vet2 is much better for the same thing, Killing static structures, while three times cheaper.
The only time it's really good it's when someone else uses a real recon, to delete a Howitzer, or help raze an OKW truck in very large teamgames.
Posts: 1002 | Subs: 2
A longer barrage duration like the british concentrated fire operation, base howitzer barrage or major artillery that has shell drops spread over a long duration aiding its area denial.
I also agree that the primary use for the ability is destroying forward headquarters, but USF has tons of off map artillery options and they all perform this role adequately but are more flexible in their other usage.
...but it's not meant to be used for area denial - at least not in it's current state. It has a current role (one thats fairly unique within usf), and it performs really well within that role. Fair enough if you think its role should be changed, but you haven't made that argument and haven't given reasons why this would be a good idea.
And sure, other USF offmap artillery options perform the role adequately (though I'd personally argue a little less than adequately). Time on target, though, performs this role really well.
Posts: 392
...but it's not meant to be used for area denial - at least not in it's current state. It has a current role (one thats fairly unique within usf), and it performs really well within that role. Fair enough if you think its role should be changed, but you haven't made that argument and haven't given reasons why this would be a good idea.
And sure, other USF offmap artillery options perform the role adequately (though I'd personally argue a little less than adequately). Time on target, though, performs this role really well.
No matter what role it is providing, it is simply overpriced.
Posts: 2358
No matter what role it is providing, it is simply overpriced.
no matter how overpriced it can be, its easy to use, unique and does its job
Posts: 2358
Sometimes it can't even destroy a lefh. Simply overpriced when compare to axis off-map.
hmm comparing cost between factions and ignoring *a lot* of other important aspects... this kind of accusations leads to nowhere... But hey we all get it, you are biased towards allies!
i really imagine, why would axis off map cost less... i really wonder why now.
Posts: 392
no matter how overpriced it can be, its easy to use, unique and does its job
Not as easy to use as Stuka diving bomb, not as unique as SDB, not does its job like SDV while having similar price as SDB.
Posts: 2358
Not as easy to use as Stuka diving bomb, not as unique as SDB, not does its job like SDV while having similar price as SDB.
they are called skillbomb for a reason...
Posts: 69
Sometimes it can't even destroy a lefh. Simply overpriced when compare to axis off-map.
US Time on Target bombing is quite unpredictable. Sometime I checked the replay, shells evenly landed on the sandbags around a Pak43,only one shell fell on the pak43 itself.
Posts: 4183 | Subs: 4
Livestreams
151 | |||||
13 | |||||
7 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.611220.735+5
- 3.35057.860+15
- 4.1110614.644+11
- 5.276108.719+27
- 6.306114.729+2
- 7.918405.694+2
- 8.262137.657+3
- 9.722440.621+4
- 10.1041674.607-2
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
6 posts in the last week
34 posts in the last month
Welcome our newest member, Xclusive
Most online: 2043 users on 29 Oct 2023, 01:04 AM