Even more so the fact that the way these tests were set up (a tested squad facing the previous tested squad) does not produce conclusive results. Or the fact that the incredibly small sample size can potentially favor units that rely more on RNG than others (JLI sniper over Obers LMG for example), or disfavor them. Or the fact that the conclusions drawn do not consider unit cost, timing, role or context. For example Guards do less AI damage for sure, but they have a huge advantage in bringing some light AT as well.
It also seems to use units that are not even remotely comparable (LMG Grens, Jaeger Command Squad, Guards, Panzerfusiliers, etc. all have completely different roles and strengths) to make the top squad(s) seem even better than they really are, although I'm not sure if this was done on purpose.
If one wants to make a truly competetive list, the tests need to be run in a considerable sample size (for the sake of reasonability I'd say 5-10 runs per squad at least, though of course preferably something closer to 100), done in a completely similar testing environment (all tested squads facing the same squad), at different vet levels and in different situations (no/yellow/green cover), comparing only squads that have a very similar role (JLI/Obers/Paras for example) and using something like Time To Kill as a neutral measurement. Then this Time To Kill would have to be brought into perspective by bringing in things like unit cost into comparison.
Sorry to disappoint you, the objective of this test was to have a tier list of the best LONG RANGE anti-infantry unit, I did use the green cover to have betters consistent samples since no cover relies more on RNG. I can do some yellow cover tests, but I can almost guarantee that will be very close to the green cover tests.
I did mention that the low tier I didn't care much, but the high tier like guards/Obers/JLIs I did test it more than 5 times. But the JLIs vs Obers wasn't even a close call.
And BTW I don't care about the role of the unit, if a ranger is doing a good long damage DPS, I am testing it. They were all Squad to Squad combat, I am not considering the costs, just because I don't want to it. You can come with your own conclusions about this.
Thanks bro.