Nerf the DAMN SECTOR ASSAULT
Posts: 8154 | Subs: 2
Posts: 600
This ability takes ages to start firing and needs LOS.
theres loads of allied call-ins that hit harder and faster for cheaper.
Ever tried a T-34 ram combo with AT bombs from the AT soviet specialist? Its insane, and 100% kills a Tiger/KT.
The ONE axis ability thats anywhere NEAR as good, and you want it gone? Come on... get real.
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Posts: 2487 | Subs: 21
Posts: 5279
Sorry but what?
This ability takes ages to start firing and needs LOS.
theres loads of allied call-ins that hit harder and faster for cheaper.
Ever tried a T-34 ram combo with AT bombs from the AT soviet specialist? Its insane, and 100% kills a Tiger/KT.
The ONE axis ability thats anywhere NEAR as good, and you want it gone? Come on... get real.
Is that even comparable? "ever tried using your medium to charge the enemy line hopefully not hitting a mine, or some hidden raks, so you can temporarily stun an enemy tank long enough that your hopefully well timed off map comes in at the right time to bomb the tank cause then you can kill it" compared to "click, get Los. Enemy retreats or their whole army dies, unless they have either fragile halftrack or built a 100fuel AA unit/locked out their light tank" especially when AA is literally complete RNG and even shooting down one of the many planes could end up turning into a torpedo
But there's no way I can take you seriously when you compare complex maneuvering like ramming and timing a strafe so you can kill a tank to clicking once and under the right circumstances wiping the enemy armor worst case forcing them to retreat.
If there was something anywhere comparable people would be on here complaining about it or using it as an example, not an ability from a single purpose, out of meta commander that requires extra steps to make it sound good.
Closest thing to the potential impact of sector assault would probably be close the pocket-an out of meta, obscure commander that requires extra steps to pull off...
I mean the ability is LITERALLY "aha! They don't have AA, I can click once now and they are doomed. DOOOOOOOOOMED! AHAHAHAHAHHAHHHA"
Hell, the old B4 took more effort (and more munitions) to actually work well and look at what they did to it to make sure it would never inspire a "pls nerf" and the counter for that wasn't altering your BO, just not blobbing and when you see the recon plane move.
I thought we were done with 1 click "fuck this area" "skill" abilities that a single low effort ability can alter the entire game (lookin at you arty cover, air supremacy and anti tank over watch).
Posts: 2358
...
I mean the ability is LITERALLY "aha! They don't have AA, I can click once now and they are doomed. DOOOOOOOOOMED! AHAHAHAHAHHAHHHA"
...
I thought we were done with 1 click "fuck this area" "skill" abilities that a single low effort ability can alter the entire game (lookin at you arty cover, air supremacy and anti tank over watch).
IL2 loiters are pretty much like that, to infantry.
Posts: 5279
IL2 loiters are pretty much like that, to infantry.
Osther has a pin all infantry all the time loiter. But it's single purpose. It'll throw a wrench in an enemy that remains active in the area, know what it doesn't do? Destroy everything in that army by itself. If panthers are pushing you il-2 strafe ain't going to save you. Similarly to wehr's anti infantry strafe (doesn't really damage but it pins vs doing damage and suppress. Seems like a reasonable trade off) but sector assault will. Arty cover didn't care about what the enemy army composition was. At overwatch was a bit different but it was guaranteed armour kills so I think that should stay in the list of thankfully nerfed, and air Supremacy was a retreat everything or lose everything ability as well.
A plane of each (AI and AT) could be reasonable. But right now it's 2 loiters in 1 and targets everything... With 4 planes) its too much.
Hell, add sprint to it to make it unique. Make it a support ability not a 1 click wonder ability.
Posts: 3032 | Subs: 3
Have you tried using mobile AA against it?
Bofors is bugged quite a while already, it has a 0% chance to shoot down a plane.
Posts: 5279
Bofors is bugged quite a while already, it has a 0% chance to shoot down a plane.
And even if it did I'm sure that lefh would TOTES leave it alive so it could do its job anyways....
Posts: 833
The ability would be fine as a mantle piece in a doctrine but it's not, you get the lefh and goliaths thrown in as well. So nerf it hard or remove other abilities
Posts: 833
Have you tried using mobile AA against it?
"Mobile AA"
"Bofors"
I missed the patch where they gave UKF emplacements wheels
Posts: 2885
Bofors is bugged quite a while already, it has a 0% chance to shoot down a plane.
It does have 0% but does it mean it is bugged? I thought they did that on purpose.
Posts: 528 | Subs: 1
Posts: 2358
Whats with people in this thread arguing that you can simply leave circle to avoid any damage, when p47 and il2 were nerfed to shit despite being the same type of ability (just weaker)? Double standards? Maybe buff allied loiters back to their original form and we can call it a deal.
I dont think you can demand that as easly tho, Im not even going to say that no one here can, but to show if something is OK or not.
Posts: 378
Have you tried using mobile AA against it?
Sometimes it doesn't fit my build or I can't afford it.
So what? Ok this artillery is going to do damage, why does it make me retreat ALL MY ARMY into the base?
I can't recall once when I didn't have to retreat all my positioned units, then again I'm playing Sovies, so I can't overextend (even though they were designed for this purpose, cons and maxims are = bad).
Posts: 2487 | Subs: 21
"Mobile AA"
"Bofors"
I missed the patch where they gave UKF emplacements wheels
RIP Sim City 2k15-1k17
Posts: 2243
to give it the same AA like other faction on top...which cost about mostly 60fuel fpr other factions...whould be so OP.
Posts: 5279
bofors would be to good if it have the same AA performanche from other dedicatet AA plattforms...it cost only 30 fuel and is the best defence unit in game.
to give it the same AA like other faction on top...which cost about mostly 60fuel fpr other factions...whould be so OP.
30 fuel to build, but it's in a side tech that locks out the AEC so I don't think it would be too bad. They have nerfed its general perfomance enough that being able to shoot down planes wouldn't be too unreasonable. Keep in mind the 222 is only 20 fuel, the Soviet AAHT isnt crazy expensive either. Sure it's waaaay more durable but it doesn't move so.....
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