It probably will never (and should never) get changed anyway but I am just very curious about what people think on this. I'm not salty at all about blob strats and I even use small-blob-strats myself, but I hear complaints about this strategy in CoH since 2009 when I joined this game franchise.
Do you think blob strats should get nerfed in CoH2? A very simple and effective way would be something like a "Horde-debuff". Those of you who ever played Command & Conquer: Generals will know that China's troops got a mechanic called Horde bonus. If 3 or more units of the same type got put together in a "blob" so they were in the proximity of each other, they received significant combat bonuses.
So in CoH2 it would be the other way around: If you put 3 or more units of the same type together, they get a penalty like +25% received damage & +25% received accuracy. Does not include units of teammates.
Would this benefit the game or would it make the game just more frustrating and unfun cuz certain strategies cannot get countered anymore due to assymetrical design?
I would try to give more logicial input. Let's look into effectiveness of a blob. It's easier to kill someone let's say a shock trops if 15 men shots a guy rather than 5 models. That simple logic works in CoH2 and it's coming from a basic of RTS game design.
OK, now imagine you have 1 squad - 5 men are caught by mg spread out across the area they SHOULD be harder to kill than 3 squads in 1 blob - 15 men. So 1 squad shotting at 3 squads in 1 group should have easier time to "score" a model.
Therefore it's quite sensible to implement it into next CoH - it's just hard to do without any bugs and errors.