In my personal opinion the game is going in wrong direction with powerful infantry early on that can brutally and frontally attack the enemy.
Or powerful light vehicles that simply hold too much shock value.
The use of combined arm has simply been lowered.
The fire fights simply last a sort period and do not actually allow tactical movement to have meaningful impact.
I can agree on the infantry, but will have to disagree on lights, as long as they have no place post early game and basically have a window of effecitveness measured in up to 5 minutes, minus exceptional, super conservative plays, in which case they last long, but don't have much of an impact due to how careful you need to be with them.
Puma and SU-76 are pretty much perfect lights that are useful both, when they arrive and later on.
And fights need to be short out of cover, otherwise you'd have CQC inf steamrolling everything.