And that's what it feels like to be told what's what by a cardboard box.
A seductive one, at that
I think i'll chime in on the MG discussion
MG42 and 34 are where they should be, no need for changes.
Vickers: Its ok-ish, but it could have it's suppression tweaked or something
M2HB: Now there's a derpy MG, sometimes it works, other times it doesn't, personally I think that its crew get killed much more easily than other MGs, probably because the model operating the MG get's focus fired (rest of the mg team sits too far back) and then we enter the realm of loop of death.
Also despite having an average firing cone, it has the slowest traverse speed of all the MGs(even slower that wide-cone MGs) so unless the enemy walks straight into the centerline M2 takes longest to acquire its target, giving the enemy that extra time needed to close in or escape the cone, and since the cone itself isn't as wide as Vicky or MG42, M2 doesn't have to time to "catch up" to the enemy.
I think some extra traverse speed and change to squad spacing could help it get more consistent
Maxim: everyone knows, no need to beat a dead horse.
DShK: I don't actually use it enough to know what it's like, probably not amazing either.
I also agree we should take a look at AP rounds for M2 and DShK, since they really feel inconsistent.
In general, i think MG42 is fine as it is, and its the other HMGs that should have their problems fixed