This is getting off topic, but what would a mortar bring that the ISG doesn't already do?
Volks would need the flame nade either way because indirect will always be behind expensive tech and OKW would lose the match before they'd be able to get it.
Yep, it becoming really offtopic, but interesting.
E. g. now a small example:
- assault-pioneers with sprint ability, can deploy a small expolsive (a mix of barriers-demos but dps of Geballte)
- Volks with normal grenades and Faust
Only the sprint ability for Pios change the hole lineup, because you can force the MGs to change the trarget. If they force the Pio, the Volks can threw grenades (weak ones of panzer-füssiliere) inf Pio arrives, he can deploy a explosive. After that your unit has waisted all abilities to engage the HMG, now the enemy can push with his own inf.
A UK player can benefit from the extra range of emplacements, to make it not too easy fost OKW reduceing the long-range. A mortar would force OKW to become closer to the enemy. Fitting better to changed design of early game tools and straight forward tactics.
If we now put the leIG18 to Ostheer, we can design the leIG18 more aggressive. Removing passive fire, but push the abilities. Because Ostheer is missing pushing-power. The Gewehrgranate of Grenadiers filling the short-range mortar. LeIG18 give the option to make PaK40 less present, so light tanks has a higher survival rate, but can also be counterd earlier. Moving Ostheer to a more elegant fraction, attacking with coordination.
Has to show my ideo by a mod... my english inst good enough for to formulating my mind.