No thanks.
by far the most fun coh map of all time
Posts: 713 | Subs: 2
No thanks.
Posts: 3260
how about we reduce that number to 0, remove all mediocre to shit maps and stick with langres, crossing, crossroads and faymo? In 2v2 we keep Stadtschutt (good map actually, most mapmakers consider it bad for whatever reason),Alliance of Defiance, R&M, Elst and Eindhoven.
Posts: 509 | Subs: 1
how about we reduce that number to 0, remove all mediocre to shit maps and stick with langres, crossing, crossroads and faymo? In 2v2 we keep Stadtschutt (good map actually, most mapmakers consider it bad for whatever reason),Alliance of Defiance, R&M, Elst and Eindhoven.
Posts: 8154 | Subs: 2
The aim is not to rework shit maps,
the objective here is to fix a map that is historically significant and should be present in this game, and someone very kind that have experience (tric) set out to help. Everybody thinks that Stalingrad have problems, that's why this thread exists. If you want to know how to fix it, you can see tric's video in this topic somewhere. If you have suggestions, we would be happy to know.
Then enjoy having just Faymonville in the map pool. The rest of those 1v1 maps are community maps, made by the very mappers you're sticking a middle finger up to.
Oh, and it'd be the original, red cover retreat, biased garrison hell Faymonville too.
Posts: 206
Then enjoy having just Faymonville in the map pool. The rest of those 1v1 maps are community maps, made by the very mappers you're sticking a middle finger up to.
Oh, and it'd be the original, red cover retreat, biased garrison hell Faymonville too.
Posts: 3166 | Subs: 6
This.
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