Advance Regiment
Focused on disorientation and sudden strikes.
1 CP.
Field Recovery Operations.
3 CP.
Smoke Raid Operation.
4 CP.
Counter Battery.
12 CP.
Advanced Specialization.
- Passive ability. Requires tier 3 specialization, effect depends from chosen spec.
- Allows to research both Bofors and AECs.
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Anvil tactic now provides active ability "Brace yourself!" Affects only tier 3 tanks (Churchill included, but works differently for it). Costs nothing. Long cooldown.
- When active, affected tanks now take less damage (10% most likely), but immobilized. 10 seconds cooldown after activation - you can't instantly undo it.
- Churchill tank gains increased accuracy for it's MGs and Vet 1 shooting dudes.
Still immobilized, 12-15 second cooldown before ability can be deactivated.
- Additionaly, Anvil tactic grants passive combine arms - infantry gains small received accuracy and sight bonuses, while tanks gains small MG reload bonus.
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Hummer tactic now provides active ability "Mark Vehicle". Available only for Comets and AECs.
- "Mark Vehicle" costs 30 muni and improves accuracy against marked vehicle. Doesn't stack itself, but can stack with soviet "Mark Vehicle".
- Additionaly, Hummer tactic grants RadioNet bonus (same as USF) to all tier 3 vehicles (values may be different for different tanks) including Comet.
12 CP.
Strafing Support.
Pros:
- Focused on disruption.
- Can provide good support.
- Boosts late-game options.
Cons:
- No elite infantry or tank call-ins.
- Requires Anvil or Hummer specialization.
- Kind of munition heavy.