Defensive Doctrine
SLOT 1:Early Warning Systems (1CP)
Advanced systems in the form of warning flares and sWS receivers are available for use. Goliaths now available and can demolish enemy fortifications from a safe distance.
SLOT 2: Heavy Fortifications (2CP)
Sturmpioneers can construct Tank Traps, Flak Emplacements, and Trenches.
SLOT 3: For the Fatherland (2CP 50Ammo)
Infantry in friendly territory will receive a defensive buff and movement speed increase for the duration of the ability. Lasts 30 Seconds.
SLOT 4: Field Defenses (3CP)
Volksgrenadiers can build trenches, minefields, and bunkers.
SLOT 5: Sector Airstrike (10CP 250Ammo)
Stukas will automatically recon and attack enemy units in the designated area.
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#Steam AliasWL%Streak
- 1.655231.739+15
- 2.842223.791+5
- 3.35458.859+3
- 4.939410.696+5
- 5.599234.719+7
- 6.278108.720+29
- 7.307114.729+3
- 8.645.928+5
- 9.10629.785+7
- 10.527.881+18