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russian armor

New Patch -> has gotten us flowers

26 Sep 2013, 05:41 AM
#21
avatar of TychoCelchuuu
Senior Caster Badge

Posts: 1620 | Subs: 2

aren't FHQ at price of a tank? 440MP 80FU, yes they are great but i don't think it is spam-able i do find it annoying some pt if russian get into a house and turn into FHQ at my cutoff point, it takes forever to push them out that sector now

I've heard that every FHQ after the first is free.
26 Sep 2013, 05:45 AM
#22
avatar of GreenDevil

Posts: 394


I've heard that every FHQ after the first is free.


You heard correct. It's ridiculous and MUST be fixed ASAP.
26 Sep 2013, 07:21 AM
#23
avatar of panzerjager2

Posts: 168

l2 play ... when you play only soviets and you suck at it you obviously come here and whine.

Look at the leaderboards, watch people like Sepha , Sybiosis etc. They win with ease as soviets.
26 Sep 2013, 07:23 AM
#24
avatar of Cruzz

Posts: 1221 | Subs: 41


Look at the leaderboards, watch people like Sepha


Yes, taking a look at players who stopped playing months ago surely is the way to show you only need to "l2p" if you think ass-grens are retarded beyond belief.
26 Sep 2013, 07:25 AM
#25
avatar of panzerjager2

Posts: 168

jump backJump back to quoted post26 Sep 2013, 07:23 AMCruzz


Yes, taking a look at players who stopped playing months ago surely is the way to show you only need to "l2p" if you think ass-grens are retarded beyond belief.


assault grens op ? LMAO

lets see maxims , snipers , clown car and even molotovs are all enough till the t70/t34 comes out.

I played a 2 v 2 against a guy who spammed assault grens and i raped them all with flame engi clown car followed up with a quick t70 rush. If anything thats op in the new patch is the exploit which is the FHQ.

Again l2 play ... next soviet whiner please.
26 Sep 2013, 07:39 AM
#26
avatar of DerBaer

Posts: 219

Again l2 play ... next soviet whiner please.


Why are you always bashing people, man? It always comes down to soviet vs ostheer play to you...
26 Sep 2013, 07:43 AM
#27
avatar of Marcus2389
Developer Relic Badge
Donator 11

Posts: 4559 | Subs: 2

Panzerjager2, please :)
26 Sep 2013, 07:53 AM
#28
avatar of Generian

Posts: 15

So let's make something clear: I strongly resent spamming or abusing a new op feature or unit just to beat another new op unit. We play with ESL settings. This means only the first five commanders are allowed. But this should not influence the chance of winning. If a game is well balanced you should be able to win with one of the first five commanders if you play better. This however is not the case.

@panzerjager2: I don't know how good you play or how good your opponent was, but against a good player who uses the assault grens you can not win that way in a 2v2. Even with molotovs both players have to focus on one fuel point to create an 2v1 situation in the beginning. As soon as the other german player is done capping the map he will attack your cutoff, you will lose the single fuel point you hab and the ostwind and p4 is on the battlefield about a minute sooner as you can possibly bring your double t34 on the field.

Maxims seem to never pin down an assault gren squad and as soon as they get this nade spam ability they are f***** anyway.
26 Sep 2013, 09:32 AM
#29
avatar of DonnieChan

Posts: 2272 | Subs: 1

26 Sep 2013, 09:55 AM
#30
avatar of Turtle

Posts: 401

Forward HQ ability for the new Soviet commander.

Turns a building into a Forward Headquarters. The building gets medics around it (I forget how many) that heal infantry, makes the building so it can't be entered by enemy troops, reinforce point, and has a gigantic stats bonus for friendly infantry around it literally doubling the damage and armor of friendly infantry and weapon teams in range.

Apparently there's also a huge bug where to make additional HQs it costs nothing. That has to be a bug.
26 Sep 2013, 10:28 AM
#31
avatar of Thrill
Donator 11

Posts: 300

There is a bug, after you set up first FHQ for 440 MP and 80F, you can spam how many more FHQ you want for free. which means you can cover almost the whole map (if there are buildings on it) for 440 mp and 80F with super-aura. I guess, this is what he's talking about.
26 Sep 2013, 12:47 PM
#32
avatar of Turtle

Posts: 401

It's kind of hilarious actually. Just shows that Relic is probably missing a chunk of their playtesters in the fallout from THQ.
26 Sep 2013, 13:21 PM
#33
avatar of vietnamabc

Posts: 1063

I think there is another bug, unfinished trench now functions like the old sandbag=immortal blockade.
26 Sep 2013, 13:27 PM
#34
avatar of JohanSchwarz

Posts: 409

I think there is another bug, unfinished trench now functions like the old sandbag=immortal blockade.


Dare I say "I told you so?"
26 Sep 2013, 14:01 PM
#35
avatar of Nullist

Posts: 2425

Permanently Banned


Dare I say "I told you so?"


NO U
26 Sep 2013, 16:38 PM
#36
avatar of Generian

Posts: 15

Yeah there are a few other bugs as well. You can't cancel building mines anymore for example.
26 Sep 2013, 19:27 PM
#37
avatar of SgtBulldog

Posts: 688

Well the FHQ has been fixed now, so you can wipe your eyes.
26 Sep 2013, 19:38 PM
#38
avatar of AmiPolizeiFunk
Admin Black Badge
Patrion 15

Posts: 16697 | Subs: 12

Pretty damn good hotfix response time, if you ask me. Bravo Relic!
26 Sep 2013, 19:44 PM
#39
avatar of Appleseed

Posts: 622

Pretty damn good hotfix response time, if you ask me. Bravo Relic!


ya really quick hotfix but it pretty much also killed one of the new commander, it become quite useless now felt my money is wasted (i haven't use it yet) see if they make future change on that commander or not
26 Sep 2013, 20:14 PM
#40
avatar of Umbert

Posts: 119

Create Option to choose Commander for AI in custom game. Three, two or only one if you want to fight a specific one. Random ones of course, too.

Then enable all Commanders in Custom mode for the AI(!) so you can play against them or with them as your team mates. This will be good for practice and a positive incentive to buy the commanders if you can see them actually ingame.
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