I don't know what to do with Stuart
Posts: 91
VS infantry it's unreliable and misses a lot.
In my point of view, better take 2-3 zooks or AAHT.
So, am i playing it wrong? How should I use stuart so it'll be worth the cost.
Posts: 261
Infantry with zooks have difficult to shoot the finishing blow.
Posts: 91
For 222 it's easier to take zooks - maybe u don't kill it, but pretty well neutralize. For luchs - the same.
The only thing that can't be cuntered with zooks IMO is Flak HT. But u can get captain and get AAHT, or AT gun.
My point is, that Stuart has too narrow role, not worth of it cost - it's unreliable vs infantry, unreliable vs LVs, almost useless VS mediums. And i think now it's better take ATg and AAHT - reliable AT and reliable AI, then gamble with stuart
Posts: 1002 | Subs: 2
Its moderate anti infantry (it will force off capping units; yes, this does take a fair while). Its moderate anti tank that keeps anything less than a puma from doing what it wants to do. Its moderate utility, with its engine and stun shot. With veterancy, its scouting as well.
The thing is, in my opinion, its 70 fuel price tag is a result of its performance in ALL of these areas, and getting value out of this unit means utilizing it in every single one of these roles. While I definitely wouldnt say its in the best spot power wise, it helps if you dont think about whichever light vehicle you would rather have in the given situation, because the stuart will never be the preferred vehicle in a given role.
Posts: 91
Ive actually believed the stuart is actually disliked because of how general it is.
Its moderate anti infantry (it will force off capping units; yes, this does take a fair while). Its moderate anti tank that keeps anything less than a puma from doing what it wants to do. Its moderate utility, with its engine and stun shot. With veterancy, its scouting as well.
It surely does take the fair while - so fair while that capping units finish capping and the enemy AT has a lot of time to come for aid
I watched VonIvan vs Prodigy game recently. USF took stuart and lost map control vs Flak HT. The stuart supposed to counter enemy LVs, but having a simple raketen near Flak disabled the stuart completely. If the enemy covers LVs with some rudimentary AT, then your stuart has a very tiny use.
I'd say it's "too moderate" if u understand what i mean
Posts: 1979
Posts: 1002 | Subs: 2
It surely does take the fair while - so fair while that capping units finish capping and the enemy AT has a lot of time to come for aid
I watched VonIvan vs Prodigy game recently. USF took stuart and lost map control vs Flak HT. The stuart supposed to counter enemy LVs, but having a simple raketen near Flak disabled the stuart completely. If the enemy covers LVs with some rudimentary AT, then your stuart has a very tiny use.
As opposed to which other balanced light vehicle which isnt shut down by an AT gun?
Anyway, it can usually force squads them off in a timely enough manner if theyre forced to cap.
Posts: 91
As opposed to which other balanced light vehicle which isnt shut down by an AT gun?
Anyway, it can usually force squads them off in a timely enough manner if theyre forced to cap.
Flak HT, Luchs, T-70, Puma, FHT, AEC - they all afraid AT guns, but at LV-period of a game, there is usually only 1 ATG present, so if u stumble upon ATG u can try to make advantage elsewhere. Flak HT, Luchs, T-70 can avoid ATG and wreck infantry on other flanks. Puma and AEC are anti-vehicle purposed. Puma has large sight and range, AEC has smoke. Plus as i recall puma and AEC are faster than stuart, which allows them to dive.
Flame HT can melt ATG crews, and it doesn't need to stay in place.
But with stuart - there is little u can do if enemy covers LVs - u cannot wipe ATG squad fast. It is possible yes, but it takes time, which often u don't have. U also cannot increase pressure on other flanks - stuart is unreliable vs infantry - misses a lot.
Maybe increasing it's MG potency will help somehow?
Posts: 528 | Subs: 1
Posts: 1002 | Subs: 2
While I probably would have supported an MG buff on the previous patch, I wouldnt now. The stuart is in an entirely different tier now (and comes 10 fuel earlier), and that kind of change can do wonders for a units spot in the meta. At the least, I think more time is needed to tell whether the stuart actually needs a change or not.
Posts: 91
Again, youre pointing out singular aspects in which given vehicles perform better. These vehicles are more or less specialized in those roles, so it more than makes sense that theyre better.
While I probably would have supported an MG buff on the previous patch, I wouldnt now. The stuart is in an entirely different tier now (and comes 10 fuel earlier), and that kind of change can do wonders for a units spot in the meta. At the least, I think more time is needed to tell whether the stuart actually needs a change or not.
So, how would u suggest to use it?
Posts: 528 | Subs: 1
Posts: 956
I made 3+ of these bad boys and just pressed the enemy off map
The thing is, They will realize what is goin on eventually and perform counter measures.
At that point, the role of a main damage dealer is passed onto the Pack Howies
Bloody pisses me off, that the two units are no longer in the same tier
Right now, it really doesnt feel that much useful
Posts: 17914 | Subs: 8
Ive actually believed the stuart is disliked because of how much of a generalist it is.
Its moderate anti infantry (it will force off capping units; yes, this does take a fair while). Its moderate anti tank that keeps anything less than a puma from doing what it wants to do. Its moderate utility, with its engine and stun shot. With veterancy, its scouting as well.
The thing is, in my opinion, its 70 fuel price tag is a result of its performance in ALL of these areas, and getting value out of this unit means utilizing it in every single one of these roles. While I definitely wouldnt say its in the best spot power wise, it helps if you dont think about whichever light vehicle you would rather have in the given situation, because the stuart will never be the preferred vehicle in a given role.
Agreed.
Its so generalist in fact that its performance is sub par at everything it does.
While generalist meds are just that, depending on use and approach can tackle different threats, Stuart is just... meeeh against literally everything it engages.
Facing stuart is facing inconvenience, not a threat.
Posts: 91
Posts: 503 | Subs: 1
Does decent damage against infantry -> Obviously not a T70 but its AT ability is vastly superior to that of the T70.
As J4J mentioned you're comparing it against best-in-class of every category. If you compare Stuart vs Puma in anti-infantry, Stuart wins. If you compare Stuart vs Luchs in AT, Stuart wins by several miles.
People were complaining the EZ8s were bad because they don't understand the concept of a generalist vehicle. A T34-76 or a P4 has a much stronger anti-infantry slant, but has significantly worse survivability and penetration values. That's the trade-off of being a decent-at-everything vehicle.
If you don't like it, don't build it. Many people do, and it works well enough for most.
Posts: 91
So, if somebody's got a good examples of stuart play, please share
Posts: 956
And that is: Surviving two AT shots instead of dying with the second one, so its more of a long-termer, while having really tiny shock value
I wonder how fun it would be if its survivalability would get buffed to the point of dying with a fourth AT hit, rather than buffing the DPS
Posts: 5279
It has one additional advantage against the other vehicles, besides being a generalist
And that is: Surviving two AT shots instead of dying with the second one, so its more of a long-termer, while having really tiny shock value
I wonder how fun it would be if its survivalability would get buffed to the point of dying with a fourth AT hit, rather than buffing the DPS
I don't know... Keep in mind that the Stuart can heal itself right so being extremely durable might be a bit much as far as keeping up pressure.
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