There is a major difference between loiter planes and arty. Loiter planes are hard countered by AA and especially the quad.
Anti Tank Overwatch feedback
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The area of affect (circle on map) appears to be roughly twice the size of OKW zeroing arty, requires no LOS in order to place the ability (needs LOS to fire shells, this is the same as OKW zeroing), the shells start coming after 2 seconds (zeroing takes roughly 10 seconds to start hitting), and is 100 munitions cheaper than OKW zeroing arty.
Only things that OKW zeroing arty does better than AT overwatch is kill static emplacements and infantry, oh and deplete all of your precious munitions.
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One or two regular ones might do
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It felt like if you started moving when you saw the flares you moved too late and blitzing tanks were not quick enough to escape.
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Its a one click skill remove of enemy tanks. I do not know what you guys were thinking with that ability.
Not like we already have that in the game already...
On a slightly different note, how much friendly fire does it tend to do? I’m imagining blocking tanks with t34s lol.
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Edit: also just for fun: in team games the second Russian just needs to drop it on the retreat path. Even if you started moving the second it was dropped all your tanks are gone. I don't even see how you could compare this to the AT stuka.
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Its whole concept is completely broken and it should have been obvious from the start. Uncounterable ability, really? That randomly shoots up your armor behind the fog of war?
It needs to removed completely and replaced with another, more sensible items, and the same process should be preferably done with the mod team.
The game is unplayable because of this ability in team games as all the Allied team has to do from 30th minute is to click on the ability often enough to delete or seriously damage enemy armor, and spam hordes of infantry, which is apparently the new meta. Why even bother with TDs that were buffed sky high when you can just click on the map to counter enemy armor, that was supposedly designed to counter better allied infantry?
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Some of you should really test the ability before declaring yourselves experts and proceed to condescend to others.
The area of affect (circle on map) appears to be roughly twice the size of OKW zeroing arty, requires no LOS in order to place the ability (needs LOS to fire shells, this is the same as OKW zeroing), the shells start coming after 2 seconds (zeroing takes roughly 10 seconds to start hitting), and is 100 munitions cheaper than OKW zeroing arty.
oh god
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Probably will get nerfed, so I'm spamming NKVD whilst its good, Commissar is the coolest inf unit in the game.
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Although, it requires sight. Its not too strong if you stop the enemy getting sight on you.
Probably will get nerfed, so I'm spamming NKVD whilst its good, Commissar is the coolest inf unit in the game.
Well, cause of the speed of bomb's drop , when a shell hit a tank (maybe not full damage, but splash is enough) it continues to give LOS for next one. So you need light of sight on beginning, but enemy tank will remain targeted for a lot of time.
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Some of you should really test the ability before declaring yourselves experts and proceed to condescend to others.
The area of affect (circle on map) appears to be roughly twice the size of OKW zeroing arty, requires no LOS in order to place the ability (needs LOS to fire shells, this is the same as OKW zeroing), the shells start coming after 2 seconds (zeroing takes roughly 10 seconds to start hitting), and is 100 munitions cheaper than OKW zeroing arty.
Only things that OKW zeroing arty does better than AT overwatch is kill static emplacements and infantry, oh and deplete all of your precious munitions.
Firefly_speechless.gif
The legacy of Party cover lives again it seems.
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Firefly_speechless.gif
The legacy of Party cover lives again it seems.
Yeah, but at least Soviets are UP otherwise....oh wait....oh no....
RIP
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any eng damage and your tank its done.
even the might kt
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At 200 muni, Sov can continue to spam it and deny all heavy tank play.
This was a 4v4 though.
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