Anti Tank Overwatch feedback
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![avatar of Onimusha](/uploads/avatar/18472.jpg?updated=1589020968)
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Move tank = no damage. Serious, it can't track for its life.
Man , i tried it on a lot of enemies, they moved their tanks, but the shells are really fast. With others anti tank strafes like p47 or the whermacht one, you can avoid them moving (often) , but you also have a counter. This is not the case.
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Man , i tried it on a lot of enemies, they moved their tanks, but the shells are really fast. With others anti tank strafes like p47 or the whermacht one, you can avoid them moving (often) , but you also have a counter. This is not the case.
To be fair my info was one of the older mod tests. Maybe they updated it. Unsure.
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![avatar of Onimusha](/uploads/avatar/18472.jpg?updated=1589020968)
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From my experience in the mod it was absolutely shit tier. Katitof isn't exaggerating when he says an engine damaged KT can outrun the shells. It'll fuck you up if you don't move but that's the extent of it
Yeah , i know, i saw that video, but today i killed 3 brumbars with that Overwatch spam. 1 of them was running back full speed near the circle margin, but i got it and killed anyway with that arty. Probably could be ok, like others anti tank strafes, but need a counter. Off map like this without counters are not too good.
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I never put it in the patch notes but I think the speed on the shells went up to 90 from 45 from mod to finalization.
Well that'll do it
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Well that'll do it
also add the fact the crush human has been removed from valentine
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Mechanically they are different, role is the same - you don't move out of the circle fast enough, you'll lose vehicle inside.
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Point still stands, you don't move out, you lose vehicle.
Zeroing arty works in exact same way, but it doesn't care if its inf or vehicle and is in game since forever, would you like to add that to your complaints?
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