COMMANDER REVAMP LIVE - BUG REPORTING
Posts: 521
If you start building the new Soviet Field Camp and cancel it before it's finished, it will leave behind sandbags that can't be destroyed - though they can be passed through and have no effect on gameplay.
Posts: 1389 | Subs: 1
The name and description for the German Infantry Commanders's Assault and Hold ability are borked (English version). It simply shows the following:
$8559c3f8a4c64d2cb0f0297aa0843156:252
$8559c3f8a4c64d2cb0f0297aa0843156:256
$8559c3f8a4c64d2cb0f0297aa0843156:255
I am subscribed to the 1.8 Revamp Mod, but I too still have the same gibberish.
It was just theory from me, because i got this borked text after unsubscribing from 1.8. Sander93 already said, that my theory was false.
Posts: 2307 | Subs: 4
I have also had retreated squads in base have a completly blank abilities menu, and even using the hotkey for reinforce didn't work. Did not fix itself until I left and came back later. This one has happened more than once, again no replays.
Will start recording my games to see if I can get footage, I suspect these are related somehow.
Posts: 34
British Tactical Support doctrine:
The upgrade forward assembly to observation post no longer has a shortcut key assigned.
Artillery Cover command from observation post no longer has a shortcut key assigned.
Posts: 1323 | Subs: 1
A few shortcut keys are missing.
British Tactical Support doctrine:
The upgrade forward assembly to observation post no longer has a shortcut key assigned.
Artillery Cover command from observation post no longer has a shortcut key assigned.
On this topic, the interface shows the Military Truck in the same key as Riflemen, which is R.
Posts: 2307 | Subs: 4
I've been noticing some bugs with the abilities menu messing up. I somehow had a raketenwerfer and a volksquad combine so the rak looked like it had fausts and could construct sandbags, etc. After clicking away it went back to normal. There is no way to show this in a replay.
I have also had retreated squads in base have a completly blank abilities menu, and even using the hotkey for reinforce didn't work. Did not fix itself until I left and came back later. This one has happened more than once, again no replays.
Will start recording my games to see if I can get footage, I suspect these are related somehow.
Got it on camera.
https://clips.twitch.tv/SpunkyFrigidSwordMoreCowbell
Posts: 5441 | Subs: 36
Got it on camera.
https://clips.twitch.tv/SpunkyFrigidSwordMoreCowbell
that is trics map or? I heard i think now 3 times or something on this map.
Can it be a map problem? Like one brit ability from a doc never happend on resh winter ; don't ask me
Posts: 2307 | Subs: 4
that is trics map or? I heard i think now 3 times or something on this map.
Can it be a map problem? Like one brit ability from a doc never happend on resh winter ; don't ask me
Actually of the three times it has happened to me it has been on Vilshanka.
Posts: 3166 | Subs: 6
Got it on camera.
https://clips.twitch.tv/SpunkyFrigidSwordMoreCowbell
Does it always reset after entering and exiting a garrisson?
Posts: 203
Posts: 1024 | Subs: 1
Upgrade up to 5 man (Pionieeres) has no hotkey whatsoever (deafult is J for grens and pgrens)
Posts: 2307 | Subs: 4
Does it always reset after entering and exiting a garrisson?
I haven't experienced it enough to know.
Posts: 34
Sexton and Valentine still share the same barrage counter
I don't think it shares the counter. It is even worse, that the Valentine barrage command (concentrated fire) does nothing at all except expending the ammo.
Even if the Sexton is not in cool-down, the command does not trigger it to fire.
Posts: 203
Posts: 3053
Also on classic hotkeys the wc51 and riflemen are both R and riflemen take priority.
Posts: 3053
Posts: 1614 | Subs: 3
I doubled fausted, but it absorbed the damage and didn't damage the engine.
Posts: 5441 | Subs: 36
Ardennes Assault
-Fixed an issue with Ardennes Assault, in which light vehicles could not be built from their tiers.
Balance Issues
OKW Sector Assault
-Adjusted sector assault to drop less bombs in a shorter time window.
SOVIET AT Overwatch
-Shell damage reduced to 60, previously was 120
-Added 3-second delay between smoke and first shell
-Added Penetration value of 260 to shells, so that heavy vehicles can bounce some shells.
-Deflection damage of 30 added to shells
Bugs
-Fixed issue with USF 76mm Sherman smoke launchers not working
-Made some adjustments to WC51 and Faust interaction to try and resolve Faust miss bug.
-Fixed issue with Soviet KV-2 prioritize vehicle not working properly
-Fixed issue with Wehrmacht field defenses, and certain items not being buildable
-Fixed an issue with cav rifles displaying as 3cp call in units in the menu ui
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