COMMANDER REVAMP LIVE - BUG REPORTING
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https://clips.twitch.tv/BovineSincereDragonGrammarKing
Posts: 203
Had a game where Obersoldaten when 3 man lose all functionality in terms of being able to retreat,reinforce, or attack move, where you have no actual hotkeys at your disposal while using them and they are forced to simply be moved across the map as their only use.
https://clips.twitch.tv/BovineSincereDragonGrammarKing
I had the same bug on the same map and same spawn but i was UKF and my Valentine got this bug and at the same time a 8 pounder got the abilities of this valentine.
After a min or so the bug fixes itself.
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Moving in and out of a garrisson might fix it instantly.
Posts: 5441 | Subs: 36
Had a game where Obersoldaten when 3 man lose all functionality in terms of being able to retreat,reinforce, or attack move, where you have no actual hotkeys at your disposal while using them and they are forced to simply be moved across the map as their only use.
https://clips.twitch.tv/BovineSincereDragonGrammarKing
I had the same bug on the same map and same spawn but i was UKF and my Valentine got this bug and at the same time a 8 pounder got the abilities of this valentine.
After a min or so the bug fixes itself.
as sander said.
Somehow it has to do with the map.
Posts: 1467 | Subs: 4
as sander said.
Somehow it has to do with the map.
Yet it happens on angoville, crossroads, arnhem, rzhev winter, Oka River, ect; But yes it is just the map. Its almost like the maps that get played the most will see the bug most often.
And FYI, it is from old retreat bug. If you move the unit out of base territory and retreat it again, it is fixed (if you still can due to UI disappearing) or, you have to lose a model and then you get squad functionality back and can reinforce like normal.
This has been happening since before the patch, primarily USF, but after the patch it is happening frequently.
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Posts: 5441 | Subs: 36
Yet it happens on angoville, crossroads, arnhem, rzhev winter, Oka River, ect; But yes it is just the map. Its almost like the maps that get played the most will see the bug most often.
And FYI, it is from old retreat bug. If you move the unit out of base territory and retreat it again, it is fixed (if you still can due to UI disappearing) or, you have to lose a model and then you get squad functionality back and can reinforce like normal.
This has been happening since before the patch, primarily USF, but after the patch it is happening frequently.
hm ok then.
I just knew that in 1vs1 it only happend on this 1 map. Not a single crossroad report in the last weeks months. So maybe only bad luck?
And no, i can't remember to heared or saw this bug before in past sadly.
Tho i know this 1 art abilitiy bug only happens on resh winter. So it can be the map somehow.
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Yet it happens on angoville, crossroads, arnhem, rzhev winter, Oka River, ect; But yes it is just the map. Its almost like the maps that get played the most will see the bug most often.
And FYI, it is from old retreat bug. If you move the unit out of base territory and retreat it again, it is fixed (if you still can due to UI disappearing) or, you have to lose a model and then you get squad functionality back and can reinforce like normal.
This has been happening since before the patch, primarily USF, but after the patch it is happening frequently.
Nah man this is something new that only happens on Vilshanka and only since this new patch.
https://clips.twitch.tv/SpunkyFrigidSwordMoreCowbell
This squad was never retreated, it's a brand new infiltrated squad. I have experienced this 4 times on this map since the patch, never before it and never on another map.
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Nah man this is something new that only happens on Vilshanka and only since this new patch.
https://clips.twitch.tv/SpunkyFrigidSwordMoreCowbell
This squad was never retreated, it's a brand new infiltrated squad. I have experienced this 4 times on this map since the patch, never before it and never on another map.
Same exact bug on xroads with soviets, same exact bug with USF on angoville? Saw it reported on Oka River and Rhzev as well.
So no, it is not specific to the map.
It is old retreat bug, but its not being cause exclusively by retreats anymore, and its way more prominent now. I've seen it the most with USF.
For some reason the squad is getting stuck in the "retreat" call, and its why it has no abilities or UI, entering a building or a losing a model will fix it.
And Like I said, it has been reported since before the patch, but not as frequently.
EDIT
From the shoutbox with you replying to it?
Copy paste directly from shoutbox.
Posts: 3053
Posts: 203
Same exact bug on xroads with soviets, same exact bug with USF on angoville? Saw it reported on Oka River and Rhzev as well.
So no, it is not specific to the map.
It is old retreat bug, but its not being cause exclusively by retreats anymore, and its way more prominent now. I've seen it the most with USF.
For some reason the squad is getting stuck in the "retreat" call, and its why it has no abilities or UI, entering a building or a losing a model will fix it.
And Like I said, it has been reported since before the patch, but not as frequently.
EDIT
From the shoutbox with you replying to it?
Copy paste directly from shoutbox.
But i've got this bug on my valentine, there is no retreat in vehicles.
And the ui commands from the valentine swapped over to my 8-Pounder at gun.
I've made a screenshoot
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Posts: 3053
Valentine patchnotes say it’s supposed to be 7 pop now but it’s still 12.
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Patchnotes say that the victor creeping barrage on the Sexton no longer shares a cooldown with the main barrage but a) “victor creeping barrage” is not a real thing and b) both victor barrage and creeping barrage appear to have separate cooldowns; or at least the victor barrage will not fire if the main barrage is on cooldown.
Valentine patchnotes say it’s supposed to be 7 pop now but it’s still 12.
If you actually call in valentine, it actually costs 7 pops.
It is just shown to be 12, which needs to be adjusted
Posts: 3053
If you actually call in valentine, it actually costs 7 pops.
It is just shown to be 12, which needs to be adjusted
Good to know. I think it doesn’t let you call it in if you’re at 89+ pop as if it were actually 12 pop though, which is kind of annoying.
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Posts: 378
What I mean is I could just use that unit by right clicking, to either move or attack.
It happens with sherman and m10 tanks, where I couldn't exit the vehicle, drive back, or attack ground.
It also happened with pack howies.
I had it happen with captain once.
Edit:
Had a game where Obersoldaten when 3 man lose all functionality in terms of being able to retreat,reinforce, or attack move, where you have no actual hotkeys at your disposal while using them and they are forced to simply be moved across the map as their only use.
https://clips.twitch.tv/BovineSincereDragonGrammarKing
Exactly like this.
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Shocktroops grenade doesn't have any cooldown, I know it's a bug but can you leave it that way please?
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