Flame HT is stupidly strong, ukf has no counters early enough
You can easily have AT-gun on the field when it hits and Daimler comes very fast after it. Even fast Bofors will make you hold your territory easily.
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Flame HT is stupidly strong, ukf has no counters early enough
Posts: 290
Not being able to steamroll whole factions early game with no support is hardly same as becoming piece of shit.
And its not supposed to perform better in late game(although its THE very best and cheapest light vehicle with THE very best scaling in game thanks to being immune to 2nd ATG shot being a kill shot at vet) , its T34 of light vehicles, mobile, cheap, fights both infantry and armor, effective in numbers, but outclassed by more expensive stuff.
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You can easily have AT-gun on the field when it hits and Daimler comes very fast after it. Even fast Bofors will make you hold your territory easily.
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Not being able to steamroll whole factions early game with no support is hardly same as becoming piece of shit.
And its not supposed to perform better in late game(although its THE very best and cheapest light vehicle with THE very best scaling in game thanks to being immune to 2nd ATG shot being a kill shot at vet) , its T34 of light vehicles, mobile, cheap, fights both infantry and armor, effective in numbers, but outclassed by more expensive stuff.
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If you blob along with one PTRS unit, you are guaranteed to destroy it.
One ptrs unit alone will get wiped out on retreat.
The Flame HT is overpowered, why even deny it?
I like how biased incendiaryrounds is, the T70 is op but the flame HT is fine even though it's an even worse kind of T70 (pre-nerf).
T70 does too much damage to retreating units? WHAT??????
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You can't only look at one unit.
Overpowerd? I comparison with? Flame-Carrier? KV8? Crocodile? Sure, it is cheaper, but it has the same task.
Yes, compare it with Luchs or 222.
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Does Luchs or 222 cost 70 fuel?
444 does very considerable damage to infantry and is able to secure retreat wipes.
Luchs eats most infantry as well, hell I have experienced on my own skin how it got some RNG going for it and chewed through guard squad within 2 bursts.
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Permanently Banned
The Flame HT is overpowered, why even deny it?
I like how biased incendiaryrounds is, the T70 is op but the flame HT is fine even though it's an even worse kind of T70 (pre-nerf).
T70 does too much damage to retreating units? WHAT??????
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I'm curious, what about changing the penal AT upgrade to 3 ptrs (reduce deflection damage to keep it the same vs later armour) to make it SLIGHTLY more bursty against lights like the FHT? ROF could be adjusted so it's not an outright 50% dps buff. This would have the added effect of further reducing penals DPS and making it even more of a trade off to get the AT package. PTRS should be the answer to something like the FHT not the zis.
Edit:less direct damage and more DOT would also be a good change for the FHT. Kv-8 as well for that matter (church isn't going to chase, nor is the hetzer so I think they are fine)
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And it is the counter. Stay still and don't follow it while everything is on flames. Simply stop moving and shoot.
Sdkfz.251 Flamer is complete ok.
Yes, KV8 is strong. But don't touch it.
Beside… while we speak about Flames. When will the german Flame-Bombs will be buffed? Simply give it same stats as soviet flame-call-in.
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If you don't move you get torched. That's how DOT works... One blast and you need to move.
Also yea the flame bomb strike is awful, I used it to burn down a FHQ and it took like 3 before it started doing any damage....
Posts: 378
I'm curious, what about changing the penal AT upgrade to 3 ptrs (reduce deflection damage to keep it the same vs later armour) to make it SLIGHTLY more bursty against lights like the FHT? ROF could be adjusted so it's not an outright 50% dps buff. This would have the added effect of further reducing penals DPS and making it even more of a trade off to get the AT package. PTRS should be the answer to something like the FHT not the zis.
Edit:less direct damage and more DOT would also be a good change for the FHT. Kv-8 as well for that matter (church isn't going to chase, nor is the hetzer so I think they are fine)
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I said both T70 and FHT are in a good spot right now. You're the one STILL asking for nerfs for FHT. By that logic, then T70 should also get a nerf.
BTW u think mg42 is op. That unit has been the same for a very long time.
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Counternig FHT with penals is really hard. U need 2-3 squads and n element of luck. Otherwie, they get can make 1 shot max, and then get roasted. Because penals need to stand still to fire PTRS, and standing still vs FHT is deadly. U can try to stay and try to take second shot, but it will most likely end with penals retreating in low HP, and fried on retreat path. Soviets can counter FHT if they didn't go for T1 and go for T2 from the start. If you build T1, u need 440 MP and 20 fuel just to side tech. So if u take T1, IMO, the only way to counter FHT is mines and PTRS ambushes.
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@Widerstreit
Dude, I can't go through all your points because they just expose your lack of knowledge and how you work out your plan in 1v1.
In one line you tell me that blobbing is bad (true), and in another you tell me that you shouldn't leave your at infantry without a back-up.
You realize that you are basically explaining that you should be blobbing in the first minutes of the game where map control is of most importance?
Then you compare a T70 TO A LUCHS AND 222? Are you serious there or just trolling me?
You understand why a certain unit performs different tasks and costs more than others? So do you...maybe...understand why a unit performs better than another one?
Why would anyone think that a t70 can be compared to a flame HT? Let alone a 222...
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