Why isn't the squad with the sweeper the only one that doesn't trigger the mine? Please stop catering to the blobbing noobs in order to develop the gameplay further.
Ps. Pls separate AI and AT mines for all factions.
![:gimpy: :gimpy:](/images/Smileys/sSic_gimpy.gif)
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One issues is that UKF/USF can equip both minesweepers and weapons. Imo that option should be simply removed.
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Other argument is, that on some terrain, mines are optically nearly not visible. It would be hard to maneuver a tank around them, even if you know there is some, especially with the bad pathfinding of coh2.
Edit: And attacking mines with tanks: Bad idea, when enemy is waiting there for example with tank destroyers, and you have first to shoot mines infront of them with your tanks.
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I´ve got some bad news for you, if you think these are the only 2 factions to enjoy that privilege.
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It is fine as it is now, and map knowledge is no thing anymore. Nearly everyone here has played around 10.000 games.
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I´ve got some bad news for you, if you think these are the only 2 factions to enjoy that privilege.
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SOV : Flamethrower + Minesweeper
OST : Flamethrower + Minesweeper
UKF : Minesweeper + Weapon Rack (No Flamethrower)
USF : Minesweeper + Weapon Rack (No Flamethrower)
OKW : Minesweeper + Panzershrek (No Flamethrower)
You are correct!
Should remove Flamethrower and weapon rack upgrades from allied minesweeping engineers.
OST and OKW can keep their minesweeper + Flame + Panzershrek upgrades because...
They are racially superior. Yea, that's it
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