Mines in COH2
Posts: 177
Why isn't the squad with the sweeper the only one that doesn't trigger the mine? Please stop catering to the blobbing noobs in order to develop the gameplay further.
Ps. Pls separate AI and AT mines for all factions.
Posts: 223
Posts: 13496 | Subs: 1
Posts: 177
The argument for making the game too static is a valid one but then again, this would in my opinion be more of a problem in the lower rank games. And if people would just end up spending all their munis into mines it could easily be balanced by changing the cost. In my mind this beats the currently dominating superior blobbing tactics.
Posts: 223
Edit: And attacking mines with tanks: Bad idea, when enemy is waiting there for example with tank destroyers, and you have first to shoot mines infront of them with your tanks.
Posts: 747 | Subs: 2
One issues is that UKF/USF can equip both minesweepers and weapons. Imo that option should be simply removed.
I´ve got some bad news for you, if you think these are the only 2 factions to enjoy that privilege.
Posts: 177
Other argument is, that on some terrain, mines are optically nearly not visible. It would be hard to maneuver a tank around them, even if you know there is some, especially with the bad pathfinding of coh2.
Edit: And attacking mines with tanks: Bad idea, when enemy is waiting there for example with tank destroyers, and you have first to shoot mines infront of them with your tanks.
I think having the map knowledge of knowing few good mine spots is minor negative compared to the total effect of making mines more useful against super aggressive plays and blobbing. And these minespots would become common knowledge so that should balance that out soon.
Shooting mines with AFT instead of using sweepers or ID fire when you know enemy is waiting with AT sounds a lot like an L2P issue and not a balance one.
Posts: 223
Posts: 13496 | Subs: 1
I´ve got some bad news for you, if you think these are the only 2 factions to enjoy that privilege.
That it neither news nor bad.
Soviet, Ostheer and OKW do not have access to weapon rack so they can not equip both weapons minesweepers unless some units drops a weapon, so it is actually a UKF/USF privilege in most cases.
Imo minesweepers taking up all weapon slots and providing an XP bonus (either for repairs or constructions) would be fine.
Posts: 177
It is fine as it is now, and map knowledge is no thing anymore. Nearly everyone here has played around 10.000 games.
I disagree. Running blobs through minefields is not fine.
Posts: 177
On the other hand, I do think that the time, effort, & munitions cost of planting the things can really not be worth it in some cases even when they are triggered. Imagine planting two USF riflemen mines for 60 muni on a quiet side of the map. There's a loong time your rifle squads are out of the fight, only for the mines to trigger on the same Pioneer / Volks squad and drop 3 models. That's a terrible munitions / manpower trade, and you don't even stop the squad, it just caps a couple points and retreats anyway. Same for e.g. Sturmpio mines catching conscripts, it's basically a waste of time and munitions.
A very specific case maybe, and they're way better than the squad-wiping machines they were a long time ago, but still think they could spread a bit more damage around the squad even if the OHK is limited to two models.
Posts: 955
Posts: 223
Posts: 2358
Posts: 2184 | Subs: 2
Posts: 868 | Subs: 5
I´ve got some bad news for you, if you think these are the only 2 factions to enjoy that privilege.
SOV : Flamethrower + Minesweeper
OST : Flamethrower + Minesweeper
UKF : Minesweeper + Weapon Rack (No Flamethrower)
USF : Minesweeper + Weapon Rack (No Flamethrower)
OKW : Minesweeper + Panzershrek (No Flamethrower)
You are correct!
Should remove Flamethrower and weapon rack upgrades from allied minesweeping engineers.
OST and OKW can keep their minesweeper + Flame + Panzershrek upgrades because...
They are racially superior. Yea, that's it
Posts: 911
SOV : Flamethrower + Minesweeper
OST : Flamethrower + Minesweeper
UKF : Minesweeper + Weapon Rack (No Flamethrower)
USF : Minesweeper + Weapon Rack (No Flamethrower)
OKW : Minesweeper + Panzershrek (No Flamethrower)
You are correct!
Should remove Flamethrower and weapon rack upgrades from allied minesweeping engineers.
OST and OKW can keep their minesweeper + Flame + Panzershrek upgrades because...
They are racially superior. Yea, that's it
You do know he is absolutely being incorrect or were you being sarcastic.
Livestreams
25 | |||||
15 | |||||
1 | |||||
288 | |||||
118 | |||||
5 | |||||
2 | |||||
1 | |||||
1 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.34957.860+14
- 3.589215.733+4
- 4.1099614.642-1
- 5.280162.633+8
- 6.305114.728+1
- 7.916405.693-2
- 8.271108.715+22
- 9.721440.621+3
- 10.1041674.607-2
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger