Also, why no soviet buildable bunkers? Let the ones in base sector be buildable.
I can give you bunkers if you give axis satchels.
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Also, why no soviet buildable bunkers? Let the ones in base sector be buildable.
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Fighting position getting killed by small arms fire is stupid, but then maybe flame nades should do more dmg to constructed structures so OKW has a tool to take them down with inf, same as other factions?
Also, why no soviet buildable bunkers? Let the ones in base sector be buildable.
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I can give you bunkers if you give axis satchels.
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What part of “can withstand small arms” was missed there? It gets penned by small arms 100% more than the bunker and okw trucks do (actually 100% more than 0 is still 0 so that’s not even technically true but you get the point I hope).
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This thread is getting so weird.
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Would you expect anything else from the title? This are the kind of post which helps you reinforce your opinion about they type of bias each people have here.
Allies/Axis OP, they have X so we need it for balance. You can have X if you give us Y. The only interesting thing i saw here is discussing the mechanics regarding putting a building in flames. Which should accomplish similar results.
For example: you could reduce the time to set aflame a building to half but reduce in a similar fashion the damage it deals to the building itself so the end result is the same. Only now you wouldn't need to waste so much time in order for the building to catch on fire.
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I agree it going weird direction. Still my original point stands that neither axis faction has one click wonder building destruction ability and need micro + time to destroy uncontested building. Are people really saying they would spend over 1 minute flaming building while you are constantly fighting in that area.
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I have seen it done in game, specifically the station building in Ettlebruck (sp?). IIRC, the other side was getting units in there and punishing us with mortar pits and other indirect. In that case, it was worth burning down, just took a Pio some time to do it. Also, demos don't take a building like that down instantly. It would probably take almost as long and cost 180-240 munitions.
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I mean of course you do it as you have no other options. How many times you have seen allies doing it? When they can just free arty from brits or soviet satchel destroy them.
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I mean of course you do it as you have no other options. How many times you have seen allies doing it? When they can just free arty from brits or soviet satchel destroy them.
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How do you get free arty as the brits? I always have to upgrade my Tommy or get a sniper then use munitions to get arty. Or do you mean free as in always have access to not free as in "you teched up like all factions do, have a new squad of infantry" free.
Because if THAT'S the case, Ost has free scouting on their pios (something no other faction has) and okw has free salvage that can destroy crew weapons, something no other faction can do (you could try your exploit for the ukf and call your free arty in on it and hope for the best I suppose)
Seems all factions have unique aspects! Soviet are particularly good at fucking up garrisons.
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Fighting pits withstand small arms to a large degree, armour or no.
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I can give you bunkers if you give axis satchels.
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Nice reply to derail the point here even more. If we go route of what the other have and the other doesn't nothing is resolved ever =)
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Indirect fire could stand to do more damage to garrisons. A minute of mortar attack ground should be able to fell most of them.
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Not needed, just make fausts or rifle grenade/flame grenade do more dmg to bunkers.
So both have tools
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But mortars deal massive damage to units in garrison, its completely not needed and they serve the job of clearing garrisons very well.
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Because building orientation and usefulness is asymmetrical in some maps. Buildings are capable of benefiting one side more than the other.
What the heck...
ever heard of brits?
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Moot point, you can still benefit more as axis on any house at any point.
who the hell play brits in 1v1? Kappa
vs brits you can always use snipers or leigs to clear houses.
Also, when everything fails, you can always smoke houses, they will be useless for 30 seconds, more than enough time to maneuver around it, and all factions have access to smokes.
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