well this does eems unique with the middle tier what is similar to okw?
Yeah I don´t understand it either.
Posts: 2458 | Subs: 1
well this does eems unique with the middle tier what is similar to okw?
Posts: 310
Answered in sanders' post. It's an upgrade.
Posts: 3602 | Subs: 1
Posts: 2458 | Subs: 1
So, they just don't let the Lieutenant to have a BAR instantly, but after 30 seconds or how long the upgrade needs to be completed.
Posts: 1002 | Subs: 2
So, they just don't let the Lieutenant to have a BAR instantly, but after 30 seconds or how long the upgrade needs to be completed.
Posts: 830 | Subs: 3
Posts: 3602 | Subs: 1
So, they just don't let the Lieutenant to have a BAR instantly, but after 30 seconds or how long the upgrade needs to be completed.
Posts: 1002 | Subs: 2
I don't know about having exchanged Stuart with M15 in this configuration you can have now HMG+M1 for 60 fuel. I think the only reason to go T2.5 would be for the pak howitzer. Hmg+Stuart is a really strong combo.
Posts: 3260
Posts: 3602 | Subs: 1
Posts: 626 | Subs: 1
Posts: 573
Posts: 4183 | Subs: 4
Posts: 626 | Subs: 1
Posts: 13496 | Subs: 1
Posts: 464
Posts: 2742
Posts: 1044 | Subs: 1
This is a simple question I ask people every time I read "BuT thEy ArE tOo SimiliAR!11!!"
Do you want a balanced game or do you want an asymmetric game, because you can't have both as time and time again has proven.
You want examples? The USF was given the mortar team while the OKW was given the MG34 and they swapped out the Sturmtiger for the Panzer IV. Why? Because the Armies were badly designed and needed these changes. This is also why the UKF got their AT snare for the Sappers but also needs a mobile mortar in my opinion and it's also why the USF is getting a restructure of their tech as well.
And I will keep repeating these facts until you all get it through your thick noggins.
Anyhow, on topic. Here are some recent threads I found on the issue with some valuable feedback and suggestions in my opinion:
https://www.coh2.org/topic/83096/looking-at-usf
https://www.coh2.org/topic/83604/usf-radical-design-changes-ideas
First one is basically about the overall USF teching while the 2nd one is more or less about the officers.
Posts: 862
The same could be done in CoH, all Armies could be given the same basic tools and then branched out from there with different abilities, structures, units, stats and so forth, hell I have even suggested many such ideas before that incorporate all basic tools needed for a practical design yet being very different to another Army.
Posts: 3166 | Subs: 6
Fast M8A1 is extremely strong when properly support by HMG and ATG.