I think volks feel more tanky because they are granted the ability to deny enemies cover at a fair range while being able to make use of it themselves. At most they will be pushed from cover for all of a second but are able to inflict a movement penalty and flush cover of the enemy forcing them into the open to find new cover. Looking at volks piece by piece they are fine. Looking at the package, at all the things they can do as a whole they are too much. Most of the things that make them SO strong were simply piled on after the faction was designed initially and was piled on only considering what the faction was missing not what was already had. STGs, lava nades and a snare enable a unit that was supposed to be part of an army to carry said army. The fact that volks are even comparable to rifles is simply ubserd considering the 30mp difference especially when you consider just how bad volks dummy cons for a mere 10mp. Throw in the lack of any real investment to aquire their kit and you will find a poorly designed, over reaching unit.
so volks feel tanky to you even though clearly they are not compared to riflemen, thats ur own placebo. Riflemen are more durable and can dish out more dps.
I dont understand what you want, your talking about volks being OP by winning in cover while riflemen are out, so you want volks to lose every engagement no matter how good their positioning? your being ridiculous.
Without STG's volks are trash compared to allied INF especially when they get upgraded. Lava nades are needed for garrison clearing, and they got snare as they no longer have shreks. Take any of those out and watch OKW get stomped left and right.