This is something I've been droning on about for ages, but for once I figured I'd visually illustrate this since I watched a cast that had both sides of the threat equation illustrated perfectly in a single clip within a few moments of each other.
Any Axis unit or units in this situation, ganged up on by Allied units in close range, would either be left with one model or wiped:
https://www.youtube.com/watch?v=Zq1KcsEoeyo&t=713
And that's exactly what happens when a lone T70 does the exact same thing THREE Axis units, including a 222, did just moments earlier, but with vastly different results:
https://www.youtube.com/watch?v=Zq1KcsEoeyo&t=813
Now I'm sure there'll be endless excuses for "this is just bad tactics on the Axis side" yet magically not bad tactics on the Allied side, but here's my point.
Axis units NEVER pose a threat to Allied units, while Allied units ALWAYS pose SEVERE threat to Axis units.
This is the underlying problem of balance in CoH2.
The excuse for Ostheer especially is that it's a "defensive faction", but here's the problem with that excuse: Allied units deal EXTREME DPS at close range (huge threat), while Axis units NEVER deal extreme DPS at any range, which means they never pose a huge threat, as accurate but low DPS at long range isn't threatening to anyone.
As illustrated in the above clips and in every single match ever, this goes for infantry, vehicles, tanks, literally all units.
People can pretend it's "bad tactics" or "Axis must use combined arms to win" or "Axis units are cheaper" but at the end of the day, it all boils down to the complete and utter lack of threat that Allied players endure from Axis players, allowing Allied units to run through open fields into enemy fire, stand in melee range, and do all the other nonsensical things that should be 100% lethal in a tactical RTS (and are, but only to Axis factions).
Watch any 1vs1, 2vs2, any mode, any match, with any players, and you see this time and time again REGARDLESS of who wins -- as in, this is an issue that is objectively observable, so win/loss rates mean absolutely nothing, stats mean nothing, unit costs mean nothing -- this is a fundamental, critical problem that must be addressed for the Allies and Axis to be properly balanced.
Though let's be honest, it's easier to wax philosophical about tactics and tournament win rates, so I won't be holding my breath.
Axis Units Never Pose a Serious Threat
- This thread is locked
13 Oct 2018, 18:28 PM
#1

Posts: 246
13 Oct 2018, 18:43 PM
#2


Posts: 871
Play allies once in your life before crying Allies op every in every thread 

13 Oct 2018, 18:46 PM
#3

Posts: 17914 | Subs: 8
"I can't use axis units properly" the thread.
13 Oct 2018, 18:51 PM
#4

Posts: 1527
Permanently BannedStop exaggerating.
It has been known for a long time that there is a large skill requirement gap when it comes to using certain factions with the largest requirement gap in USF vs Ost 1v1 matches. With USF being the easiest to micro and Ost being the most difficult. It can be said that USF strength tapers off when you're a top 100 player but players below that should find USF quite decent especially in 1v1.
The ACTUAL problem is the major skill gap that Ost players face when all 3 allied factions are easier to micro than Ost. However, I'd say while USF is the easiest to micro, OKW is not far behind that. My rankings of beginner friendly factions from easiest to hardest.
USF
OKW
SU ties UKF (in current UKF up patch, UKF easier than SU in earlier patches)
OST
I do have some gripes about the high dps or high lethality Ost units. The nerf to bundle nades was uncalled for as Ost deals with 5-6 man squads and yet allied nades still regualarly wipe 4man Ost squads. StuG TWP overnerfed, tactical assault nerfed due to lack of range on mp40s. Allies rely on raw firepower from heavily upgraded troops for wipes while Ost relies on maneuver and grenades. Plus allied tanks barring cromwell are far better at instagibbing squads than Ost p4. I find the OKW p4 is far better at AI. Perhaps the Ost p4 should get an accuracy boost at vet2 or 3.
It has been known for a long time that there is a large skill requirement gap when it comes to using certain factions with the largest requirement gap in USF vs Ost 1v1 matches. With USF being the easiest to micro and Ost being the most difficult. It can be said that USF strength tapers off when you're a top 100 player but players below that should find USF quite decent especially in 1v1.
The ACTUAL problem is the major skill gap that Ost players face when all 3 allied factions are easier to micro than Ost. However, I'd say while USF is the easiest to micro, OKW is not far behind that. My rankings of beginner friendly factions from easiest to hardest.
USF
OKW
SU ties UKF (in current UKF up patch, UKF easier than SU in earlier patches)
OST
I do have some gripes about the high dps or high lethality Ost units. The nerf to bundle nades was uncalled for as Ost deals with 5-6 man squads and yet allied nades still regualarly wipe 4man Ost squads. StuG TWP overnerfed, tactical assault nerfed due to lack of range on mp40s. Allies rely on raw firepower from heavily upgraded troops for wipes while Ost relies on maneuver and grenades. Plus allied tanks barring cromwell are far better at instagibbing squads than Ost p4. I find the OKW p4 is far better at AI. Perhaps the Ost p4 should get an accuracy boost at vet2 or 3.
13 Oct 2018, 19:03 PM
#5

Posts: 1614 | Subs: 3
What's the point of this thread again?
The previous one was already embarrassing enough
The previous one was already embarrassing enough
13 Oct 2018, 19:06 PM
#6

Posts: 17914 | Subs: 8
What's the point of this thread again?
Weekly recurring rank 1000+ axis only player rant on how the grass is greener on the other side despite the fact that axis stomps allies since last patch.
13 Oct 2018, 19:09 PM
#7


Posts: 4183 | Subs: 4
yes yes.......
13 Oct 2018, 19:17 PM
#8


Posts: 8154 | Subs: 2
The shoutbox is far more effective for this kinds of topics. Locked
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Osinyagov: Suddenly, coh2 is slowly dying, but you can play it, playerbase still big enough
09 Apr 2025, 17:00 PM
09 Apr 2025, 17:00 PM
SupremeStefan: https://steamcommunity.com/sharedfiles/filedetails/?id=3457737797
04 Apr 2025, 12:42 PM
04 Apr 2025, 12:42 PM
Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus 
02 Apr 2025, 00:16 AM

02 Apr 2025, 00:16 AM
aerafield: yeah I already prepared my "Can't believe there's comic mode for the 10 daily visitors even on this April 1st" 
01 Apr 2025, 20:29 PM

01 Apr 2025, 20:29 PM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy 
27 Mar 2025, 04:31 AM

27 Mar 2025, 04:31 AM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific.
.
24 Mar 2025, 02:46 AM

24 Mar 2025, 02:46 AM
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