I have not said a mortar pit can kill two mortar squads... i dont get why people dont read sentences properly in these forums...
Neither i have say anything about nade range to a mortar pit. Jeez.
See two mortar squads against you? Nice, get your your IS and take all the land you want, literally he cant stop you. Aw i forgot if you pretend to hold a place standing still, i have bad news for you... he still have those mortars, remember? Anyway if you can get a centaur you almost won the game by that moment.
2 mortar squads mean 540 manpower drained to waste. No pak probably until its late.
You missed two of my points and failed to address the other one.
Direct quote from you: “if you let volks to flamenade your mortar pit then you did things horribly wrong...”
Oh really now. You didn’t say anything about nade range to a mortar pit? Another direct quote from you: “i dont get why people dont read sentences properly in these forums...” Jeez. Original point I made there was that you said if the ost guy gets 2 mortars you can easily go push him (with infantry sections lol) but also said that the Brit has messed up horribly if he lets a volk throw a nade at a mortar pit (a stationary emplacement). Non sequitur.
You said “2 ost mortars take quite a while to destoy a mortar pit” and I pointed out that the mortar pit will not be able to kill the ost mortars because the ost mortars will succeed and kill the mortar pit, which, unlike team mortars, cannot be recrewed. My point was that whether or not it takes “a while” (like, 2 minutes of good micro) to kill the pit is irrelevant because the pit
will die and there’s not much you can do to prevent that since it can’t move and can’t get recrewed.
The funny thing about that argument is that you said that the ost guy still has those two mortars. Exactly. He has two mortars that were expensive, sure, but they just killed a 350mp mortar pit (and probably some engineer models trying to repair it) and can now go displace mgs and whack infantry/blobs completely unopposed, against a mainly defensive faction that relies on team weapons and line infantry just as much, if not more than ostheer. Chances are if the Brit had a mortar pit he doesn’t have any commandos, so lacks good assault infantry, and now doesn’t have any reliable indirect fire. There’s no way to swing it that ostheer hasn’t come out on top in this situation. If you don’t have any AT that’s an l2p issue and/or you’ve built way too much anti infantry units. If he sinks that much mp into a mortar pit that’s now gone, you can afford to build less infantry squads like pgrens and invest in AT instead (or just give your pgrens schrecks). If you lose the game to one centaur then that’s completely on you. Where’s your tank?
I don’t even use mortar pits in 1v1. They’re usually a bad investment that’s just going to go down the drain at some point and commandos are just so much more usable.