Feedback for Commander Revamppatch
Posts: 390 | Subs: 2
Also, their vet requirements could use a tuning pass, seems way too high.
Posts: 1323 | Subs: 1
Posts: 1220
They are high because they have amazing veterancy bonuses.
+
Posts: 13496 | Subs: 1
They are high because they have amazing veterancy bonuses.
Not really and amazing veterancy bonuses are not that important if the chance to actually get them is 0.1%.
JLIR need a grenade at vet 0 possibly the Blendkörper, veterancy overhaul, faster reinforcement speed (and lower reinforcement cost if I remember correctly.)
Available to be built from T0 unlocked at first truck at 250 and to be spawned at CP 1 with a cost of 260.
Maybe Pop down to 7(?) since pathfinders have 6.
In addition thorough salvage speed needs to go down it currently too risky to attempt it.
Posts: 3166 | Subs: 6
They are high because they have amazing veterancy bonuses.
Fine, so they shouldn't be as easy to vet as Volks. But their requirements right now are at the complete other end of the table.
Posts: 1660
I'm okay with the KV-1 not shooting both weapons at the same time. If you want a heavy tank with a better gun go get a Kv-1.
I would rather keep the penetration as it is now and allow both to shoot at the sane time.
Right now kv8 close range pen equals the highest penetration of all generalist mediums.
Posts: 390 | Subs: 2
Rocket collision needs to go away so it has consistent performance.
Posts: 1660
Appreciate the ST QoL change, but the rocket still colliding with most world objects is the thing that'll hold it back the most.
Rocket collision needs to go away so it has consistent performance.
Rocket "collision" has already been fixed...at least that's what they claimed
Posts: 1220
Posts: 857 | Subs: 2
Sometimes i think all this extra units like falshimjagers panzerfuziers and jager light infantry even obers encourage okw player to blob. So many options. Why faction like brits had only infantry sections and commandos nothing else. Comon rework team add some new unit to brits maybe something like pathfinders for this commander with hq. Or maybe something that can replace tommy like panzerfuzier for volks
I think the new commander could solve that. Some guys brought up the idea of adding commonwealth infantry. If you ask me Brits should have real airborne infantry (call-in unit airdropped).
Posts: 1220
I think the new commander could solve that. Some guys brought up the idea of adding commonwealth infantry. If you ask me Brits should have real airborne infantry (call-in unit airdropped).
Polish ostrupen for brits
Posts: 857 | Subs: 2
Polish ostrupen for brits
Polish soldiers fighting for UK should be better! But why not make a polish airborne unit? This soldiers fought extremely well at Arnheim.
Posts: 3166 | Subs: 6
Rocket "collision" has already been fixed...at least that's what they claimed
Claimed by who? Or where?
I've done some tests, rocket still collides with just about anything it can find in its path.
Even hay bales, carts or small fences. Which is super annoying.
Posts: 1660
Claimed by who? Or where?
I've done some tests, rocket still collides with just about anything it can find in its path.
Even hay bales, carts or small fences. Which is super annoying.
You can check anything that was "fixed" to avoid world object/terrain collision, you will find out that nothing actually avoid hitting obstacles. So yeah, that's how much "fixed" we are getting it.
Posts: 8154 | Subs: 2
Actually that would make sense and pak43 in Defensive doctrine would become more unique. Cannot fire through shot blockers but it's an emplacement. Packing up if it possible would be great for the remaining pak43s in other doctrines (if it;s not out of scope)
Wouldn't that be a huge nerf ? Who the hell uses the UKF AT emplacement?
Posts: 4183 | Subs: 4
Posts: 1323 | Subs: 1
Posts: 390 | Subs: 2
Posts: 3166 | Subs: 6
You can check anything that was "fixed" to avoid world object/terrain collision, you will find out that nothing actually avoid hitting obstacles. So yeah, that's how much "fixed" we are getting it.
All other projectiles do not have a 40 second manual reload. Neither do shells like the Brummbär's collide with objects as much because of various reasons. Either collision with yellow cover objects should be removed (a 380mm 376kg rocket shouldn't have much trouble going through a wooden fence) or the random deviation on the rocket should be brought down so a player can actually aim the rocket past certain objects. Or make the trajectory much more of an arc.
Posts: 3145 | Subs: 2
All other projectiles do not have a 40 second manual reload. Neither do shells like the Brummbär's collide with objects as much because of various reasons. Either collision with yellow cover objects should be removed (a 380mm 376kg shouldn't have much trouble going through a wooden fence) or the random deviation on the rocket should be brought down so a player can actually aim the rocket past certain objects. Or make the trajectory much more of an arc.
If the arc is changed that will mean an even longer aim time, similar to the HM-38's round hitting the ground much later than the standard mortar shell.
That's why I keep bringing up that if such a thing is done it's better to just straight up make in into a self-propelled howitzer.
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