first of all, okw units can yield 5 fuel for sure against rekt vheid.
engineer recovery section(although it is doctirine unit), it only can yield 2~3 munition only, and it barely can yield 1~2 fuel against the rekt heavy tank.
i believe the modder did wrong with the yielding stats.
engineer recovery section
23 Jul 2018, 06:17 AM
#1
Posts: 105
23 Jul 2018, 07:27 AM
#2
Posts: 13496 | Subs: 1
GCS
Wreck Values Normalized
We are adjusting the amount of resources players can attain from vehicles using doctrinal salvage abilities. Previously, certain wrecks would award large amount of munitions/manpower, which wouldn’t correspond to their class. We are now changing salvage so that only fuel and munitions are awarded from salvaging a wreck. Moreover we are normalizing wreck values so that the amount of resources gained now depend on the worth of the vehicle.
(Values are given in Munitions/Fuel)
Ultra Lights 10/5
Lights 15/10
Mediums 20/25
Advanced Mediums 35/30
Heavies 50/40
Super Heavies 60/45
The changes to salvage affect both Tank Hunter Doctrine (Soviets) and Tactical Support Regiment (UKF) salvage abilities.
-------------
If remember correctly that is the total value of a wreck, turnover depends on how much health the wreck has.
Wreck Values Normalized
We are adjusting the amount of resources players can attain from vehicles using doctrinal salvage abilities. Previously, certain wrecks would award large amount of munitions/manpower, which wouldn’t correspond to their class. We are now changing salvage so that only fuel and munitions are awarded from salvaging a wreck. Moreover we are normalizing wreck values so that the amount of resources gained now depend on the worth of the vehicle.
(Values are given in Munitions/Fuel)
Ultra Lights 10/5
Lights 15/10
Mediums 20/25
Advanced Mediums 35/30
Heavies 50/40
Super Heavies 60/45
The changes to salvage affect both Tank Hunter Doctrine (Soviets) and Tactical Support Regiment (UKF) salvage abilities.
-------------
If remember correctly that is the total value of a wreck, turnover depends on how much health the wreck has.
23 Jul 2018, 09:02 AM
#3
Posts: 105
GCS
Wreck Values Normalized
We are adjusting the amount of resources players can attain from vehicles using doctrinal salvage abilities. Previously, certain wrecks would award large amount of munitions/manpower, which wouldn’t correspond to their class. We are now changing salvage so that only fuel and munitions are awarded from salvaging a wreck. Moreover we are normalizing wreck values so that the amount of resources gained now depend on the worth of the vehicle.
(Values are given in Munitions/Fuel)
Ultra Lights 10/5
Lights 15/10
Mediums 20/25
Advanced Mediums 35/30
Heavies 50/40
Super Heavies 60/45
The changes to salvage affect both Tank Hunter Doctrine (Soviets) and Tactical Support Regiment (UKF) salvage abilities.
-------------
If remember correctly that is the total value of a wreck, turnover depends on how much health the wreck has.
i tested on cheat mod and the rekts hp were over 70%. then what i got is that result stats. test it yourself and reply. and remember okw is rewarded 5 fuel neverthless rekt has 1%.
1 Aug 2018, 18:45 PM
#4
Posts: 54
Volks can recycle too if i remember correctly. if you have time its always a good move.
do the other player(2vs2 3vs3) profit from this salvaging?
do the other player(2vs2 3vs3) profit from this salvaging?
1 Aug 2018, 20:08 PM
#5
Posts: 4474
it could be a bug of cheat mod too, btw yes it's always 5 fuel so even for heavy tank (and generally u salvage tank cuase the wreckt has the hp to survive some mortar projectile) but they can't build any chace for that
i tested on cheat mod and the rekts hp were over 70%. then what i got is that result stats. test it yourself and reply. and remember okw is rewarded 5 fuel neverthless rekt has 1%.
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