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Is there gonna be a pool to pick the revamping commanders?
Ok, so starting from a begging.
Revamp is to make old weak commanders more atractive but not overpowered. Redesign commander also cannot have all type of abilities inside - strafe, arty, call in infantry and tank, upgrades for basic infantry units (like guard rifle). Problematic can be the fact that revamp commander may not be used becouse old meta commanders will be still better, worth getting (for example mobile defense). I think in order to make that revamp worthy it's effort current meta commanders should be also balance.
And to replay all other people texting here. No, adding the resources transformations or a vetted call in squads won't work. There was a reason why it was REMOVED for a game (elite training i a Elite Troops, fuel-ammo switch in CAS). Don't make opieOP commanders.
I will only speak about the three commanders - two picked by the pool:
infantry doctrine and defensive community doctrine and my personal favour elite troops.
The biggest issue with the design of a commander is to make abilities to not overlap with better versions of it. As much as for Brits, okw or USF it's easier to make more unique commanders then for basic vanilla coh2 factions it's almost impossible. There is just too many commanders.
To make a revamp worthy we should add as many new, unique, fresh abilites as we can - and take as much as we can from a new units mod from my SneakyEye. Of course with a warning that it cannot end up like British emplacement commander (opieOP at the release and dead to the ground currently).
1. Defensive Doctrine
Problem here is that all defensive abilities can be mix in 1 big slot (trench, defesive fortification). Even mix in 1 it will be weaker than okw counterpart. Therefore i needs something fresh -> concrete bunkers with there new abilities - repair station.
Hull down - should be removed. Again it overlaps with other commanders. After revamp why would i go jeager armor or others?
Same story with pak43. There is just too many commadners currently with p43, could be replace for a better good (unit itself should have form closer to a 17p emplacemnt).
Sector artylery should be change to something close to zeroing artylery. Ability associated with a territory sectors is too connected to map design. Should have a circle range. if it possible would be interesting to add a panzerwerfer call in barrage from outside of a map.
With what replace those abilities.
Hull down -> new sturmpio squad for ostheer - demolishion squad (look all units mod).
Pak43 -> as emplacemant or add a forward HQ.
Defensive fortifications and trench -> merged in 1 slot with trench, defesive fortification and add shue mines and concrete bunkers (with upgrades for mg/repair station or medics)
Sector arty -> zeroing artillery or similar
2. infantry doctrine
Thing is that all of those abilities are already in other commanders that are way better design. Who will get this commander for a artillery field officer, fragmentation bombs or relief infantry if they are already in doctrines like: Assault or Ostroopen with better artillery and call in tanks. This commander is base on german infantry play therefore there shouldn't be any call in tanks
So from the begging:
1. Artillery Field Officer - this unit is in 3 other commanders: ostroopen, assault support and join operations. It's a lot. This unit was recently rebalance and it's quite good. Could stay or to make it more atractive replace it with assult grens or lustwaffe field officer (with same stats but just diffrent abilities).
2. Tactical movements - i has to go or be merged with new added ability.
3. Relief infantry - That has to go. It's available in way to many commanders and it's rarely, rarely used mostly by people who blobs.
4. light artillery barrage - german infantry divisions were heavily based on artillery in any form. Call in arty for Le.IG ISG suits with this doctrine. Sadly it overlaps with artillery field officer mortar call in ability.
5. fragmentation bombs - Again, it's already exists in better commander. Decent ability but it should be replaced.
Generally speaking this combination of abilities is just to weak, too ammo heavy and all abilities exists in better combinations.
My personal idea is to add what many people asked for:
1. Artillery field Officer/Assault Gren.
2. Bulster ability - German infantry divisions in Russia wasn't as numberous as soviets but there was still millions of soldiers there. Mid game ability - add extra model for grens and pio squads - to no make it too abusive make it as an uprade for each squad costing ammo and man power. Replace with relief infantry.
3. Opel blitz - truck will have ability to reinforce and heal nearbly units - like USF ambulance.
4. PANZER BUSHE AT PACKAGE for grens - it will replace Light artyillery barrage. Allow gren infantry to fight effectivly with light vehicules - PTRS stats copy. It will give a space for a "skip t2" tactics.
5. heavy artillery LEFH call in barrage -> OKW Jeager commander call in artillery - in place for a fragmentation bombs.
I also liked the idea of adding a call in LE.iG ISG but with there current stats and without any unique abilities it won't be an interesting options to replace normal mortar.
3. ELITE TROOPS
This gonna be short. Tiger ace with his current price and resources reduction doesn't make sense. Those changes as much as they were needed they killed this doctirne. Therefore:
1. Replace Tiger ace with King Tiger - upgraded with a tank commander upgrade - to add even small arty call in barrage to the commander - (no resources penalties)
2. Add smoke nades for pgrens and stormtroopers with a stun nades ability.