Sherman howitzer bulldozer
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Posts: 19
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Posts: 54
its aim is quite bad before it vet, if you dotn stop your playing russian roulette.
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It's 140 fuel CP11 call in in a faction that gets the 110 fuel HE Sherman. If it weren't good at its job you'd never see it.
I never see it. Armor Company is dead.
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Posts: 573
This thing does not wipe anything when it hits, misses anything that moves and useless against tanks.
Why would you build it when you can just build Scott which does the same thing from longer range or just switch your Sherman to HE rounds
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Posts: 173
Still using Armor company mostly because of special engies - it is like having 80% of sturmpios, but with good mines and a flamer. #change_my_mind
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If u want to see more of those dozers on the field, we should nerf the HE shells on the Sherman so that there is only 0.5 moving accuracy. The 0.75 should be only for AP shells as the mobility was only to help them flank tanks NOT infantry. So how does that sound? Not too good, I bet. Be grateful for what you have already.
No, if you want to see more Dozers, you need a Brummbar AOE profile where squads are forced to retreat if they take a hit at full health like the reworked Brummbar.
The Dozer's already expensive, has no ability to fight off tanks, doctrinal, has less speed and armour than the Brummbar, its veterancy 2 does almost nothing for it in the role of a breakthrough/assault tank with its only gimmick being heavy crush and the ability to wipe if you're lucky.
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No, if you want to see more Dozers, you need a Brummbar AOE profile where squads are forced to retreat if they take a hit at full health like the reworked Brummbar. A better AOE profile would also make it effective at stopping hordes.
The Dozer's already expensive, has no ability to fight off tanks, doctrinal, has less speed and armour than the Brummbar, its veterancy 2 does almost nothing for it in the role of a breakthrough/assault tank with its only gimmick being heavy crush and the ability to wipe if you're lucky.
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Posts: 5279
No, if you want to see more Dozers, you need a Brummbar AOE profile where squads are forced to retreat if they take a hit at full health like the reworked Brummbar.
The Dozer's already expensive, has no ability to fight off tanks, doctrinal, has less speed and armour than the Brummbar, its veterancy 2 does almost nothing for it in the role of a breakthrough/assault tank with its only gimmick being heavy crush and the ability to wipe if you're lucky.
Ding ding ding! All large caliber guns should be like this.
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Posts: 3260
No, if you want to see more Dozers, you need a Brummbar AOE profile where squads are forced to retreat if they take a hit at full health like the reworked Brummbar.
The Dozer's already expensive, has no ability to fight off tanks, doctrinal, has less speed and armour than the Brummbar, its veterancy 2 does almost nothing for it in the role of a breakthrough/assault tank with its only gimmick being heavy crush and the ability to wipe if you're lucky.
Imo all the hardcore anti-infantry tanks should have an AOE profile like the Brummbeast. It's much less frustrating for both players than the wipe-or-miss way tanks like the KT are currently set up.
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