CHANGES 1 - 4 WOULD HELP A LOT.
CHANGES 5-7 ARE NICE TO HAVES
1. Remove some of the cargo containers in mid VP area (RED). North of the VP should just be removed. the two south of the VP could be switched out for a medium crush type wall. This area is full of units late game and the containers create bottlenecks and limit areas to hide from mortar/artillery. Removing one of the northeast containers would help even more (YELLOW).
2. To assist light vehicle pathing the cart (BLUE) could be moved more south east. A section of sandbags left of the cart could also be removed to open the area even further.

3. The eastern VP needs some cover added for the south team. When pushed from the fuel/vp area there is little no cover which makes it hard to fight back in to position. South team usually gets rekt once this happens. Could also remove the corner piece(RED) of wall since it funnels your squads and limits sight.
4. Someone needs to look at the brick debris piles. Should they be removed? In the worldbuilder they have very strange sight issues. They block sight when several meters away but gradually allow sight as you get closer. Player position is GREEN dot. This may help push MGs but also creates ambiguous engagements. Especially for new players.



5. Remove the section of pipe that ties the left and right industrial area together. This would create another flanking option.

6. Remove a section of the southern train (after the burned out section) to open another path.

7. Create more space in areas where OKW/UKF/USF armies need to setup. Late game there is limited space to put OKW trucks/ambulances/HQs etc so artillery becomes very effective. Remove or reposition objects (GREEN ARROWS) in these following pictures to create more space for HQs..

