Winter or Spring Maps [Developer]
Posts: 117 | Subs: 5
Gentlemen,
do you want more Winter or Spring maps?
Posts: 954
I prefer summer maps as long as you don't choke one side with some rivers AKA
Rzhev summer........
but can devs first rebalance the old map first?
Posts: 117 | Subs: 5
Posts: 59
Posts: 105
Posts: 115
Posts: 950 | Subs: 1
like cannonball said, its not really the winter map i dislike. its the blizzards. i do like the snow and ice setting
Posts: 1708 | Subs: 2
1v1 wise my biggest issue is with langreskaya winter, theres just too much heavy snow hindering movement on the map.
I do like kholodny winter but I feel it could do with a redesign where the resource placements are the same and the top of the map opened up a bit more like the spring version.
So in summary my issues are mostly with movement around the map rather than cold tech features.
Posts: 829
For me it is just more unnecessary micro (dnk about others but i feel spent after)
doesn't add anything to the gameplay for me, except pause in game during blizzard (lagg 2)
I have to constantly keep my mind on not going over ice on rivers, try to flank with infantry without getting bogged in the deep snow, watch over units so they don't start freezing, walking long way to cap point I might get there half frozen and having to retreat if point is guarded because I can't take cover (must stand next to fire)
Units get fried by flame weapons (KV8) because they are slowed down by deep snow.. etc
Minus freezing units and blizzard, I wouldn't mind winter maps that much
Posts: 337
Also, winter maps have too much deep snow, which hurts Russians more than Germans.
Posts: 978
Winter maps are slow paced, have those annoying blizzards that can totally delay your next offensive and you are just waiting for that storm to pass. If you then move around make sure you don´t step into the deep snow and crawl your way to the enemy. There´s a reason I have only winter maps vetoed in the menu.
Summer maps on the other hand remind me of Coh1. Fluid and fast paced battles, lots of action and no silly interruptions between combat.
Last but not least the camouflage schemes for vehicles are prettier on summer maps.
Posts: 523
Deepsnow just doesnt do anything but annoy you. It reduces flanking potential, because theres no hold fire on infantry. So you cant sneak with them in cloak mode @deepsnow
Posts: 954
which maps do you feel are imbalanced Ugbear?
The Rzhev summer is probably most unbalanced map and almost every player agree with that,middle VP and munition were cut-off by river and it's very narrow for units to cross, while the south player can walk through the land to get those point,I'm going to rage if I got north spawn in this map, Dev's should realise that by the first time you play this map...
The Priyat winter is heavily favored to East spawn,for:
1. VP points and Fuel resourse where heavily concentrated on the north east,for it is easy to defend both of those key-points
2. The west spawn point have to seperate their forces for both VP point and Resource point.
most of other maps are some what one-side favored, but that's a very long story
Posts: 351
I would say leave the blizzards for campaign mode and custom games but only do spring maps for auto matching unless you take out the heavy snow and blizzards.
P.s. I know you guys worked hard on that stuff and it's definately cool looking and ambient but it really ruins the gameplay (for me).
Posts: 976
Posts: 2181
Ice is such a fun mechanic but blizzards are too common and freeze the game. Deep snow is annoying and I dont understand how the camo is supposed to work, there is no hold fire on infantry so what benefit does it have?
Posts: 480
The big exception is Langreskaya Winter. While the deep snow allows a few curious neat tricks and kiting and such, it also exacerbates the map's very strong options for campy play, makes harassing resources harder and riskier on account of the slow retreat, further increases the power of MGs in certain buildings and so on and so forth.
Posts: 67
Posts: 33
Posts: 69
Is it possible to not decrease visibility so much during blizzards? I'm fine that units see less, but the effect really makes the game look too gray. Also I agree with the comment about blizzards being too frequent
Livestreams
45 | |||||
2 | |||||
736 | |||||
30 | |||||
29 | |||||
28 | |||||
15 | |||||
9 | |||||
4 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.35057.860+15
- 3.1110614.644+11
- 4.624225.735+2
- 5.276108.719+27
- 6.306114.729+2
- 7.919405.694+3
- 8.262137.657+3
- 9.722440.621+4
- 10.1041674.607-2
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
5 posts in the last week
33 posts in the last month
Welcome our newest member, Cummings
Most online: 2043 users on 29 Oct 2023, 01:04 AM