AT Grenades too effective
Posts: 231
If AT nades didn't penetrate on medium tanks reliably, there would no way of stopping them besides su-85s, which is just stupid. We get Panzershreks and fausts, and they get AT Nades and an AT gun that has barrage. Seems fair to me.
Posts: 337
@Blovski: It comes straight from a Devs mouth that AT nades have a parabolic trajectory, and a very good chance to hit rear armor, even when thrown from infront, because it arcs and lands on the tank.
Dont ask me how that is supposed to make sense, or be reasonable. But thats the word.
Apparently AT Nades thrown from the front have a very good chance to actually hit rear armor instead.
@Abdul: I once pooped a little me, that pooped a little me, that pooped a little me.
It was incredible. Like a Russian Matroshka doll of constant pooping. Sorry I have no video/pics, but apparently shit can be truth. Reality needs to be rebalanced.
You know what the corollary to that is? You can throw an AT nade from behind a tank and hit its front. Hardly an advantage overall.
Posts: 2425
Permanently Banned
You know what the corollary to that is? You can throw an AT nade from behind a tank and hit its front. Hardly an advantage overall.
I dunno what the chance is, but my impression from the Devs is that it basically doesn't matter what side you throw the AT Nade from, its the same chance to hit rear.
Posts: 950 | Subs: 1
I dunno what the chance is, but my impression from the Devs is that it basically doesn't matter what side you throw the AT Nade from, its the same chance to hit rear.
i dont think so. it has to do with the way its thrown in an arc. the faust flies straight so it hits whatever side youre on. the nade can arc up and over. it should work from either side. throwing from the back should be able to hit the front.
Posts: 2425
Permanently BannedATNade has a net advantage. Faust penetration may be reliable, but ATNade has an apparently high chance of actually hitting rear armor on a frontal engagement. Thats a pretty substantial advantage. Frontal penetration is only slightly less, but if you manage to hit rear due to the ATNades arching cast, well, youve pretty seriously increased your penetration chance in a way Faust never can.
Furthermore, as has been demonstrated, ATNades are undodgeable, whereas Fausts can impact on blocking terrain.
Posts: 369
Posts: 525
Posts: 644
I am talking about PZ4's/Ostwinds
Those aren't heavy tanks, HTH.
Posts: 896
@Abdul: I once pooped a little me, that pooped a little me, that pooped a little me.
It was incredible. Like a Russian Matroshka doll of constant pooping. Sorry I have no video/pics, but apparently shit can be truth. Reality needs to be rebalanced.
This is all to say that you don't agree with or believe what I am saying, when no one attacked you. But that's ok, because now we know what you are full of.
Posts: 79
I don't know much about the mechanics of the game, but AT-nade always hitting the rear sounds pretty legit to me.
Posts: 170
When I have tanks, I always watch them carefully. And Panzer IV gets engine damaged by AT-nade like 99% of the time. Don't tell me I just don't see it failing. I am not complaining about that, but please don't tell "oh it's pure luck if it cripples your P4's engine". And even Panthers get crippled by T34 ram or AT nades so goddamn often.
I don't know much about the mechanics of the game, but AT-nade always hitting the rear sounds pretty legit to me.
Confirmation bias. As soviet trying to at nade a IV you will also get fails, which by the same reasoning must mean that at nades NEVER work.
Posts: 45
They both are very short range weapons and can be well avoided by keeping distance, also AT grenades could be canceled if vehicle go out of range before being thrown (no 50m nades/fausts).
AT nades HQ upgrade affecting penal battalions would be great thing too .
Posts: 401
The grenade/faust lock on allows for infantry, hiding behind a bush, to ambush with AT as the vehicle speeds by. A full speed vehicle going by is surprisingly fast, and the wind up animation takes too long to actually throw.
Penal battalions with AT grenades would be too much. Not only is that too many abilities on one unit, it also allows them to AT nade, then satchel charge on a vehicle blow it up.
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